insemtives - Incentives for Semantics Follow us on Twitter | RSS | Atom | Pingback
  • Back to blog homepage
  • Back to INSEMTIVES homepage

Author of the month

  • Our author Germán Toro del Valle achieved 3 posts in April 2012.

Archives

  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • September 2011

Links

  • Insemtives Website
  • Internal Wiki

Internal

  • Log in

Tag cloud

    community collaboration games google annotation workshop conference motivation tagging semantic annotation startup gamification "games with a purpose" incentives video ontologies badges image social games initiative facebook social game semantic web paper

INSEMTIVES - Incentives
for Semantics

Archive for the ‘News’ Category

« Older Entries
Newer Entries »

Google Prediction API helps all apps to adapt and learn

Thursday, May 12th, 2011

This week at Google I/O, Google is making the Google Prediction API generally available. One really interesting feature is the automatic flagging of content.

The Google Prediction API can be used by almost any app to recommend the useful, extract the essential, and automate the repetitive. For example:

  • Recommend a new movie to a customer.
  • Identify most important customers.
  • Automatically tag posts with relevant flags.

For example, Ford Motor Co. Research is working to use the Prediction API to optimize plug-in hybrid vehicle fuel efficiency by optionally providing users with likely destinations to choose from, and soon, optimizing driving controls to conserve fuel. Because the API is a cloud-hosted RESTful service, Ford has been able to access its computationally-intensive machine learning algorithms to find patterns that rank potential destinations based on previous driving paths. Ford will be demonstrating their work at the API’s I/O Session.

For more info see:

http://googlecode.blogspot.com/2011/05/google-prediction-api-helps-all-apps-to.html

Author: Martin Stein, University of Siegen
Tags: api, automatic, google, tagging
Posted in News | No Comments »

The reality behind the “check-in” hype (via bynd.com)

Thursday, May 12th, 2011

Check-ins everywherebynd.com has done some research to try to understand the difference between what people are saying online compared to the actions of early adopters and the views of the rest of the US population when it comes to their mobile check-in habits. The results have been published as an article in Mashable, including an infographic pointing out the motivations behind this new habit.

You can find the article here: http://mashable.com/2011/05/04/social-location-apps-study/

published an article and an infographic about why people do check-in

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: article, check-in, motivation, report, social networks
Posted in News | No Comments »

A Gaming Year Review video by aggregame.com

Wednesday, May 4th, 2011
http://aggregame.com/

http://aggregame.com/

2010 was an incredible year for the electronic entertainment industry. Video games have never been so mainstream, and the gaming industry truly thrived across all social media. This video summarizes 2010, as seen by http://AggreGame.com

Read more here: http://aggregame.com/news/2011/04/29/2010-a-gaming-year-in-review-video/

Or watch the video directly at http://www.youtube.com/watch?v=Jrye5CTzZbw

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: games, gaming, review, video
Posted in News | 1 Comment »

“Video gamers in Europe 2010″ report by ISFE

Thursday, April 28th, 2011

Video gamers in Europe 2010ISFE has published its 2010 European Consumer Survey, the broadest, most in-depth study of adult gamers and non-gaming parents in Europe. The survey shows expanded demographic of gamers.

You can download the full report here as well as the EU infographics and Press Release here.

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: europe, games, report
Posted in News | No Comments »

Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes

Friday, April 15th, 2011

GartnerBy 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes, according to Gartner, Inc. By 2014, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay or Amazon, and more than 70 percent of Global 2000 organizations will have at least one gamified application.

“Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance, health and social change,” said Brian Burke, an analyst at Gartner. “Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate in the evaluation of opportunities within the organization.”

You can read the whole press release at http://www.gartner.com/it/page.jsp?id=1629214

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: forecast, gamification
Posted in News | No Comments »

« Older Entries
Newer Entries »
seventh framework programme
© 2009 - 2011 insemtives | RSS | Atom | Design by titus