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	<title>INSEMTIVES &#187; News</title>
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	<link>http://blog.insemtives.eu</link>
	<description>Incentives for Semantics</description>
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		<title>The channel: tagging TV and temporal metadata (via http://www.appmarket.tv)</title>
		<link>http://blog.insemtives.eu/2012/02/the-channel-tagging-tv-and-temporal-metadata-via-httpwww-appmarket-tv/</link>
		<comments>http://blog.insemtives.eu/2012/02/the-channel-tagging-tv-and-temporal-metadata-via-httpwww-appmarket-tv/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:55:53 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[metadata]]></category>
		<category><![CDATA[tagging]]></category>
		<category><![CDATA[temporal]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=947</guid>
		<description><![CDATA[Historically, TV metadata has been used to supply Electronic Programme Guides (EPGs) and therefore has been adequate for description at a show level. Typically when the industry talks about TV metadata, they talk about snippets of information and images provided by companies such as Rovi and Gracenote that can be used for the descriptive editorial [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.appmarket.tv/images/stories/aib/channelcover1.png" alt="" width="208" height="298" />Historically, TV metadata has been used to supply Electronic Programme Guides (EPGs) and therefore has been adequate for description at a show level. Typically when the industry talks about TV metadata, they talk about snippets of information and images provided by companies such as Rovi and Gracenote that can be used for the descriptive editorial information, images and multimedia on one show as a whole.</p>
<p>But what about at the scene level? And why is temporal metadata — or Tagging TV — the new oil?</p>
<p>You can find it out having a look at the original entry at <a href="http://www.appmarket.tv/opinion/1531-the-channel-tagging-tv-and-temporal-metadata.html" target="_blank">http://www.appmarket.tv/opinion/1531-the-channel-tagging-tv-and-temporal-metadata.html</a></p>
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		<item>
		<title>Badgeville turns any website into a social network (via http://gigaom.com)</title>
		<link>http://blog.insemtives.eu/2011/09/badgeville-turns-any-website-into-a-social-network-via-httpgigaom-com/</link>
		<comments>http://blog.insemtives.eu/2011/09/badgeville-turns-any-website-into-a-social-network-via-httpgigaom-com/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 12:56:52 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[startup]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=910</guid>
		<description><![CDATA[Gamification start-up Badgeville is celebrating its one-year anniversary with an ambitious new effort that looks to build a social network out of any website. Badgeville’s Social Fabric technology allows a website to quickly add a host of real-time social features that charts user behavior, updates users on their on-site activities and allows people to follow [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://badgeville.com/"><img class="alignright" src="http://www.gamificationsummit.com/wp-content/uploads/2011/04/Badgeville-logo-300x74.png" alt="Badgeville.com" width="300" height="74" /></a>Gamification start-up Badgeville is celebrating its one-year anniversary with an ambitious new effort that looks to build a social network out of any website. Badgeville’s Social Fabric technology allows a website to quickly add a host of real-time social features that charts user behavior, updates users on their on-site activities and allows people to follow any piece of content or fellow users.</p>
<p>Kris Duggan, CEO of Badgeville, said that with Social Fabric, social sharing goes up 100 percent, and user generated content increases by 50 percent. Page views also go up 20-30 percent. Websites can start to enjoy some of the engagement that has made Facebook so sticky.</p>
<p>You can read the whole article at <a href="http://gigaom.com/2011/09/12/badgeville-turns-any-website-into-a-social-network/" target="_blank">http://gigaom.com/2011/09/12/badgeville-turns-any-website-into-a-social-network/</a></p>
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		<item>
		<title>Gartner adds gamification to its hype cycle (via readwriteweb.com)</title>
		<link>http://blog.insemtives.eu/2011/08/gartner-add-gamification-to-its-hype-cycle-via-readwriteweb-com/</link>
		<comments>http://blog.insemtives.eu/2011/08/gartner-add-gamification-to-its-hype-cycle-via-readwriteweb-com/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 07:35:06 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[gartner]]></category>
		<category><![CDATA[hype cycle]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=895</guid>
		<description><![CDATA[Gartner has included for the first time gamification in its hype cycle. The new version, as of July 2011, is included next: You can find all the information at http://www.readwriteweb.com/enterprise/2011/08/gartner-adds-big-data-gamifica.php]]></description>
			<content:encoded><![CDATA[<p>Gartner has included for the first time gamification in its hype cycle. The new version, as of July 2011, is included next:</p>
<p style="text-align: center"><img class="aligncenter" src="http://www.readwriteweb.com/enterprise/assets_c/2011/08/gartner-hypecycle-thumb-600x436-32385.jpg" alt="" width="600" height="436" /></p>
<p>You can find all the information at <a href="http://www.readwriteweb.com/enterprise/2011/08/gartner-adds-big-data-gamifica.php" target="_blank">http://www.readwriteweb.com/enterprise/2011/08/gartner-adds-big-data-gamifica.php</a></p>
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		<title>Google News Badges (via googlesystem.blogspot.com)</title>
		<link>http://blog.insemtives.eu/2011/07/google-news-badges-via-googlesystem-blogspot-com/</link>
		<comments>http://blog.insemtives.eu/2011/07/google-news-badges-via-googlesystem-blogspot-com/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 08:33:13 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=881</guid>
		<description><![CDATA[Google News added a feature that could encourage users to read more: collectible badges. &#8220;The U.S. Edition of Google News now lets you collect private, sharable badges for your favorite topics. The more articles you read on Google News, the more your badges level up: you can reach Bronze, Silver, Gold, Platinum, and finally Ultimate. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://1.bp.blogspot.com/-kZzoYX3014E/TiCxPiKQ7zI/AAAAAAAAyvU/hdr_u0VSKxs/s640/google-news-badges.png" alt="Google News badges" width="325" height="218" />Google News added a feature that could encourage users to read more: collectible badges. &#8220;The U.S. Edition of Google News now lets you collect private, sharable badges for your favorite topics. The more articles you read on Google News, the more your badges level up: you can reach Bronze, Silver, Gold, Platinum, and finally Ultimate. Keep your badges to yourself, or show them off to your friends,&#8221; <a href="http://www.google.com/support/News/bin/answer.py?hl=en&amp;answer=1237021" target="_blank">informs Google</a>.</p>
<p>While this feature could encourage users to visit Google News more often, the main purpose is to find people that know a lot of things about certain topics. &#8220;Your badges are private by default, but if you want, you can share your badges with your friends. Tell them about your news interests, display your expertise, start a conversation or just plain brag about how well-read you are,&#8221; <a href="http://googlenewsblog.blogspot.com/2011/07/shareable-google-news-badges-for-your.html" target="_blank">suggests Google</a>.</p>
<p>Instead of manually adding your favorite topics to your profile, you could add Google News badges. It&#8217;s one way to show your expertise and it could be useful if Google plans to integrate <a href="http://vark.com/" target="_blank">Aardvark</a> with Google+ and launch a social Q&amp;A service.</p>
<p>You can read the whole blog entry at <a href="http://googlesystem.blogspot.com/2011/07/google-news-badges.html" target="_blank">http://googlesystem.blogspot.com/2011/07/google-news-badges.html</a></p>
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		<title>Gartner Says Spending on Gaming to Exceed $74 Billion in 2011</title>
		<link>http://blog.insemtives.eu/2011/07/gartner-says-spending-on-gaming-to-exceed-74-billion-in-2011/</link>
		<comments>http://blog.insemtives.eu/2011/07/gartner-says-spending-on-gaming-to-exceed-74-billion-in-2011/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 14:44:19 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gartner]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[predictions]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=874</guid>
		<description><![CDATA[According to Gartner&#8217;s latest press release about their predictions for the gaming industry, the gaming ecosystem is undergoing major technology and business model transitions that will last beyond 2015. Gartner, Inc. estimates that worldwide spending on the gaming ecosystem* will exceed $74 billion in 2011, up 10.4 percent from 2010 spending of $67 billion. By [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gartner.com"><img class="alignright" src="http://ntek.com.mx/wp-content/uploads/2010/04/gartner_logo.jpg" alt="" width="356" height="87" /></a>According to Gartner&#8217;s latest press release about their predictions for the gaming industry, the gaming ecosystem is undergoing major technology and business model transitions that will last beyond 2015. Gartner, Inc. estimates that worldwide spending on the gaming ecosystem* will exceed $74 billion in 2011, up 10.4 percent from 2010 spending of $67 billion. By 2015, spending will reach $112 billion.</p>
<p>You can read the whole press release at <a href="http://www.gartner.com/it/page.jsp?id=1737414" target="_blank">http://www.gartner.com/it/page.jsp?id=1737414</a></p>
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		<title>Fraunhofer FIT:reputation system for wikis &#8211; CollabReview</title>
		<link>http://blog.insemtives.eu/2011/07/fraunhofer-fitreputation-system-for-wikis-collabreview/</link>
		<comments>http://blog.insemtives.eu/2011/07/fraunhofer-fitreputation-system-for-wikis-collabreview/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 13:15:16 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[points]]></category>
		<category><![CDATA[ranking]]></category>
		<category><![CDATA[reputation]]></category>
		<category><![CDATA[Wiki]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=870</guid>
		<description><![CDATA[CollabReview is JAVA based and can be integrated into existing wikis. It offers users the possibility to leave feedback and visualizes the feedback about articles you have read. In addition the system collects data about the activity of users contributing to an article. Based on this data the system weekly calculates the most important user. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fit.fraunhofer.de/presse/11-06-10.html"><img class="alignright" src="http://www.fit.fraunhofer.de/lenya/fit2006/live/images/fit_190x52.gif" alt="" width="190" height="52" /></a>CollabReview is JAVA based and can be integrated into existing wikis. It offers users the possibility to leave feedback and visualizes the feedback about articles you have read.</p>
<p>In addition the system collects data about the activity of users contributing to an article. Based on this data the system weekly calculates the most important user. User can level up and compete with each other through ranking mechanisms.</p>
<p>For more details see:</p>
<p><a href="http://www.fit.fraunhofer.de/presse/11-06-10.html">http://www.fit.fraunhofer.de/presse/11-06-10.html</a></p>
<p>(German only)</p>
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		<title>Gamify your tool in a thoughtful manner</title>
		<link>http://blog.insemtives.eu/2011/05/gamify-your-tool-in-a-thoughtful-manner/</link>
		<comments>http://blog.insemtives.eu/2011/05/gamify-your-tool-in-a-thoughtful-manner/#comments</comments>
		<pubDate>Tue, 31 May 2011 11:28:37 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[gamification]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=820</guid>
		<description><![CDATA[Really interesting article on gamification of start ups: Beyond Badges: 3 Smart Ways to Gamify Your Startup About the author: Rajat Paharia is the founder and chief product officer atBunchball. You can follow him on Twitter @Bunchball and read his blog According to the article the main questions for gamification are: What Is Your Core Experience? Know [...]]]></description>
			<content:encoded><![CDATA[<p>Really interesting article on gamification of start ups:</p>
<p><strong><a href="http://mashable.com/2011/05/28/gamify-your-startup/" target="_blank">Beyond Badges: 3 Smart Ways to Gamify Your Startup</a></strong></p>
<p>About the author:</p>
<p><em>Rajat Paharia is the founder and chief product officer at<a href="http://bunchball.com/" target="_blank">Bunchball</a>. You can follow him on Twitter <a href="http://twitter.com/bunchball" target="_blank">@Bunchball</a> and read his <a href="http://www.gamification.com/" target="_blank">blog</a></em></p>
<p>According to the article the main questions for gamification are:</p>
<ol>
<li><span style="font-weight: normal">What Is Your Core Experience?</span></li>
<li><span>Know Your Business!</span></li>
<li><span>Know Your User</span></li>
</ol>
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		<title>Facebook Gets Broad Patent on Digital Media Tagging (via bnet.com)</title>
		<link>http://blog.insemtives.eu/2011/05/facebook-gets-broad-patent-on-digital-media-tagging-via-bnet-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/facebook-gets-broad-patent-on-digital-media-tagging-via-bnet-com/#comments</comments>
		<pubDate>Fri, 20 May 2011 11:44:14 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[patent]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=784</guid>
		<description><![CDATA[Patent number 7,945,653 titled Tagging digital media has been accepted and assigned to Facebook. Here’s the critical first independent claim: &#8220;A method comprising: receiving from a device of a first user a selection of an item of digital media, wherein the item of digital media is stored in a database; receiving from the device of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://4.bp.blogspot.com/-gf7AZ07iAvY/TYJhXdxOljI/AAAAAAAABw8/iAb6DAQL8kg/s1600/patent_office.jpg" alt="US Patent Office" width="316" height="342" />Patent number 7,945,653 titled <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PTXT&amp;s1=facebook.ASNM.&amp;OS=AN/facebook&amp;RS=AN/facebook" target="_blank">Tagging digital media</a> has been accepted and assigned to Facebook. Here’s the critical first independent claim: &#8220;<em>A method comprising: receiving from a device of a first user a selection of an item of digital media, wherein the item of digital media is stored in a database; receiving from the device of the first user an identification of a person associated with the selected item of digital media; responsive to receiving the information identifying the person, sending a notification to a device of a second user that the person has been identified in connection with the item of digital media; and enabling the identified person to reject the identification, wherein the identified user is different from the first user.</em>&#8221;</p>
<p>You can find the whole blog entry at <a href="http://www.bnet.com/blog/technology-business/facebook-gets-broad-patent-on-digital-media-tagging/10693" target="_blank">http://www.bnet.com/blog/technology-business/facebook-gets-broad-patent-on-digital-media-tagging/10693</a></p>
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		<title>Google Prediction API helps all apps to adapt and learn</title>
		<link>http://blog.insemtives.eu/2011/05/google-prediction-api-helps-all-apps-to-adapt-and-learn/</link>
		<comments>http://blog.insemtives.eu/2011/05/google-prediction-api-helps-all-apps-to-adapt-and-learn/#comments</comments>
		<pubDate>Thu, 12 May 2011 07:56:48 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[automatic]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[tagging]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=766</guid>
		<description><![CDATA[This week at Google I/O, Google is making the Google Prediction API generally available. One really interesting feature is the automatic flagging of content. The Google Prediction API can be used by almost any app to recommend the useful, extract the essential, and automate the repetitive. For example: Recommend a new movie to a customer. Identify [...]]]></description>
			<content:encoded><![CDATA[<p>This week at Google I/O, Google is making the Google Prediction API generally available. One really interesting feature is the automatic flagging of content.</p>
<p><img class="alignnone" src="http://www.google.com/events/io/2011/static/img/logo-live.png" alt="" width="250" height="72" /></p>
<p>The <a href="http://code.google.com/apis/predict/docs/getting-started.html">Google Prediction API</a> can be used by almost any app to recommend the useful, extract the essential, and automate the repetitive. For example:</p>
<ul>
<li>Recommend a new movie to a customer.</li>
<li>Identify most important customers.</li>
<li>Automatically tag posts with relevant flags.</li>
</ul>
<p>For example, Ford Motor Co. Research is working to use the Prediction API to optimize plug-in hybrid vehicle fuel efficiency by optionally providing users with likely destinations to choose from, and soon, optimizing driving controls to conserve fuel. Because the API is a cloud-hosted RESTful service, Ford has been able to access its computationally-intensive <a href="http://en.wikipedia.org/wiki/Supervised_learning">machine learning</a> algorithms to find patterns that rank potential destinations based on previous driving paths. Ford will be demonstrating their work at the <a href="http://www.google.com/events/io/2011/sessions/smart-app-design.html">API’s I/O Session</a>.</p>
<p>For more info see:</p>
<p><a href="http://googlecode.blogspot.com/2011/05/google-prediction-api-helps-all-apps-to.html">http://googlecode.blogspot.com/2011/05/google-prediction-api-helps-all-apps-to.html</a></p>
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		<title>The reality behind the &#8220;check-in&#8221; hype (via bynd.com)</title>
		<link>http://blog.insemtives.eu/2011/05/the-reality-behind-the-check-in-hype-via-bynd-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/the-reality-behind-the-check-in-hype-via-bynd-com/#comments</comments>
		<pubDate>Thu, 12 May 2011 07:55:09 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[check-in]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=765</guid>
		<description><![CDATA[bynd.com has done some research to try to understand the difference between what people are saying online compared to the actions of early adopters and the views of the rest of the US population when it comes to their mobile check-in habits. The results have been published as an article in Mashable, including an infographic [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://venturebeat.com/wp-content/uploads/2008/05/whrrl2.jpg" alt="Check-ins everywhere" width="368" height="221" /><a href="http://www.bynd.com" target="_blank">bynd.com</a> has done some research to try to understand the difference between what people are saying online compared to the actions of early adopters and the views of the rest of the US population when it comes to their mobile check-in habits. The results have been published as an article in <a href="http://mashable.com" target="_blank">Mashable</a>, including an infographic pointing out the motivations behind this new habit.</p>
<p>You can find the article here: <a href="http://mashable.com/2011/05/04/social-location-apps-study/" target="_blank">http://mashable.com/2011/05/04/social-location-apps-study/</a></p>
<p>published an article and an infographic about why people do check-in</p>
]]></content:encoded>
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		<title>A Gaming Year Review video by aggregame.com</title>
		<link>http://blog.insemtives.eu/2011/05/a-gaming-year-review-video-by-aggregame-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/a-gaming-year-review-video-by-aggregame-com/#comments</comments>
		<pubDate>Wed, 04 May 2011 07:34:23 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=751</guid>
		<description><![CDATA[2010 was an incredible year for the electronic entertainment industry. Video games have never been so mainstream, and the gaming industry truly thrived across all social media. This video summarizes 2010, as seen by http://AggreGame.com Read more here: http://aggregame.com/news/2011/04/29/2010-a-gaming-year-in-review-video/ Or watch the video directly at http://www.youtube.com/watch?v=Jrye5CTzZbw]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 260px"><a href="http://aggregame.com/"><img src="http://www.crunchbase.com/assets/images/resized/0004/0923/40923v2-max-250x250.png" alt="http://aggregame.com/" width="250" height="40" /></a><p class="wp-caption-text">http://aggregame.com/</p></div>
<p>2010 was an incredible year for the electronic entertainment industry. Video games have never been so mainstream, and the gaming industry truly thrived across all social media. This video summarizes 2010, as seen by <a title="http://AggreGame.com!" rel="nofollow" href="http://aggregame.com" target="_blank">http://AggreGame.com</a></p>
<p>Read more here: <a title="http://aggregame.com/news/2011/04/29/2010-a-gaming-year-in-review-video/" rel="nofollow" href="http://aggregame.com/news/2011/04/29/2010-a-gaming-year-in-review-video/" target="_blank">http://aggregame.com/news/2011/04/29/2010-a-gaming-year-in-review-video/</a></p>
<p>Or watch the video directly at <a href="http://www.youtube.com/watch?v=Jrye5CTzZbw" target="_blank">http://www.youtube.com/watch?v=Jrye5CTzZbw</a></p>
]]></content:encoded>
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		<title>&#8220;Video gamers in Europe 2010&#8243; report by ISFE</title>
		<link>http://blog.insemtives.eu/2011/04/video-gamers-in-europe-2010-report-by-isfe/</link>
		<comments>http://blog.insemtives.eu/2011/04/video-gamers-in-europe-2010-report-by-isfe/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 11:48:28 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[europe]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[report]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=724</guid>
		<description><![CDATA[ISFE has published its 2010 European Consumer Survey, the broadest, most in-depth study of adult gamers and non-gaming parents in Europe. The survey shows expanded demographic of gamers. You can download the full report here as well as the EU infographics and Press Release here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.isfe-eu.org/tzr/scripts/downloader2.php?filename=T003/F0013/d6/1a/3401b53qaghqd4j25b2ullin3&amp;mime=application/pdf&amp;originalname=ISFE_Consumer_Survey_2010.pdf"><img class="alignright" src="http://www.isfe-eu.org/tzr/scripts/resizer.php?filename=T003/F0005/d6/1a/3401b53qaghqd4j25b2ullin3&amp;mime=image%2Fjpeg&amp;geometry=300x300%3E" alt="Video gamers in Europe 2010" width="200" height="176" /></a><a href="http://www.isfe-eu.org" target="_blank">ISFE</a> has published its 2010 European Consumer Survey, the broadest, most in-depth study of adult gamers and non-gaming parents in Europe. The survey shows expanded demographic of gamers.</p>
<p>You can download the full report <a href="http://www.isfe-eu.org/tzr/scripts/downloader2.php?filename=T003/F0013/d6/1a/3401b53qaghqd4j25b2ullin3&amp;mime=application/pdf&amp;originalname=ISFE_Consumer_Survey_2010.pdf" target="_blank">here</a> as well as the EU infographics and Press Release <a href="http://www.isfe-eu.org/index.php?PHPSESSID=ft1cqegm850h9706iio0ki33q5&amp;oidit=T001:96dec7f314175b346499b34f5ad64fda">here</a>.</p>
]]></content:encoded>
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		<title>Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes</title>
		<link>http://blog.insemtives.eu/2011/04/gartner-says-by-2015-more-than-50-percent-of-organizations-that-manage-innovation-processes-will-gamify-those-processes/</link>
		<comments>http://blog.insemtives.eu/2011/04/gartner-says-by-2015-more-than-50-percent-of-organizations-that-manage-innovation-processes-will-gamify-those-processes/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 20:39:44 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[forecast]]></category>
		<category><![CDATA[gamification]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=685</guid>
		<description><![CDATA[By 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes, according to Gartner, Inc. By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon, and more than 70 percent of Global 2000 organizations will have at least one [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gartner.com"><img class="alignright" src="http://www.gartner.com/it/images/homepage/gartner136.gif" alt="Gartner" width="90" height="21" /></a>By 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes, according to Gartner, Inc. By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon, and more than 70 percent of Global 2000 organizations will have at least one gamified application.</p>
<p>&#8220;Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance, health and social change,&#8221; said Brian Burke, an analyst at Gartner. &#8220;Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate in the evaluation of opportunities within the organization.&#8221;</p>
<p>You can read the whole press release at <a href="http://www.gartner.com/it/page.jsp?id=1629214" target="_blank">http://www.gartner.com/it/page.jsp?id=1629214</a></p>
]]></content:encoded>
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		<title>CFP IUI2011 Workshop: Visual Interfaces to the Social and Semantic Web (VISSW 2011)</title>
		<link>http://blog.insemtives.eu/2010/09/cfp-iui2011-workshop-visual-interfaces-to-the-social-and-semantic-web-vissw-2011/</link>
		<comments>http://blog.insemtives.eu/2010/09/cfp-iui2011-workshop-visual-interfaces-to-the-social-and-semantic-web-vissw-2011/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 08:23:13 +0000</pubDate>
		<dc:creator>niko_schoenau</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[call for papers]]></category>
		<category><![CDATA[VISSW]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=463</guid>
		<description><![CDATA[In conjunction with the 3rd International Workshop on Visual Interfaces to the Social and Semantic Web (VISSW 2011) at the ACM Conference on Intelligent User Interfaces (IUI 2011) there is a call for papers: TOPICS OF INTEREST Topics of interest include, but are not limited to: Interfaces Novel interfaces for high-volume transient data, e.g. feeds, [...]]]></description>
			<content:encoded><![CDATA[<p>In conjunction with the <strong>3rd International Workshop on Visual Interfaces to the Social and Semantic Web (VISSW 2011)</strong> at the <strong>ACM Conference on Intelligent User Interfaces (IUI 2011)</strong> there is a call for papers:</p>
<h3>TOPICS OF INTEREST</h3>
<p>Topics of interest include, but are not limited to:</p>
<ul>
<li><strong>Interfaces</strong>
<ul>
<li>Novel interfaces for high-volume transient data, e.g. feeds, streams and sensors.</li>
<li>Novel interfaces supporting discovery of social data and richer interactions using Facebook&#8217;s Open Graph Protocol, Twitter Annotations for tweets, Google&#8217;s Social Graph etc.</li>
<li>&#8216;Living&#8217; interfaces tconstantly evolving data, vocabularies, and emerging links between them.</li>
<li>Collaborative interfaces supporting social data analysis.</li>
<li>Adaptive user interfaces on the Web.</li>
<li>Lightweight components and processes for casual users tpublish/share their own content on the Web.</li>
<li>Task-centric interfaces for structured and/or Linked Data.</li>
<li>Novel visualisation of structured, linked and aggregated data, originating from multiple sources.</li>
<li>Interface components for displaying/interacting with aggregated, heterogeneous Linked Data, e.g. components for displaying provenance information.</li>
<li>Ontology-based visualization of collections of data.</li>
</ul>
</li>
<li><strong>Interaction Paradigms</strong>
<ul>
<li>Novel (e.g. touch-based, gesture-based, etc.) interaction paradigms for textual, photos, music, videos, etc. on various platforms  (e.g. mobile devices, set-top boxes, shared/public single/multiple displays).</li>
<li>Investigation of task-centric interaction paradigms beyond search and browse.</li>
<li>Novel interaction paradigms with structured, linked and aggregated data.</li>
<li>Ontology-based interaction with collections of data.</li>
<li>Semantic models for interaction and their reuse on the web</li>
</ul>
</li>
<li><strong>Empirical Studies and Evaluation</strong>
<ul>
<li>Use cases which present novel visualization requirements and expose interesting interaction challenges on the Social and Semantic Web.</li>
<li>Empirical studies that can guide the development of interfaces for Linked Data.</li>
<li>Implications for design from user-studies, pilot systems and live deployments in the Social and Semantic Web</li>
</ul>
</li>
</ul>
<p>The deadline is 8th of November 2010. For any further information please check the homepage of the <a title="workshop" href="http://www.smart-ui.org/events/vissw2011/" target="_blank">workshop</a>.</p>
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		<item>
		<title>&#8220;7 Ways to Increase User Participation&#8221;</title>
		<link>http://blog.insemtives.eu/2010/09/7-ways-to-increase-user-participation/</link>
		<comments>http://blog.insemtives.eu/2010/09/7-ways-to-increase-user-participation/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 07:46:16 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[About INSEMTIVES]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[readwriteweb.com]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=446</guid>
		<description><![CDATA[Readwriteweb.com suggests 7 ways to increase user participation, namely: Provide social logins Make boards/forums easy spottable Display avatars everywhere Show that you care Recent activity should be emphasized Do member polls Reward top contributors]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.readwriteweb.com/hack/2010/09/7-ways-to-increase-user-partic.php">Readwriteweb.com</a> suggests 7 ways to increase user participation, namely:</p>
<li>Provide social logins</li>
<li>Make boards/forums easy spottable</li>
<li>Display avatars everywhere</li>
<li>Show that you care</li>
<li>Recent activity should be emphasized</li>
<li>Do member polls</li>
<li>Reward top contributors
<li></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Game-based economy</title>
		<link>http://blog.insemtives.eu/2010/09/game-based-economy/</link>
		<comments>http://blog.insemtives.eu/2010/09/game-based-economy/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 16:24:50 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[About INSEMTIVES]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[fortune tech]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=442</guid>
		<description><![CDATA[Fortune Tech reports that companies are slowly realizing that traditional incentive mechanics used in games, to keep players playing the games, are an efficient way to generate business. The article presents example of gamification approaches. Examples which show that it is possible to combine incentive mechanisms from games into win-win situations for both, the consumer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tech.fortune.cnn.com/2010/09/03/the-game-based-economy/">Fortune Tech</a> reports that companies are slowly realizing that traditional incentive mechanics used in games, to keep players playing the games, are an efficient way to generate business.</p>
<p>The article presents example of <em>gamification</em> approaches. Examples which show that it is possible to combine incentive mechanisms from games into win-win situations for both, the consumer and the company. </p>
]]></content:encoded>
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		<item>
		<title>Handbook of Collective Intelligence</title>
		<link>http://blog.insemtives.eu/2010/09/handbook-of-collective-intelligence/</link>
		<comments>http://blog.insemtives.eu/2010/09/handbook-of-collective-intelligence/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 16:00:10 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[collective intelligence]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[mit]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=436</guid>
		<description><![CDATA[The Handbook of Collective Intelligence, hosted by the MIT Center for Collective Intelligence, gives the reader quick insight into the field of collective intelligence. The handbook explains the term collective intelligence and why studying collective intelligence is important nowadays.Furthermore, it gives examples of collective intelligence in different environments as for instance: business organizations, computer science/A.I. [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://scripts.mit.edu/~cci/HCI/index.php?title=Main_Page">Handbook of Collective Intelligence</a>, hosted by the <a href="http://cci.mit.edu/"> MIT Center for Collective Intelligence</a>, gives the reader quick insight into the field of collective intelligence. </p>
<p>The handbook explains the term <em>collective intelligence</em> and why studying collective intelligence is important nowadays.Furthermore, it gives examples of collective intelligence in different environments as for instance: business organizations, computer science/A.I. and biology. The handbook deals with measuring collective intelligence and associated influence factors and more interesting, it lists several factors which either facilitate collective intelligence (e.g. diversity, incentives for contribution) or inhibit it (e.g. self-interest and the free-rider problem, implementation issues). </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Upcoming Event: INSEMTIVES ISWC2010 Tutorial</title>
		<link>http://blog.insemtives.eu/2010/09/upcoming-event-insemtives-iswc2010-tutorial/</link>
		<comments>http://blog.insemtives.eu/2010/09/upcoming-event-insemtives-iswc2010-tutorial/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 10:14:16 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[About INSEMTIVES]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[INSEMTIVES ISWC2010 Tutorial Shanghai China]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=431</guid>
		<description><![CDATA[The INSEMTIVES ISWC2010 Tutorial &#8220;10 Ways to make your Semantic App. addictive&#8221; will take place during the 7th – 11th November, 2010, in Shanghai, China. More information can be found here.]]></description>
			<content:encoded><![CDATA[<p>The INSEMTIVES ISWC2010 Tutorial &#8220;10 Ways to make your Semantic App. addictive&#8221; will take place during the 7th – 11th November, 2010, in Shanghai, China.</p>
<p>More information can be found <a href="http://www.insemtives.eu/iswc2010-tutorial/">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Study: &#8220;56 Million Americans Are Playing Social Games&#8221;</title>
		<link>http://blog.insemtives.eu/2010/08/study-56-million-americans-are-playing-social-games/</link>
		<comments>http://blog.insemtives.eu/2010/08/study-56-million-americans-are-playing-social-games/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 08:37:04 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[casual gamer]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=406</guid>
		<description><![CDATA[Mashable.com reports about a new study (source) which shows that &#8220;one out of every five Americans over the age of six has played an online social game at least once. Altogether, that’s nearly 60 million Americans, adults and kids alike. &#8221; Social gaming is hence not only a playground for web geeks, but also for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mashable.com/2010/08/23/social-gaming-study/">Mashable.com</a> reports about a new study (<a href="http://www.npd.com/press/releases/press_100823.html">source</a>) which shows that &#8220;one out of every five Americans over the age of six has played an online social game at least once. Altogether, that’s nearly 60 million Americans, adults and kids alike. &#8221;</p>
<p>Social gaming is hence not only a playground for web geeks, but also for casual gamers. Social gaming, a new and successful entrant to the gaming market, has the potential to produce a new revenue stream which comes directly from the its end users. Virtual goods/currencies which are a typically part of the social games are best examples which were able to turn casual gamer experience into huge business for startup-enterprises.</p>
<p>The study also shows that 10% of respondents had already spent money by playing social games in their past and other 11% have plans to do so in the future. In 2009, users spent $2.2 billion for buying virtual goods and experts estimate that the number will raise up to $6 billion till 2013.</p>
<p>It is also interesting to see that social gamers tend to be of older age and female (53% women), whereas the traditional gaming sector is dominated by male players. <a href="http://mashable.com/2010/02/17/social-gaming-survey/">Other research</a> reinforces this outcome and indicates that social gamers are more likely female and their age is around 43 years. Moreover, 35% of the social gamers have no previous video-gaming experience.</p>
<p>Facebook turns out to be the most popular platform for social games. 83% of respondents already played games there, with an average of six different social game titles played per player.</p>
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		<title>Call for open reviews: Semantic Web journal</title>
		<link>http://blog.insemtives.eu/2010/07/call-for-open-reviews-semantic-web-journal/</link>
		<comments>http://blog.insemtives.eu/2010/07/call-for-open-reviews-semantic-web-journal/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 11:54:05 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Journal]]></category>
		<category><![CDATA[Peer Review]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=359</guid>
		<description><![CDATA[The &#8220;Semantic Web&#8221; journal currently has more than 40 submitted papers listed as under review. You are INVITED TO PARTICIPATE in the journal&#8217;s open and transparent review process by commenting on submitted papers or by providing proper additional reviews. See http://www.semantic-web-journal.net/underreview for the papers currently under review. For more information about the review process, see [...]]]></description>
			<content:encoded><![CDATA[<p>The &#8220;Semantic Web&#8221; journal currently has more than 40 submitted papers  listed as under review. You are INVITED TO PARTICIPATE in the journal&#8217;s  open and transparent review process by commenting on submitted papers or  by providing proper additional reviews.</p>
<p>See <a href="http://www.semantic-web-journal.net/underreview">http://www.semantic-web-journal.net/underreview</a> for the papers  currently under review.</p>
<p>For more information about the review process, see  <a href="http://www.semantic-web-journal.net/reviewers">http://www.semantic-web-journal.net/reviewers</a> .</p>
<p>For more information about the journal, see  <a href="http://www.semantic-web-journal.net/">http://www.semantic-web-journal.net</a></p>
<p>Pascal Hitzler<br />
Krzysztof Janowicz<br />
Editors-in-Chief</p>
<p>&#8211;<br />
Prof. Dr. Pascal Hitzler<br />
Dept. of Computer Science, Wright State University, Dayton, OH<br />
<a href="mailto:pascal@pascal-hitzler.de">pascal@pascal-hitzler.de</a> <a href="http://www.knoesis.org/pascal/">http://www.knoesis.org/pascal/</a><br />
Semantic Web Textbook: <a href="http://www.semantic-web-book.org/">http://www.semantic-web-book.org</a><br />
Semantic Web Journal: <a href="http://www.semantic-web-journal.net/">http://www.semantic-web-journal.net</a></p>
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		<title>The surprising truth about what animates us</title>
		<link>http://blog.insemtives.eu/2010/07/the-surprising-truth-about-what-animates-us/</link>
		<comments>http://blog.insemtives.eu/2010/07/the-surprising-truth-about-what-animates-us/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 07:35:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=353</guid>
		<description><![CDATA[Watch this video and find out what animates us at home and at our workplaces!]]></description>
			<content:encoded><![CDATA[<p>Watch this video and find out what animates us at home and at our workplaces!</p>
<p style="text-align:center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/u6XAPnuFjJc&amp;hl=en_US&amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/u6XAPnuFjJc&amp;hl=en_US&amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>MalariaControl.net as a multilayered motivational space</title>
		<link>http://blog.insemtives.eu/2010/03/malariacontrol-net-as-a-multilayered-motivational-space/</link>
		<comments>http://blog.insemtives.eu/2010/03/malariacontrol-net-as-a-multilayered-motivational-space/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 17:23:00 +0000</pubDate>
		<dc:creator>mzamarian</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[volunteer contribution]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=261</guid>
		<description><![CDATA[In this article recently appeared on FirstMonday, Viola Krebs illustrates the motives behind the willingness of a large community of individuals to volunteer computing power to help solve a medical research problem. What I find mighty interesting for our endeavors is: a) the literature review section of the paper (it looks like we are doing [...]]]></description>
			<content:encoded><![CDATA[<p>In this article recently appeared on FirstMonday, Viola Krebs illustrates the motives behind the willingness of a large community of individuals to volunteer computing power to help solve a medical research problem. What I find mighty interesting for our endeavors is:<br />
a) the <strong>literature review sectio</strong>n of the paper (it looks like we are doing a good job in tracking the relevant literature even though we apply it to a different domain!)<br />
b) the <strong>methodological section</strong> in which they present a fine method for discriminating Implicit and Explicit motivation mechanisms.<br />
You can read the whole paper here:</p>
<p><a href="http://">firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2783/2452</a></p>
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		<title>NEW: Semantic Web Journal</title>
		<link>http://blog.insemtives.eu/2010/02/new-semantic-web-journal/</link>
		<comments>http://blog.insemtives.eu/2010/02/new-semantic-web-journal/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 01:55:17 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=204</guid>
		<description><![CDATA[Announcement of a new journal Semantic Web – Interoperability, Usability, Applicability Publisher: IOS Press ISSN: 1570-0844 http://www.semantic-web-journal.net/ Scope The journal Semantic Web – Interoperability, Usability, Applicability brings together researchers from various fields which share the vision and need for more effective and meaningful ways to share information across agents and services on the future internet [...]]]></description>
			<content:encoded><![CDATA[<p>Announcement of a new journal</p>
<p>Semantic Web – Interoperability, Usability, Applicability</p>
<p>Publisher: IOS Press<br />
ISSN: 1570-0844</p>
<p>http://www.semantic-web-journal.net/</p>
<p>Scope</p>
<p>The journal Semantic Web – Interoperability, Usability, Applicability brings together researchers from various fields which share the vision and need for more effective and meaningful ways to share information across agents and services on the future internet and elsewhere. As such, Semantic Web technologies shall support the seamless integration of data, on-the-fly composition and interoperation of Web services, as well as more intuitive search engines. The semantics – or meaning – of information, however, cannot be defined without a context, which makes personalization, trust, and provenance core topics for Semantic Web research. New retrieval paradigms, user interfaces, and visualization techniques have to unleash the power of the Semantic Web and at the same time hide its complexity from the user. Based on this vision, the journal welcome contributions ranging from theoretical and foundational research over methods and tools to descriptions of concrete ontologies and applications in all areas. We especially welcome papers which add a social, spatial, and temporal dimension to Semantic Web research, as well as application-oriented papers making use of formal semantics.<br />
The journal is peer-reviewed and will be published quarterly.<br />
IOS Press is a leading international publisher of scientific books and journals in many fields including computer &amp; communications sciences and especially also the Semantic Web.</p>
<p>Submissions</p>
<p>The journal invites submissions on all topics related to the Semantic Web. Submissions can fall in one of the following categories.</p>
<p>* Full papers – containing original research results. Results previously published at conferences may be submitted as extended versions.</p>
<p>* Survey articles – full-length papers surveying the state of the art on core Semantic Web topics.</p>
<p>* Descriptions of ontologies – short papers describing ontology modeling and creation efforts.</p>
<p>* Application reports – short papers describing deployed applications of Semantic Web technologies.</p>
<p>* Reports on tools and systems – short papers describing mature Semantic Web related tools and systems.</p>
<p>Review process</p>
<p>The journal uses an open and transparent review process. Submitted manuscripts are posted on the journal homepage and are publicly available. In addition to solicited reviews, public reviews can be made by any researcher. Reviews and review responses are posted on the journal homepage. All reviewers will be acknowledged in the final printed version. While we encourage reviewers to participate in the open and transparent review process, it is also be possible to submit anonymous reviews.</p>
<p>Editorial Board</p>
<p>Editors-in-Chief:</p>
<p>Pascal Hitzler, Wright State University, Dayton, OH, USA<br />
Krzysztof Janowicz, The Pennsylvania State University, PA, USA</p>
<p>Board of Editors:</p>
<p>Claudia d’Amato, Università degli Studi di Bari, Italy<br />
Sören Auer, Universität Leipzig, Germany<br />
Lora Aroyo, Free University of Amsterdam, The Netherlands<br />
Boyan Brodaric, Geological Survey of Canada, Canada<br />
Philipp Cimiano, Universität Bielefeld, Germany<br />
Oscar Corcho, Universidad Politécnica de Madrid, Spain<br />
Bernardo Cuenca-Grau, Oxford University, UK<br />
Michel Dumontier, Carleton University, Canada<br />
Mark Gahegan, University of Auckland, New Zealand<br />
Aldo Gangemi, ISTC-CNR Rome, Italy<br />
Giancarlo Guizzardi, Federal University of Espírito Santo, Brazil<br />
Manfred Hauswirth, University of Galway, Ireland<br />
Tom Heath, Talis, UK<br />
Rinke Hoekstra, Universiteit van Amsterdam, The Netherlands<br />
Andreas Hotho, Universität Würzburg, Germany<br />
Eero Hyvönen, Helsinki University of Technology, Finland<br />
Werner Kuhn, University of Muenster, Germany<br />
Thomas Lukasiewicz, Oxford University, UK<br />
Martin Raubal, University of California, Santa Barbara, USA<br />
Marta Sabou, The Open University, UK<br />
Christoph Schlieder, University of Bamberg, Germany<br />
Paulo Pinheiro da Silva, The University of Texas at El Paso, USA<br />
Jie Tang, Tsinghua University Beijing, China<br />
Kunal Verma, Accenture, USA</p>
<p>Contact</p>
<p>Journal website: http://www.semantic-web-journal.net/</p>
<p>Contact the Editors-in-Chief:<br />
Pascal Hitzler: pascal.hitzler@wright.edu<br />
Krzysztof Janowicz: jano@psu.edu</p>
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		<title>Report by Alta Plana titled &#8220;Text Analytics 2009: User Perspectives on Solutions and Providers&#8221; avialable</title>
		<link>http://blog.insemtives.eu/2009/10/report-by-alta-plana-titled-text-analytics-2009-user-perspectives-on-solutions-and-providers-avialable/</link>
		<comments>http://blog.insemtives.eu/2009/10/report-by-alta-plana-titled-text-analytics-2009-user-perspectives-on-solutions-and-providers-avialable/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 11:02:28 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[NLP]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=124</guid>
		<description><![CDATA[You can get it at: http://altaplana.com/TA2009]]></description>
			<content:encoded><![CDATA[<p>You can get it at: <a href="http://altaplana.com/TA2009" target="_blank">http://altaplana.com/TA2009</a></p>
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		<title>Pascal Chevrel, Mozilla Foundation Europe, to speak at INSEMTIVES meeting</title>
		<link>http://blog.insemtives.eu/2009/10/pascal-chevrel-mozilla-foundation-europe-to-speak-at-insemtives-meeting/</link>
		<comments>http://blog.insemtives.eu/2009/10/pascal-chevrel-mozilla-foundation-europe-to-speak-at-insemtives-meeting/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 10:00:30 +0000</pubDate>
		<dc:creator>acarpentier</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=116</guid>
		<description><![CDATA[The INSEMTIVES consortium is happy to welcome Pascal Chevrel of Mozilla Foundation Europe to speak at the next project meeting in October 2009 in Madrid.     ]]></description>
			<content:encoded><![CDATA[<p>The INSEMTIVES consortium is happy to welcome Pascal Chevrel of Mozilla Foundation Europe to speak at the next project meeting in October 2009 in Madrid.   </p>
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<p> </p></div>
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		<title>Open Annotation Collaboration (OAC)</title>
		<link>http://blog.insemtives.eu/2009/07/open-annotation-collaboration-oac/</link>
		<comments>http://blog.insemtives.eu/2009/07/open-annotation-collaboration-oac/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 13:25:47 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[open]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=50</guid>
		<description><![CDATA[The Andrew W. Mellon Foundation has awarded $362,000 to the Open Annotation Collaboration to &#8220;build new digital annotation tools and define and demonstrate a framework for sharing annotations of digital content across the World Wide Web&#8221;. As stated on the OAC&#8217;s Web site:  Annotating is a pervasive element of scholarly practice for both the humanist [...]]]></description>
			<content:encoded><![CDATA[<p>The Andrew W. Mellon Foundation has awarded $362,000 to the <a title="Open Annotation Collaboration" href="http://www.openannotation.org/" target="_blank">Open Annotation Collaboration</a> to &#8220;build new digital annotation tools and define and demonstrate a framework for sharing annotations of digital content across the World Wide Web&#8221;.</p>
<p>As stated on the OAC&#8217;s Web site: </p>
<p><em>Annotating is a pervasive element of scholarly practice for both the humanist and the             scientist. It is a method by which scholars organize existing knowledge and facilitate             the creation and sharing of new knowledge. It is used by individual scholars when             reading as an aid to memory, to add commentary, and to classify. It can facilitate             shared editing, scholarly collaboration, and pedagogy. Over time annotations can have             scholarly value in their own right. Yet scholars remain dissatisfied with the options             available for annotating digital resources. Scholars wanting to annotate have to learn             different annotation clients for different content repositories, have no easy way to             integrate annotations made on different systems or created by colleagues using other             tools, and are often limited to simplistic and constrained models of annotation. The             importance of annotating as a scholarly practice coupled with the real-world limitations             of existing practices and tools supporting annotation of digital content has had a             retarding effect on the growth of digital scholarship and the level of digital resource             use by scholars.</em></p>
<p><em>The overarching goals of this project (consisting of multiple phases) are: </em></p>
<ul>
<li><em>To facilitate the emergence of a Web and Resource-centric interoperable                     annotation environment that allows leveraging annotations across the boundaries                     of annotation clients, annotation servers, and content collections. To this end,                     interoperability specifications will be devised.</em></li>
<li><em>To demonstrate through implementations an interoperable annotation environment                     enabled by the interoperability specifications in settings characterized by a                     variety of annotation client/server environments, content collections, and                     scholarly use cases.</em></li>
<li><em>To seed widespread adoption by deploying robust, production-quality applications                     conformant with the interoperable annotation environment in ubiquitous and                     specialized services, tools, and content used by scholars &#8212; e.g.: Zotero, AXE,                     LORE, Co-Annotea, Pliny; JSTOR, AustLit, MONK.</em></li>
</ul>
<p>(via: <a title="Open Annotation Collaboration Funded" href="http://digital-scholarship.org/digitalkoans/2009/07/29/open-annotation-collaboration-funded/" target="_blank">DigitalKoans</a>)</p>
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