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  • Our author Germán Toro del Valle achieved 9 posts in January 2012.

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Archive for the ‘News’ Category

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The channel: tagging TV and temporal metadata (via http://www.appmarket.tv)

Thursday, February 2nd, 2012

Historically, TV metadata has been used to supply Electronic Programme Guides (EPGs) and therefore has been adequate for description at a show level. Typically when the industry talks about TV metadata, they talk about snippets of information and images provided by companies such as Rovi and Gracenote that can be used for the descriptive editorial information, images and multimedia on one show as a whole.

But what about at the scene level? And why is temporal metadata — or Tagging TV — the new oil?

You can find it out having a look at the original entry at http://www.appmarket.tv/opinion/1531-the-channel-tagging-tv-and-temporal-metadata.html

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: metadata, tagging, temporal, TV, video
Posted in News | No Comments »

Badgeville turns any website into a social network (via http://gigaom.com)

Monday, September 12th, 2011

Badgeville.comGamification start-up Badgeville is celebrating its one-year anniversary with an ambitious new effort that looks to build a social network out of any website. Badgeville’s Social Fabric technology allows a website to quickly add a host of real-time social features that charts user behavior, updates users on their on-site activities and allows people to follow any piece of content or fellow users.

Kris Duggan, CEO of Badgeville, said that with Social Fabric, social sharing goes up 100 percent, and user generated content increases by 50 percent. Page views also go up 20-30 percent. Websites can start to enjoy some of the engagement that has made Facebook so sticky.

You can read the whole article at http://gigaom.com/2011/09/12/badgeville-turns-any-website-into-a-social-network/

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: gamification, incentives, motivation, social, startup
Posted in News | No Comments »

Gartner adds gamification to its hype cycle (via readwriteweb.com)

Tuesday, August 16th, 2011

Gartner has included for the first time gamification in its hype cycle. The new version, as of July 2011, is included next:

You can find all the information at http://www.readwriteweb.com/enterprise/2011/08/gartner-adds-big-data-gamifica.php

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: gamification, gartner, hype cycle
Posted in News | 1 Comment »

Google News Badges (via googlesystem.blogspot.com)

Monday, July 18th, 2011

Google News badgesGoogle News added a feature that could encourage users to read more: collectible badges. “The U.S. Edition of Google News now lets you collect private, sharable badges for your favorite topics. The more articles you read on Google News, the more your badges level up: you can reach Bronze, Silver, Gold, Platinum, and finally Ultimate. Keep your badges to yourself, or show them off to your friends,” informs Google.

While this feature could encourage users to visit Google News more often, the main purpose is to find people that know a lot of things about certain topics. “Your badges are private by default, but if you want, you can share your badges with your friends. Tell them about your news interests, display your expertise, start a conversation or just plain brag about how well-read you are,” suggests Google.

Instead of manually adding your favorite topics to your profile, you could add Google News badges. It’s one way to show your expertise and it could be useful if Google plans to integrate Aardvark with Google+ and launch a social Q&A service.

You can read the whole blog entry at http://googlesystem.blogspot.com/2011/07/google-news-badges.html

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: badges, google, incentives, motivation, News
Posted in News | No Comments »

Gartner Says Spending on Gaming to Exceed $74 Billion in 2011

Thursday, July 7th, 2011

According to Gartner’s latest press release about their predictions for the gaming industry, the gaming ecosystem is undergoing major technology and business model transitions that will last beyond 2015. Gartner, Inc. estimates that worldwide spending on the gaming ecosystem* will exceed $74 billion in 2011, up 10.4 percent from 2010 spending of $67 billion. By 2015, spending will reach $112 billion.

You can read the whole press release at http://www.gartner.com/it/page.jsp?id=1737414

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: gaming, gartner, industry, predictions
Posted in News | No Comments »

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