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  • Our author Germán Toro del Valle achieved 9 posts in January 2012.

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INSEMTIVES - Incentives
for Semantics

Archive for September, 2010

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CFP IUI2011 Workshop: Visual Interfaces to the Social and Semantic Web (VISSW 2011)

Monday, September 27th, 2010

In conjunction with the 3rd International Workshop on Visual Interfaces to the Social and Semantic Web (VISSW 2011) at the ACM Conference on Intelligent User Interfaces (IUI 2011) there is a call for papers:

TOPICS OF INTEREST

Topics of interest include, but are not limited to:

  • Interfaces
    • Novel interfaces for high-volume transient data, e.g. feeds, streams and sensors.
    • Novel interfaces supporting discovery of social data and richer interactions using Facebook’s Open Graph Protocol, Twitter Annotations for tweets, Google’s Social Graph etc.
    • ‘Living’ interfaces tconstantly evolving data, vocabularies, and emerging links between them.
    • Collaborative interfaces supporting social data analysis.
    • Adaptive user interfaces on the Web.
    • Lightweight components and processes for casual users tpublish/share their own content on the Web.
    • Task-centric interfaces for structured and/or Linked Data.
    • Novel visualisation of structured, linked and aggregated data, originating from multiple sources.
    • Interface components for displaying/interacting with aggregated, heterogeneous Linked Data, e.g. components for displaying provenance information.
    • Ontology-based visualization of collections of data.
  • Interaction Paradigms
    • Novel (e.g. touch-based, gesture-based, etc.) interaction paradigms for textual, photos, music, videos, etc. on various platforms (e.g. mobile devices, set-top boxes, shared/public single/multiple displays).
    • Investigation of task-centric interaction paradigms beyond search and browse.
    • Novel interaction paradigms with structured, linked and aggregated data.
    • Ontology-based interaction with collections of data.
    • Semantic models for interaction and their reuse on the web
  • Empirical Studies and Evaluation
    • Use cases which present novel visualization requirements and expose interesting interaction challenges on the Social and Semantic Web.
    • Empirical studies that can guide the development of interfaces for Linked Data.
    • Implications for design from user-studies, pilot systems and live deployments in the Social and Semantic Web

The deadline is 8th of November 2010. For any further information please check the homepage of the workshop.

Author: Niko Schoenau,
Tags: call for papers, VISSW, workshop
Posted in Events, News, Uncategorized | No Comments »

0Boxer.com, turning Gmail into a game

Friday, September 24th, 2010

0Boxer is a service that turns Gmail into a game in which you are rewarded for performing specific actions: archiving emails, replying emails, etc. The objective is to compete with friends to get the most organized Inbox.

Future updates are going to introduce badges so that users will get badges depending on their use of Google’s email client.

Definitely a nice way of encouraging users to put good email management habits into practice ;-)

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: "games with a purpose", game
Posted in Related initiatives | No Comments »

“7 Ways to Increase User Participation”

Friday, September 10th, 2010

Readwriteweb.com suggests 7 ways to increase user participation, namely:

  • Provide social logins
  • Make boards/forums easy spottable
  • Display avatars everywhere
  • Show that you care
  • Recent activity should be emphasized
  • Do member polls
  • Reward top contributors
  • Author: Christian Hofer, STI Innsbruck
    Tags: article, incentives, motivation, readwriteweb.com
    Posted in About INSEMTIVES, News | No Comments »

    Game-based economy

    Tuesday, September 7th, 2010

    Fortune Tech reports that companies are slowly realizing that traditional incentive mechanics used in games, to keep players playing the games, are an efficient way to generate business.

    The article presents example of gamification approaches. Examples which show that it is possible to combine incentive mechanisms from games into win-win situations for both, the consumer and the company.

    Author: Christian Hofer, STI Innsbruck
    Tags: article, fortune tech, gamification, incentives, motivation
    Posted in About INSEMTIVES, News | No Comments »

    Handbook of Collective Intelligence

    Monday, September 6th, 2010

    The Handbook of Collective Intelligence, hosted by the MIT Center for Collective Intelligence, gives the reader quick insight into the field of collective intelligence.

    The handbook explains the term collective intelligence and why studying collective intelligence is important nowadays.Furthermore, it gives examples of collective intelligence in different environments as for instance: business organizations, computer science/A.I. and biology. The handbook deals with measuring collective intelligence and associated influence factors and more interesting, it lists several factors which either facilitate collective intelligence (e.g. diversity, incentives for contribution) or inhibit it (e.g. self-interest and the free-rider problem, implementation issues).

    Author: Christian Hofer, STI Innsbruck
    Tags: collective intelligence, incentives, mit, motivation
    Posted in News, Related initiatives | No Comments »

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