insemtives - Incentives for Semantics Follow us on Twitter | RSS | Atom | Pingback
  • Back to blog homepage
  • Back to INSEMTIVES homepage

Author of the month

  • Our author Germán Toro del Valle achieved 3 posts in April 2012.

Archives

  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • September 2011

Links

  • Insemtives Website
  • Internal Wiki

Internal

  • Log in

Tag cloud

    startup game semantic web image initiative social games collaboration "games with a purpose" facebook social games gamification ontologies google workshop incentives motivation paper community semantic annotation tagging conference annotation video badges

INSEMTIVES - Incentives
for Semantics

WIMS’12 – Making your Semantic Application addictive: incentivizing users!

May 3rd, 2012 at 8:54

Tutorial by INSEMTIVES

The next tutorial organized by the INSEMTIVES project “Making your Semantic Application addictive: incentivizing users!” will take place during the 2012 International Conference on Web Intelligence, Mining and Semantics (WIMS 2012) from June 13 to June 15, 2012 in Craiova, Romania.

The tutorial will try to answer the question how to engage a critical mass of Internet users, who are not familiar with semantic technologies, to actively participate and ensure sustainable growth by introducing the methodological and empirical grounding for studying and designing such incentives-compatible applications.

Please visit our tutorial Web site at http://www.insemtives.eu/wims2012-tutorial/ for more information.

Keynote by Elena Simperl

Additionally, we are very happy to announce that Elena Simperl, project leader of the INSEMTIVES project, will give a keynote speech at WIMS’12. She will talk about “Crowdsourcing Semantic Data Management: Challenges and Opportunities”.

Author: Carmen Brenner, STI Innsbruck
Tags: conference, keynote, tutorial, WIMS'12
Posted in About INSEMTIVES, Events, News | No Comments »


Crowdnet 2012

April 30th, 2012 at 10:42

In January we organised a very successful edition CrowdNet 2012 the 2nd Workshop on Cloud Labor and Human Computation (http://ksri-summit2012.ksri.kit.edu/crowdnet/index.php/Main_Page)

The CrowdNet workshop aims to bring together researchers and practitioners from various disciplines and industries who are interested in the scientific and economic challenges of cloud labor and human computation. Beside general aspects regarding the concept of cloud labor and human computation, the specific requirements and relevant applications, the workshop intends to cover the perspectives of the service requester, of the human computation platform as well as of the cloud workers.

Relevant topics include but are not limited to: Architecture and design and IT infrastructure and platforms, Platform ergonomics, interface / task design, Computational models of group search and optimization, taxonomies and mechanisms of HC CS CI, task de- and re-composition, Task/problem identification, Task allocation & matching, business process re-engineering, business model & business case contracting and taxes, cost and skill (estimation) of contributors, reliability and quality management, incentives / payment and workers motivation, human in the Loop: Identification / Observation / Evaluation / Motivation, ethics of collective intelligence (e.g., “digital sweatshops”), social acceptance, deliberate democracy, public policy design (e.g., regulatory reform), privacy, copyright, identity theft, standards and Compliance, human computation, crowdsourcing and wisdom of crowds, network externalities and social credit in garnering data, knowledge and learning, active learning from imperfect human contributors.

Author: Roberta Cuel,
Posted in Uncategorized | No Comments »


Google Maps ‘Cube’ game rolls out, back, up, back again (via engadget.com)

April 30th, 2012 at 10:07

The browser-based game “Google Maps Cube” is a series of maze challenges, that’ll take you through the streets of San Francisco, downtown Tokyo and beyond. All atop Google’s iconic 3D textured maps, naturally. Eight levels in total are on offer, making it an ideal lunchtime — or if the boss is away — afternoon time kill. Roll down to the source link below to give it a spin, nudge and roll.

You can read the whole entry at http://www.engadget.com/2012/04/28/google-maps-cube-game-rolls-out/

A promotional video about the game can be watched at http://www.youtube.com/watch?v=TVum3HsmZ6M#!

And you can play the game at http://www.playmapscube.com/

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: fun, funware, game, gamification, social
Posted in Related initiatives | No Comments »


Instagram rival EyeEm expands to WinPhone and web (via gigaom.com)

April 28th, 2012 at 16:53

It may not have Instagram’s user numbers, but what EyeEm does now have is wider platform reach. On Wednesday the Berlin firm’s Windows Phone app came out, through a close tie-in with both Microsoft and Nokia.

The release means EyeEm is now available on iOS, Android, Windows Phone and the web, which makes for two more platforms than its biggest rival can manage for now.

“Since starting EyeEm, our vision has been to make photography accessible to anyone, anywhere, no matter what device they are using – to release great photos from peoples’ smartphones and onto a place where they can be appreciated by anyone,” CEO Florian Meißner said.

Why? Because EyeEm has a strong focus on discovery and semantic tagging, which means collaboratively organized, thematically arranged mega-albums.

This takes EyeEm beyond being an Instagram clone (despite its 14 pretty filters) and more into the territory of Flickr or even Pinterest. Ultimately, it could even offer a crowdsourced stock photo service.

You can read the whole entry at http://gigaom.com/europe/eyeem-develops-instagram-rival-with-winphone-and-web-apps/

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: mobile, photo, semantic annotation, startup, tagging
Posted in Related initiatives | No Comments »


Open Badges by Mozilla

March 5th, 2012 at 11:08

Learning today happens everywhere. But it’s often difficult to get recognition for skills and achievements that happen online or out of school. Mozilla Open Badges helps solve that problem, making it easy for any organization to issue, manage and display digital badges across the web.

The Web and other new learning spaces provide exciting ways to gain skills and experience — from online courses, learning networks and mentorship to peer learning, volunteering and after-school programs. Badges provide a way for learners to get recognition for these skills, and display them to potential employers, schools, colleagues and their community.

Using Mozilla’s Open Badges infrastructure, any organization or community can issue badges backed by their own seal of approval. Learners and users can then collect badges from different sources and display them across the web — on their resume, web site, social networking profiles, job sites or just about anywhere.

By displaying skills and achievements that traditional degrees and transcripts often leave out, badges can lead to jobs, community recognition, and new learning opportunities.

You can get all the information about this initiative, and even your first badges, at http://openbadges.org

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: badges, education, incentive, learning, motivation, Mozilla, platform, recognition, skill
Posted in Related initiatives | No Comments »


« Older Entries
seventh framework programme
© 2009 - 2012 insemtives | RSS | Atom | Design by titus