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	<title>INSEMTIVES &#187; Uncategorized</title>
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	<link>http://blog.insemtives.eu</link>
	<description>Incentives for Semantics</description>
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		<title>New Smartphone App Automatically Tags Photos (via:today.duke.edu)</title>
		<link>http://blog.insemtives.eu/2011/07/new-smartphone-app-automatically-tags-photos-viatoday-duke-edu/</link>
		<comments>http://blog.insemtives.eu/2011/07/new-smartphone-app-automatically-tags-photos-viatoday-duke-edu/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 10:58:13 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=878</guid>
		<description><![CDATA[Durham, NC &#8211; So much for tagging photographs with names, locations and activities yourself â a new cell phone application can take care of that for you. The system works by taking advantage of the multiple sensors on a mobile phone, as well as those of other mobile phones in the vicinity. Dubbed TagSense, the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://today.duke.edu/sites/default/files/stories/TagSense_c.jpg?1309370728" alt="" width="250" height="279" /></p>
<p>Durham, NC &#8211; So much for tagging photographs with names, locations and activities yourself â a new cell phone application can take care of that for you.</p>
<p>The system works by taking advantage of the multiple sensors on a mobile phone, as well as those of other mobile phones in the vicinity.</p>
<p>Dubbed TagSense, the new app was developed by students from Duke University and the University of South Carolina (USC) and unveiled at the ninth Association for Computing Machinery&#8217;s International Conference on Mobile Systems, Applications and Services (MobiSys), being held in Washington, D.C.</p>
<p><span id="more-878"></span></p>
<p>&#8220;In our system, when you take a picture with a phone, at the same time it senses the people and the context by gathering information from all the other phones in the area,&#8221; said Xuan Bao, a Ph.D. student in computer science at Duke who received his master&#8217;s degree at Duke in electrical and computer engineering.</p>
<p>Bao and Chuan Qin, a visiting graduate student from USC, developed the app working with Romit Roy Choudhury, assistant professor of electrical and computer engineering at Dukeâs Pratt School of Engineering. Qin and Bao are currently involved in summer internships at Microsoft Research.</p>
<p>&#8220;Phones have many different kinds of sensors that you can take advantage of,&#8221;  Qin said. &#8220;They collect diverse information like sound, movement,  location and light. By putting all that information together, you can sense the setting of a  photograph and describe its attributes.&#8221;</p>
<p>By using information about the environment of a photograph, the students believe they can achieve a more accurate tagging of a particular photograph than could be achieved by facial recognition alone. Such information about a photograph&#8217;s entirety provides additional details that can then be searched at a later time.</p>
<p>For example, the phone&#8217;s built-in accelerometer can tell if a person is standing still for a posed photograph, bowling or even dancing. Light sensors in the phone&#8217;s camera can tell if the shot is being taken indoors or outdoors on a sunny or cloudy day. The sensors can also approximate environmental conditions â such as snow or rain &#8212; by looking up the weather conditions at that time and location. The microphone can detect whether or not a person in the photograph is laughing, or quiet. All of these attributes are then assigned to each photograph, the students said.</p>
<p>Bao pointed out that with multiple tags describing more than just a particular person&#8217;s name, it would be easier to not only organize an album of photographs for future reference, but find particular photographs years later. With the exploding number of digital pictures in the cloud and in our personal computers, the ability to easily search and retrieve desired pictures will be valuable in the future, he said.</p>
<p>Read the whole artice at <a href="http://today.duke.edu/2011/06/tagsense">today.duke.edu</a></p>
<p>Source: <a href="http://today.duke.edu/2011/06/tagsense">today.duke.edu</a></p>
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		<title>Call for papers &#8211; CSWS2011: Third Canadian Semantic Web Symposium 2011</title>
		<link>http://blog.insemtives.eu/2011/06/call-for-papers-csws2011-third-canadian-semantic-web-symposium-2011/</link>
		<comments>http://blog.insemtives.eu/2011/06/call-for-papers-csws2011-third-canadian-semantic-web-symposium-2011/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 21:46:43 +0000</pubDate>
		<dc:creator>eberner</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=856</guid>
		<description><![CDATA[The Third Canadian Semantic Web Symposium, will be held in the University of British Columbia, Vancouver, British Columbia (Aug 5, 2011). As a follow-up to the previous symposium, CSWS 2011 aims at bringing together Canadian and international researchers in semantic technologies and knowledge management to discuss about various issues related to the Semantic Web. The [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://csws2011.uwaterloo.ca/">Third Canadian Semantic Web Symposium</a>, will be held in the University of British Columbia, Vancouver, British Columbia (Aug 5, 2011). As a follow-up to the previous symposium, CSWS 2011 aims at bringing together Canadian and international researchers in semantic technologies and knowledge management to discuss about various issues related to the Semantic Web.</p>
<p>The Third Canadian Semantic Web Symposium 2011 calls for papers in all topics related to semantic web technologies and their applications. The following are some example topics:<br />
· Languages, tools and methodologies for the Semantic Web<br />
·         The application of AI technologies in the Semantic Web<br />
·         Searching, querying, visualizing and interpreting the Semantic Web<br />
·         Semantic Web-based Knowledge Management;<br />
·         Semantic Grid and semantic Grid services<br />
·         Trust, privacy, security on the Semantic Web<br />
·         Ontology design, evolution and management<br />
·         Ontology mapping and merging<br />
·         Semantic Web and uncertainty<br />
·         Description logics and frame logics as ontology formalisms<br />
·         Modular, distributed, and multi-ontologies<br />
·         Semantic Web technologies for collaboration and cooperation<br />
·         Semantic Web Services (description, discovery, invocation, composition)<br />
·         Semantic Web and databases<br />
·         Practical applications of Semantic Web techniques in e-business, e-commerce, e-government and e-learning<br />
·         Semantic Web rule languages and engines<br />
·         Social Semantic Web (Web 3.0)</p>
<p>CSWS 2011 will feature two tracks: a Research and a Work-in-Progress track. The objective of the research track is to solicit original papers that present accomplished research on the area of the Semantic Web. The Work-in-Progress track aims at providing an opportunity for practitioners to present their on-going research on principles and applications of the Semantic Web, even when implementation or deployment has not been completed.</p>
<p>Accepted submissions will be published in the symposium Proceeding.</p>
<p>Authors are invited to submit full papers in PDF, Postscript or MS-Word RTF electronically. All papers must be written in English. Research papers can be up to 12 pages in length and Work-In-Progress papers can be up to 6 pages. Papers must be formatted according to Springer&#8217;s LNCS style. Please follow the instructions for authors at Springer&#8217;s site for authors. To submit papers, please follow visit<br />
<a href="https://www.easychair.org/conferences/?conf=cswws11">https://www.easychair.org/conferences/?conf=cswws11</a><br />
Papers that are not submitted through the automatic procedure cannot be reviewed.</p>
<p>Submission Deadline: June 20th, 2011<br />
Acceptance Notification: July 15th, 2011</p>
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		<title>Call for Papers &#8211; Special Issue of the Journal of Web Semantics on &#8220;Reasoning with context in the Semantic Web&#8221;</title>
		<link>http://blog.insemtives.eu/2011/06/call-for-papers-special-issue-of-the-journal-of-web-semantics-on-reasoning-with-context-in-the-semantic-web/</link>
		<comments>http://blog.insemtives.eu/2011/06/call-for-papers-special-issue-of-the-journal-of-web-semantics-on-reasoning-with-context-in-the-semantic-web/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 21:30:20 +0000</pubDate>
		<dc:creator>eberner</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=846</guid>
		<description><![CDATA[Mechanisms for reasoning with context have become increasingly important factors in the Semantic Web. There is a growing need for general and robust reasoning techniques that make it possible to integrate heterogeneous knowledge or to use homogeneous knowledge across different domains. Research on this topic has so far, and not surprisingly, concentrated on formal ontologies, [...]]]></description>
			<content:encoded><![CDATA[<p>Mechanisms for reasoning with context have become increasingly  important factors in the Semantic Web. There is a growing need for  general and robust reasoning techniques that make it possible to  integrate heterogeneous knowledge or to use homogeneous  knowledge across different domains.</p>
<p>Research on this topic has so far, and not surprisingly,  concentrated on formal ontologies, i.e., on the logical structures that  encode the semantics of a software&#8217;s domain of application. Work on the  Semantic Web as well as on information integration,  distributed knowledge management, multi-agent and distributed reasoning  has focussed on the relationship between an ontology and its context.  This has aimed at clarifying how to relate knowledge that is distributed  over many resources. Recent Semantic Web  specific developments suggest that aspects of this relation can be  captured by means of named graphs (to express meta-information), the use  of provenance (to track the context where data/axioms came from) and  querying (to facilitate reasoning).</p>
<p>Other neighbouring research areas, though, have also investigated  topics that shed light on how to reason with context in the Semantic  Web. Ontology Engineering and Maintenance, for instance, has tackled the  problems faced by ontology engineers when  developing and maintaining an ontology. The yielded automation of the  process of ontology development and of its phases (e.g. knowledge  elicitation, revision cycles, alignment with pre-existing ontologies  etc.) has improved efficiency, reduced the introduction  of unintended meanings into ontologies and in general made explicit the  relationship between an ontology and its development context. Finally,  research on Problem Solving and Agent Communication has explored how an  agent&#8217;s ontology needs to change at run-time  because of interactions with its context – for instance with other  agents whose ontologies are not known or with new non-classifiable world  situations. This type of research has delivered a deeper understanding  of the evolution of an ontology and is often  based on non-monotonic reasoning, belief revision or changes of  signature, i.e., of the grammar of the ontology&#8217;s language, with a  minimal disruption to the original theory.</p>
<p><strong>Topics of interest:</strong><br />
This special issue aims at bringing together work on reasoning  with context in  the Semantic Web from the integration, development and  evolutionary perspectives described above. Submitted articles, which may  describe either theoretical results or applications,  must clearly pertain to the Semantic Web and/or to semantic  technologies. They should  present either Semantic Web specific  approaches to reasoning with context, or approaches that have  characteristics that are interesting for the Semantic Web (e.g.,  scalability,  bounded reasoning), or approaches that are of value to a larger  community containing a non-trivial Semantic Web sub-community (e.g.  revision/update techniques and error pin-pointing).</p>
<p>Submissions are welcome on topics relevant to reasoning with  context in the Semantic Web and that include but are not limited to:<br />
- Named graphs<br />
- Provenance<br />
- Knowledge representation languages for semantic technologies<br />
- Planning and reasoning about action and change in the Semantic Web<br />
- Ontology fault diagnosis and repair<br />
- Pinpointing of logical errors in contexts and ontologies<br />
- Explanation and justifications in DL ontologies<br />
- Ontology and context evolution, debugging, update and merging<br />
- Inconsistency handling in contexts and ontologies<br />
- Uncertainty handling, defeasible reasoning and argumentation in ontologies<br />
- Non-classical belief revision<br />
- Context revision and theory change in DL ontologies<br />
- Ontology and context versioning<br />
- Semantic difference in ontologies and in contexts<br />
- Information and knowledge integration<br />
- The role of context and ontology in distributed reasoning and knowledge management<br />
- Heuristic and approximate reasoning<br />
- Bounded reasoning and bounded rationality in the Semantic Web<br />
- Adaptive systems and reconfiguration<br />
- Ontology-based data access<br />
- Querying<br />
- Multi-Agent systems in the Semantic Web<br />
- Temporal and spatial reasoning<br />
- Normative reasoning in the Semantic Web<br />
- General problem solving for semantic technologies<br />
- Machine learning for the Semantic Web<br />
- Philosophical foundations of reasoning about context and ontology evolution<br />
- Comparison of uses of contexts and ontologies</p>
<p><strong>How to submit:</strong><br />
Maximal length of submissions is 25 pages. Authors should upload submissions on Elsevier&#8217;s Electronic Submission System at <a href="http://ees.elsevier.com/jws/" target="_blank">http://ees.elsevier.com/jws</a><br />
Choose &#8220;Reasoning with context in SW&#8221; as article type. See the link &#8220;Guide for Authors&#8221; on the above url for instructions.</p>
<p>If you have any enquiries, please feel free to contact us at organization [at] <a href="http://arcoe.org/" target="_blank"> arcoe.org</a></p>
<p><strong>Important dates:</strong><br />
- Submission deadline: 26 June 2011<br />
- First-round reviews: 5 September 2011<br />
- Revised papers submitted: 30 September 2011<br />
- Final acceptance decisions: 31 October 2011<br />
- Tentative publication date: April 2012</p>
<p><strong>Guest editors:</strong><br />
Alan Bundy (University of Edinburgh, United Kingdom)<br />
Jos Lehmann (University of Edinburgh, United Kingdom)<br />
Ivan Varzinczak (CSIR Meraka Institute, South Africa)</p>
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		<title>Digital Life: Today &amp; Tomorrow</title>
		<link>http://blog.insemtives.eu/2011/05/digital-life-today-tomorrow/</link>
		<comments>http://blog.insemtives.eu/2011/05/digital-life-today-tomorrow/#comments</comments>
		<pubDate>Tue, 31 May 2011 20:24:18 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[digital life]]></category>
		<category><![CDATA[future internet]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=836</guid>
		<description><![CDATA[Key Facts &#38; Conclusions It takes 100 years to have 1 billion fixed lines &#38; only 20 years to reach 5 billion mobile subscriptions More consumers will access the Internet by mobile devices than by desktop or laptop by 2014 2015 forecast of annual global mobile data traffic (75 exabytes) is equal to 19.000 million [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/digitallife.png"><img class="alignright size-medium wp-image-838" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/digitallife-300x68.png" alt="" width="300" height="68" /></a><strong>Key Facts &amp; Conclusions</strong></p>
<ol>
<li>It takes 100 years to have 1 billion fixed lines &amp; only 20 years to reach 5 billion mobile subscriptions</li>
<li>More consumers will access the Internet by mobile devices than by desktop or laptop by 2014</li>
<li>2015 forecast of annual global mobile data traffic (75 exabytes) is equal to 19.000 million DVDs</li>
<li>Mobile-only Internet population will grow 56-fold up to 788 million by the end of 2015</li>
<li>In 2015 mobile devices will exceed the home PC base installed</li>
<li>500 million mobile using mobile health Apps in 2015</li>
<li>In 2015 revenue mobile Apps will be an amount near to 40.000 million dollar</li>
<li>M2M revenues will grow more than 3,5-fold from 2010 to 2015</li>
<li>The TV experience will be more personal and social but less familiar</li>
<li>Traffic generated by 20 homes will be greater than the total traffic of Internet in 1995</li>
<li>New services in the cloud: “ Your Desktop Wherever You Want”</li>
<li>Social Networks revenues will grow more than 4-fold from 2010 to 2015</li>
<li>By 2015, it is expected that 500 million people worldwide use their mobiles as metro and bus tickets</li>
<li>MMO (Massive Multiplayer Online) is expected to reach 20.000 million dollar by 2015</li>
<li>It is expected that in 2015 it will exist 2,5 Internet connected devices per inhabitants worldwide</li>
</ol>
<p><a href="http://vimeo.com/23903009"><img class="alignnone size-full wp-image-839" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/digitallife1.png" alt="" width="487" height="273" /></a></p>
<p>Source: <a href="http://digitallife.neolabels.com/">http://digitallife.neolabels.com/</a></p>
<p>Video: <a href="http://vimeo.com/23903009">http://vimeo.com/23903009</a></p>
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		<title>How To Use Facebook To Market Your Brand With Games and Incentives (by Heather Green)</title>
		<link>http://blog.insemtives.eu/2011/05/how-to-use-facebook-to-market-your-brand-with-games-and-incentives-by-heather-green/</link>
		<comments>http://blog.insemtives.eu/2011/05/how-to-use-facebook-to-market-your-brand-with-games-and-incentives-by-heather-green/#comments</comments>
		<pubDate>Tue, 31 May 2011 13:40:24 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Facebook Marketing]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=832</guid>
		<description><![CDATA[Social networks can be a valuable tool when it comes to getting your name out there, but while many businesses have a Facebook page it’s surprising how often little to no effort is put into using them effectively. No mater how diligently you answer comments on your wall, there will come a time when your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/How-To-Use-Facebook-To-Market-Your-Brand-With-Games-and-Incentives.jpg"><img class="alignright size-medium wp-image-833" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/How-To-Use-Facebook-To-Market-Your-Brand-With-Games-and-Incentives-300x225.jpg" alt="" width="300" height="225" /></a>Social networks can be a valuable tool when it comes to getting your  name out there, but while many businesses have a Facebook page it’s  surprising how often little to no effort is put into using them  effectively. No mater how diligently you answer comments on your wall,  there will come a time when your user base will grow bored. Here are a  few sure fire ways to keep them interested and coming back.</p>
<h2>Incentive Programs</h2>
<p><strong> </strong></p>
<p>A good starting place for making sure your user base sticks around is  to give them a reason to. It’s pretty commonplace to see sweepstakes  and giveaways as a way to encourage more people to comment, like, and  generally keep interest high. What is less common and far more  effective, however, is to make a game out of it. As an example, if you  implemented a system where points are given for various actions—ten  points for liking a page, maybe twenty for referring another user to  like the page, and five points for every comment posted—you’re  immediately giving your users something to work towards and a sense of  progression not unlike those found in video games.</p>
<h2>Best Using the Point System</h2>
<p>Once you have a system like this put in place, it’s important that  when an eventual winner, or winners of this game are chosen, no one  feels cheated or like their time was wasted. The best way to do this is  to foster a sense of community, and make your users feel like they are  working together rather than against one another. A good example of a  way to implement this is to keep a grand point total as well as an  individual point total, and give incentives to the entire community at  various points. When the grand total reaches one hundred thousand points  lets say, everyone gets a coupon code for five percent off at your or  maybe a partner retailer. This increases sales, makes everyone feel like  they have won, and keeps interest in your page extremely high.</p>
<p>Source:</p>
<ul>
<li><a href="http://www.jeffbullas.com/2011/05/22/how-to-use-facebook-to-market-your-brand-with-games-and-incentives/">jeffbullas.com </a>by <a title="Posts by Heather Green" href="http://www.jeffbullas.com/author/heather-green/">Heather Green</a></li>
<li>Image by <a href="http://www.freedigitalphotos.net/images/view_photog.php?photogid=1962" target="_blank">Master Isolated Images</a></li>
</ul>
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		<title>Raptr Launches News Feed To Help Gamers Stay Connected (via: socialtimes.com)</title>
		<link>http://blog.insemtives.eu/2011/05/raptr-launches-news-feed-to-help-gamers-stay-connected-via-socialtimes-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/raptr-launches-news-feed-to-help-gamers-stay-connected-via-socialtimes-com/#comments</comments>
		<pubDate>Tue, 31 May 2011 12:59:16 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=828</guid>
		<description><![CDATA[&#8220;The battle’s been raging for years to try and put together a ‘social network for gamers’.  The idea is that gamers everywhere need a place where they can hook up with one another, share their scores across all their platforms, challenge one another and find new games.  I’ve seen it tried in some form by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/Raptr_Logo_New.png"><img class="alignright size-full wp-image-829" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/Raptr_Logo_New.png" alt="" width="300" height="100" /></a></p>
<p>&#8220;The battle’s been raging for years to try and put together a ‘social  network for gamers’.  The idea is that gamers everywhere need a place  where they can hook up with one another, share their scores across all  their platforms, challenge one another and find new games.  I’ve seen it  tried in some form by EA Rupture, Zynga, OfferPal (now TapJoy),  Facebook and even Apple.  Among the various efforts, though Raptr has  stood out as a solid option, combining a simple interface with a  plethora of options.  Today, Raptr’s upgrading.</p>
<p>Raptr announced today that they are launching a social news platform,  which is essentially a news feed.  This will be broadcast to its 8m+  user base today, and the goal is to get gamers interacting with one  another more, and likely discovering new games and opportunities based  on the feed.  They’re not saying much about the algorithm that chooses  what gamer stories you see, but they’ve indicated it will be based on  what you play, what platforms you use and what your friends do.  Raptr’s  CEO, Dennis Fong, explains:</p>
<blockquote><p>“At Raptr we’re reinventing the way people stay connected  and informed about the games they care about. We’re excited by the  launch of the new community-driven website because it builds upon the  success of our existing service and provides a new way to discover and  share content.”</p></blockquote>
<p>Check out <a href="http://www.raptr.com/" target="_blank">Raptr </a>and  let us know what you think.  The list of features available at the site  are given below as well, in case you weren’t sure what else you can get  out of the service.</p>
<ul>
<li>Personalized news feed</li>
<li>Community-curated content</li>
<li>Expanded topics to include all things related to gaming</li>
<li>Suggestion engine to help you discover new games</li>
<li>Automatic gameplay and achievements tracker on PC, Xbox 360 and PS3</li>
<li>Centralized buddy list and friend tracker</li>
<li>In-game chat and web browsing for PC games&#8221;</li>
</ul>
<p>Source:</p>
<ul>
<li><a href="https://socialtimes.com/raptr-launches-news-feed-to-help-gamers-stay-connected_b64113">socialtimes.com</a> by <a title="Posts by Neil Vidyarthi" href="https://socialtimes.com/author/neil">Neil Vidyarthi</a></li>
</ul>
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		<title>Games Startups! What You Need To Know To Succeed In The Competitive Social Games Market (via: socialtimes.com)</title>
		<link>http://blog.insemtives.eu/2011/05/games-startups-what-you-need-to-know-to-succeed-in-the-competitive-social-games-market-via-socialtimes-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/games-startups-what-you-need-to-know-to-succeed-in-the-competitive-social-games-market-via-socialtimes-com/#comments</comments>
		<pubDate>Tue, 31 May 2011 12:53:50 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=824</guid>
		<description><![CDATA[&#8220;Without question, the social gaming market is the newly hot space in the game industry.  Some of the leading developers have emerged as companies only in the last few years and in that time have managed to gather tens of millions of both dollars and users from these games.   With these outstanding numbers and increasing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/ArticleLogoV1.png"><img class="alignright size-full wp-image-825" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/ArticleLogoV1.png" alt="" width="175" height="175" /></a></p>
<p>&#8220;Without question, the social gaming market is the newly hot space in  the game industry.  Some of the leading developers have emerged as  companies only in the last few years and in that time have managed to  gather tens of millions of both dollars and users from these games.    With these outstanding numbers and increasing sociality of games not  only on the web, but on mobile and console platforms as well, it seems  like a very attractive market to enter.  However, for all its potential,  it’s a place that many independent developers and traditional game  publishers are having difficulty being successful in.  The reason for  this is because these games are overwhelmingly financed by  microtransactions of virtual goods, and knowing how to inspire users to  pay you for virtual goods is something that’s not easy to master.</p>
<p>﻿This article will attempt to shed light on these economics within  the social games market, what kind of opportunity exists for new  entrants, and provide strategies that independent developers with  limited resources can use to make a successful entry into the market.   This article is one of a two part series that will focus on strategies  independent developers can use to be successful.  The next will focus on  strategies for publishers to enter the space.&#8221;</p>
<p><span id="more-824"></span></p>
<p>Read the full article, including:</p>
<ul>
<li><strong>The Social Games Market at a Glance</strong></li>
<li><strong>Keys to making your games a success</strong></li>
</ul>
<p>at: <a href="https://socialtimes.com/success-strategies-for-new-entrants-to-the-social-games-market_b59955">socialtimes.com</a></p>
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		<title>Zynga Builds On Lead in Booming Social Network Gaming Market (via: IHS)</title>
		<link>http://blog.insemtives.eu/2011/05/zynga-builds-on-lead-in-booming-social-network-gaming-market-via-ihs/</link>
		<comments>http://blog.insemtives.eu/2011/05/zynga-builds-on-lead-in-booming-social-network-gaming-market-via-ihs/#comments</comments>
		<pubDate>Sun, 29 May 2011 13:00:06 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[social games]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=815</guid>
		<description><![CDATA[Amid booming consumer spend on PC social networking games in 2010, Zynga managed to pad its market share lead over the other top operators, based on the success of its CityVille and FarmVille offerings, new IHS Screen Digest (NYSE: IHS) research indicates. Consumer spend on Zynga’s PC social networking games and its revenue from lead [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/zynga-logo_0.jpg"><img class="alignright size-full wp-image-816" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/zynga-logo_0.jpg" alt="" width="360" height="270" /></a></p>
<p>Amid booming consumer spend on PC social networking games in 2010,  Zynga managed to pad its market share lead over the other top operators,  based on the success of its CityVille and FarmVille offerings, new IHS  Screen Digest (NYSE: IHS) research indicates.</p>
<p>Consumer spend on Zynga’s PC social networking games and its revenue  from lead generation and advertising activities amounted to $544 million  in 2010, giving it 39.1 percent share of the global market, a 4.2  percentage point increase over 2009. This represented the largest  increase among the Top 5 operators.</p>
<p>The IHS Screen Digest market ranking of the Top 5 PC social  networking game operators is presented in the attached table. The market  sizing of PC social network games combines consumer spend on both  microtransactions and operator revenues that have been derived from lead  generation and advertising.</p>
<p><span id="more-815"></span></p>
<p>“During 2010 Zynga played a central role in expanding the size of the  PC social networking games market, attracting millions of new users  with its popular titles offered through Facebook,” said Piers  Harding-Rolls, head of games for IHS. “Near the end of the year, the  company offered a new title, CityVille, which broke records for monthly  active users (MAUs). The success for CityVille had a positive impact on  other Zynga games, particularly FarmVille, which achieved growth in its  user base in late 2010 after experiencing steady declines during the  rest of the year. Meanwhile, Zynga’s strategy continues to deliver in  monetizing its offerings more aggressively through analytics-driven  design and to acquire users from within its other games.”</p>
<p>Zynga’s closest competitor, No. 2-ranked Playfish, owned by  Electronic Arts Inc., suffered a significant decline in market share of  3.8 percentage points in 2010. Nonetheless, consumer spending on its  properties still grew 42 percent during the year.</p>
<p>No. 3-ranked Playdom Inc., which is now owned by Disney, managed a  0.6 percentage point increase in market share during 2010, reflecting a  strong start to the year despite a second half that saw its MAUs decline  steadily.</p>
<p><strong>Social networking games market continues to climb<br />
</strong>The  global market for PC social networking games, including consumer spend  on microtransactions and operator revenue from lead generation and  advertising, amounted to $1.4 billion in 2010, up 116.4 percent from  $636 million in 2009.</p>
<p>Beyond Zynga’s success with CityVille, market growth was driven by  operator acclimatization to changes in Facebook’s user notification  policies, which undermined the cheap viral marketing success of the  market so rampant in 2009. Operators also concentrated their efforts on  improving user engagement and monetization—in effect targeting better  lifetime value from existing users, rather than commercial growth  delivered purely through market expansion.</p>
<p>Outside Facebook, growth was driven by the continued adoption of  games content from other social networks across all regions. These  developments helped the market outperform forecasts.</p>
<p>“Overall, 2010 was a year of strong expansion for the market,”  Harding-Rolls observed. “Although growth moderated as expected following  a muted start to 2010 for Facebook games, market performance in the  second half of the year picked up, and revenue and user growth  convincingly outperformed expectations. This has resulted in a  significant upgrade to our five-year forecasts.”</p>
<p>The market will expand at a compound annual growth rate of 15 percent  from 2010 to 2015, although annual growth rates will slow during the  coming years compared to the blistering expansion in 2009 and 2010.</p>
<p>For more information on this topic, see Harding-Rolls’ new report, entitled: <em>“</em><a rel="nofollow" href="http://www.isuppli.com/Media-Research/Pages/PC-Social-Network-Games-2010-Outperformance-boosts-forecasts.aspx?PRX"><em>PC Social Network Games, 2010: Outperformance Boosts Forecasts</em></a>.<em>”</em></p>
<p>Source:<em> </em></p>
<ul>
<li><a href="http://press.ihs.com/press-release/product-design-supply-chain/zynga-builds-lead-booming-social-network-gaming-market">IHS Pressroom</a><em><br />
</em></li>
</ul>
]]></content:encoded>
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		<title>Social Network Gaming Q1 2011 Market Monitor (via screendigest)</title>
		<link>http://blog.insemtives.eu/2011/05/social-network-gaming-q1-2011-market-monitor-via-screendigest/</link>
		<comments>http://blog.insemtives.eu/2011/05/social-network-gaming-q1-2011-market-monitor-via-screendigest/#comments</comments>
		<pubDate>Sun, 29 May 2011 12:54:29 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=809</guid>
		<description><![CDATA[Despite the record-breaking activity resulting from the release of Zynga&#8217;s CityVille on Facebook in December 2010, the leading social network has seen its gaming userbase swiftly settle back into the mature groove heralded in the second half of last year. One record left untouched by CityVille&#8217;s immense touchdown is that of average engagement of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/ihs-screendigest1.gif"><img class="alignright size-full wp-image-811" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/ihs-screendigest1.gif" alt="" width="251" height="64" /></a></p>
<p>Despite the record-breaking activity resulting from the release of  Zynga&#8217;s CityVille on Facebook in December 2010, the leading social  network has seen its gaming userbase swiftly settle back into the mature  groove heralded in the second half of last year. One record left  untouched by CityVille&#8217;s immense touchdown is that of average engagement  of the top games, which stubbornly holds firm.</p>
<p>Wheras Zynga may have successfully expanded its position on  Facebook in the past quarter, performance isn&#8217;t as rosy for some of  2010&#8242;s major companies, as increased competition and other factors take  toll, and newly released games become essential for combating churn,  offering little growth.</p>
<p>Further, we offer closer looks at the numerous alternative  networks to Facebook that are presenting opportunity to European  operators, such as V Kontakte, Tuenti and Nasza Klasa. Three prominent  Facebook titles of various note are also examined in greater detail:  Bejeweled Blitz, Ravenwood Fair and Millionaire City.</p>
<p><span id="more-809"></span></p>
<p>Highlits:</p>
<ul>
<li>Zynga ups its share of Facebook&#8217;s total gaming activity to 38.1%, compared to 33.9% in Q4 2010</li>
<li>A total of 18 funding and acquisition deals are charted, five of which are worth $20m or over.</li>
<li>Ubisoft&#8217;s CSi: Crime City gives the publisher some much-needed traction on Facebook, while Sega and Square Enix struggle.</li>
</ul>
<p>(via screendigest by <a title="Find out more about this analyst" href="http://www.screendigest.com/analysts/steve-bailey/view.html">Steve Bailey</a>)</p>
<p>Source and full report:</p>
<ul>
<li><a href="http://www.screendigest.com/reports/2011416a/2011_05_social_network_gaming_q1_2011_market_monitor/view.html">screendigest: Social Network Gaming Q1 2011 Market Monitor</a></li>
</ul>
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		<title>Facebook and Social Networking Penetration in Europe (via comScore)</title>
		<link>http://blog.insemtives.eu/2011/05/facebook-and-social-networking-penetration-in-europe-via-comscore/</link>
		<comments>http://blog.insemtives.eu/2011/05/facebook-and-social-networking-penetration-in-europe-via-comscore/#comments</comments>
		<pubDate>Sun, 29 May 2011 12:17:41 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010 raport]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=794</guid>
		<description><![CDATA[&#8220;By the end of 2010, Facebook was the leading social networking site in 15 of the 18 European markets included in this report. Only the Netherlands, Poland, and Russia have other social networks – in each case a home grown site – with audiences larger than Facebook. With 48 percent monthly penetration of the internet [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/europedigitalreview.png"><img class="alignright size-full wp-image-795" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/europedigitalreview.png" alt="" width="296" height="117" /></a>&#8220;By the end of 2010, Facebook was the leading social networking site in 15 of the 18 European markets included in this report. Only the Netherlands, Poland, and Russia have other social networks – in each case a home grown site – with audiences larger than Facebook. With 48 percent monthly penetration of the internet user population in the Netherlands, Facebook currently ranks second to Hyves, while it also ranks second in Poland with 55.5 percent penetration behind Nasza-klasa.pl. It should be noted, however, that Facebook is growing rapidly in both those markets. In Russia, Facebook has its lowest penetration in Europe at 18.8 percent, currently lagging behind leaders<br />
Vkontakte, Odnoklassniki, and Mail.ru – My World.&#8221;</p>
<p><span id="more-794"></span></p>
<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/europedigitalreview.png"></a><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB.jpg"><img class="alignnone size-full wp-image-796" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB.jpg" alt="" width="548" height="547" /></a></p>
<p>&#8220;Turkey had the highest Facebook penetration in Europe at 90.4 percent, followed by the UK at 81.7 percent. Nordic countries ranked in four of the next five spots, led by Finland (81.2 percent), Norway (79.7 percent) and Sweden (78.5 percent). Italy ranked sixth at 78.1 percent, while the fourth Nordic country Denmark followed at 77.5 percent.&#8221;</p>
<p><strong><br />
</strong></p>
<p><strong>Markets Showing Greatest Facebook Growth</strong><br />
&#8220;Although Facebook is not currently the leading social network in the Netherlands, it experienced significant growth in 2010 in that country and in several other European markets. In addition to the Netherlands, Facebook achieved its most significant gains in Portugal (up 48.2 percentage points), Germany (up 35.7 points), Austria (up 27.2 points) and Spain (up 18.5 points). In April 2010, Facebook eclipsed the leading social networks in Portugal (Hi5) and Germany (StudiVZ/VZ- Netzwerke) to assume the #1 position among social networking sites in both those markets. The previous year, Facebook grabbed the #1 position in Spain (from Tuenti.com) and in Austria (from Netlog.com).&#8221;<br />
<a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB2.jpeg"></a><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB21.jpeg"><img class="alignnone size-full wp-image-801" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB21.jpeg" alt="" width="555" height="337" /></a></p>
<p>Source:</p>
<ul>
<li><a href="http://www.comscore.com/Press_Events/Presentations_Whitepapers/2011/2010_Europe_Digital_Year_in_Review">comScore: &#8220;The 2010 Europe Digital Year in Review&#8221;</a></li>
</ul>
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		<title>Polish DBPedia!</title>
		<link>http://blog.insemtives.eu/2011/05/polish-dbpedia/</link>
		<comments>http://blog.insemtives.eu/2011/05/polish-dbpedia/#comments</comments>
		<pubDate>Thu, 19 May 2011 18:39:14 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dbpedia]]></category>
		<category><![CDATA[linked-data]]></category>
		<category><![CDATA[polish language]]></category>
		<category><![CDATA[semantic web]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=776</guid>
		<description><![CDATA[11th of Mai, the company Knowledge Hive published the Polish DBpedia ! DBpedia Poland, being a part of the international project DBpedia, gives access to information in Polish Wikipedia in accordance with the Linked Open Data standard. It is envisioned that soon DBpedia Poland will become an important source of knowledge for various systems and [...]]]></description>
			<content:encoded><![CDATA[<p>11th of Mai, the company <a href="http://www.knowledgehives.com/">Knowledge Hive</a> published the <a href="http://pl.dbpedia.org/">Polish DBpedia</a> !</p>
<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/dbpediapl.png"><img class="alignright size-full wp-image-777" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/dbpediapl.png" alt="" width="222" height="145" /></a><br />
DBpedia Poland, being a part of the international project DBpedia, gives access to information in Polish Wikipedia in accordance with the Linked Open Data standard.<br />
It is envisioned that soon DBpedia Poland will become an important source of knowledge for various systems and applications using Semantic Web technologies, and in the future, will become a central node in the Linked Open Data cloud.</p>
]]></content:encoded>
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		<title>OpenVocabulary &#8211; Linking Public Vocabularies</title>
		<link>http://blog.insemtives.eu/2011/04/openvocabulary-linking-public-vocabularies/</link>
		<comments>http://blog.insemtives.eu/2011/04/openvocabulary-linking-public-vocabularies/#comments</comments>
		<pubDate>Thu, 28 Apr 2011 12:59:58 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=727</guid>
		<description><![CDATA[Recently, a Polish company, Knowledge Hives, has updated one of their open source projects, Open Vocabulary. Open Vocabulary (OV) is a platform for publishing thesauruses and taxonomies in accordance to the Semantic Web and Linked Open Data principles. The main goal of Open Vocabulary is to encode in the SKOS/RDF standard those vocabularies that do [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } -->Recently, a Polish company, <a href="http://knowledgehives.com/lang-en">Knowledge Hives</a>, has updated one of their open source projects, <a href="http://opensource.knowledgehives.com/wiki/OpenVocabulary">Open Vocabulary</a>. Open Vocabulary (OV) is a platform for publishing thesauruses and taxonomies in accordance to the Semantic Web and Linked Open Data principles. <a href="http://blog.insemtives.eu/wp-content/uploads/2011/04/openvocab.png"><img class="alignright size-full wp-image-728" src="http://blog.insemtives.eu/wp-content/uploads/2011/04/openvocab.png" alt="" width="245" height="142" /></a></p>
<p>The main goal of Open Vocabulary is to encode in the SKOS/RDF standard those vocabularies that do not yet have their RDF or SKOS representation. The new recently added thesauruses are, among others, Open Thesaurus for Polish language and thesaurus of Polish cultural heritage.</p>
<p><span id="more-727"></span></p>
<p>At the moment OV comes with following vocabularies:</p>
<ul>
<li>top five levels of DMoz taxonomy</li>
<li>all levels of the Polish localization of the DMoz taxonomy</li>
<li>complete WordNet/RDF</li>
<li>complete OpenThesaurus-Polish.</li>
</ul>
<p>Open Vocabulary grew out of the JOnto project that Corrib.org, supported by DERI, NUI Galway, has been working on. The main advantages of OV compared to JOnto are:</p>
<ul>
<li>support only for RDF vocabularies (SKOS ontology used by default)</li>
<li>unified access to terms from thesauri, taxonomies and tags</li>
<li>redesigned and simplified Java API</li>
<li>redesigned and extended REST API</li>
<li>new, agile terms selector based on Facebook entry box concept</li>
<li>support for OpenThesaurs vocabularies.</li>
</ul>
<p><a href="http://www.openvocabulary.info/">Open Vocabulary</a> (OV) delivers Java API and REST API to streamline the use of controlled vocabularies, such as thesauri and taxonomies. It operates on vocabularies delivered in RDF using SKOS ontology; hence it is very easy to provide support for large number of vocabularies that are already delivered in SKOS or can be easily translated into it.</p>
<p>The sources of the platform are available under Affero GNU Public Licence and can be downloaded from the project subversion repository.</p>
<p>source:</p>
<ul>
<li><a href="http://news.webwweb.pl/2,46308,0,Open,Vocabulary,otwarte,polaczone,slowniki,online.html">news.webwweb.pl</a></li>
<li><a href="http://www.knowledgehives.com/lang-pl/opensource">www.knowledgehives.com</a></li>
</ul>
<p>More information:</p>
<ul>
<li><a href="http://www.openvocabulary.info/">www.openvocabulary.info</a></li>
</ul>
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		<title>Interesting Reading: Defining ontology by using users collaboration on social media</title>
		<link>http://blog.insemtives.eu/2011/04/interesting-reading-defining-ontology-by-using-users-collaboration-on-social-media/</link>
		<comments>http://blog.insemtives.eu/2011/04/interesting-reading-defining-ontology-by-using-users-collaboration-on-social-media/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 09:23:26 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ontologies]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[Social Networking]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2011/04/interesting-reading-defining-ontology-by-using-users-collaboration-on-social-media/</guid>
		<description><![CDATA[Abstract: This novel method is proposed for building a reliable ontology around specific concepts, by using the immense potential of active volunteering collaboration of detected knowledgeable users on social media. Available at: http://portal.acm.org/citation.cfm?id=1958824.1958938&#038;coll=DL&#038;dl=ACM&#038;CFID=18492130&#038;CFTOKEN=83579586]]></description>
			<content:encoded><![CDATA[<p>Abstract: This novel method is proposed for building a reliable ontology around specific concepts, by using the immense potential of active volunteering collaboration of detected knowledgeable users on social media.</p>
<p>Available at: </p>
<p>http://portal.acm.org/citation.cfm?id=1958824.1958938&#038;coll=DL&#038;dl=ACM&#038;CFID=18492130&#038;CFTOKEN=83579586</p>
]]></content:encoded>
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		<title>Do Controlled Vocabularies Matter?</title>
		<link>http://blog.insemtives.eu/2011/04/do-controlled-vocabularies-matter/</link>
		<comments>http://blog.insemtives.eu/2011/04/do-controlled-vocabularies-matter/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 19:56:05 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=703</guid>
		<description><![CDATA[punkt. netServices and the PoolParty Team are conducting a survey about the usage of controlled vocabularies like taxonomies or thesauri and related trends, tools and application scenarios. Answering this questionnaire is anonymous and will only take 5 to 10 minutes. The survey is aimed at practitioners who are using or who are thinking about using controlled vocabularies in their [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://profile.ak.fbcdn.net/hprofile-ak-snc4/50492_134189476633941_897496_n.jpg" alt="PoolParty" width="180" height="66" />punkt. netServices and the <a href="http://poolparty.punkt.at/" target="_blank">PoolParty</a> Team are conducting a <a href="http://www.surveygizmo.com/s3/480834/Controlled-Vocabularies-Survey" target="_blank">survey about the usage of controlled vocabularies</a> like <a title="Glossary: taxonomies" href="http://poolparty.punkt.at/glossary/item?label=taxonomies" target="_blank">taxonomies</a> or thesauri and related trends, tools and application scenarios.</p>
<p>Answering this questionnaire is anonymous and will only take <strong>5 to 10 minutes</strong>. The survey is aimed at practitioners who are using or who are thinking about using <a title="Glossary: controlled vocabularies" href="http://poolparty.punkt.at/glossary/item?label=controlled%20vocabularies" target="_blank">controlled vocabularies</a> in their organisation.</p>
<p>This is your opportunity to give feedback about applications &amp; usage of controlled vocabularies. Through your participation in the survey the <a title="Glossary: knowledge management" href="http://poolparty.punkt.at/glossary/item?label=knowledge%20management" target="_blank">knowledge management</a> community will gain a better understanding of the potential of controlled vocabularies.</p>
<p>The survey will close on May 18th, 2011 – all participants will gain access to a report with the results within the following month.</p>
<p>Thank you for your help and cooperation!</p>
<p>You can find the survey at <a href="http://www.surveygizmo.com/s3/480834/Controlled-Vocabularies-Survey" target="_blank">http://www.surveygizmo.com/s3/480834/Controlled-Vocabularies-Survey</a></p>
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		<title>The Third International Conference on Social Informatics</title>
		<link>http://blog.insemtives.eu/2011/04/the-third-international-conference-on-social-informatics/</link>
		<comments>http://blog.insemtives.eu/2011/04/the-third-international-conference-on-social-informatics/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 10:18:54 +0000</pubDate>
		<dc:creator>fyetim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[conference]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2011/04/the-third-international-conference-on-social-informatics/</guid>
		<description><![CDATA[Call for Papers: The Third International Conference on Social Informatics (SocInfo2011) 6-8 October 2011, Singapore http://www.socinfo2011.org or http://www.sis.smu.edu.sg/SocInfo2011 &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- The International Conference on Social Informatics (SocInfo) is an interdisciplinary venue for researchers from informatics and the social &#38; management sciences to come together to share ideas and opinions, and present original research work. The goal [...]]]></description>
			<content:encoded><![CDATA[<p>Call for Papers:<br />
The Third International Conference on Social Informatics (SocInfo2011)<br />
6-8 October 2011, Singapore<br />
http://www.socinfo2011.org or</p>
<p>http://www.sis.smu.edu.sg/SocInfo2011</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
The International Conference on Social Informatics (SocInfo) is an interdisciplinary venue for researchers from informatics and the social &amp; management sciences to come together to share ideas and opinions, and present original research work. The goal is to create an opportunity for the dissemination of knowledge between the two communities, as well as to enable mutual critical discussion of current research.<br />
The conference solicits original research and experience based case study papers, as well as proposals for demonstrations. It welcomes interdisciplinary papers on methods from the social sciences in the study of information systems, applying information technology in the study of social phenomena, or applying social concepts in the design of information systems.</p>
<p>Detailed research topics of interest for this conference include, but are not limited to:<br />
- Computational models of social phenomena and social simulation<br />
- Social networks: discovery, evolution, analysis and applications<br />
- Web mining and its social interpretations<br />
- Security, privacy, trust, reputation and incentive issues<br />
- Design and analysis of Web2.0 applications (social or collaborative Web applications)<br />
- Algorithms and protocols inspired by human societies<br />
- Mechanisms for providing fairness in information systems<br />
- Social choice mechanisms in the e-society<br />
- Recommendation systems and social applications of the semantic Web<br />
- Virtual communities (e.g., open-source, multiplayer gaming, etc.)<br />
- Impact of technology on socio-economic, security, defense aspects<br />
- Visualization of dynamic social networks<br />
In addition, the Symposium on Social Dynamics in Online Gaming will be organized as part of SocInfo2011.  Please see the SocInfo2011 website for more information.</p>
<p>Accepted papers (research, poster and demonstration) will appear in Springer&#8217;s Lecture Note Series in Computer Science.  More details on the conference and submission guidelines can be found at the conference website.</p>
<p>Selected SocInfo2011 papers will be invited to be extended for submission to a Special Issue of Journal of Information Technology and Politics and to the Social Network Analysis and Mining (Springer) journal submission.</p>
<p>SocInfo2011 will also provide some travel awards to student authors attending the conference. More details about the award application will be available later.</p>
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		<title>Bled eConference 2011 &#8211; Panel, workshop, EU project dissemination</title>
		<link>http://blog.insemtives.eu/2011/04/bled-econference-2011-panel-workshop-eu-project-dissemination/</link>
		<comments>http://blog.insemtives.eu/2011/04/bled-econference-2011-panel-workshop-eu-project-dissemination/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 11:29:22 +0000</pubDate>
		<dc:creator>fyetim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[conference]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=642</guid>
		<description><![CDATA[24th Bled eConference: eFuture: Creating Solutions for the Individual, Organisations and Society June 12 &#8211; 15, 2011, Bled, Slovenia http://BledConference.org The theme for this year’s conference eFuture: Creating Solutions for the Individual, Organisations and Society serves to focus discourse and discussion on the impacts of our e-initiatives and how they serve to shape the New [...]]]></description>
			<content:encoded><![CDATA[<p>24th Bled eConference:<br />
eFuture: Creating Solutions for the Individual, Organisations and Society<br />
June 12 &#8211; 15, 2011, Bled, Slovenia</p>
<p>http://BledConference.org</p>
<p>The theme for this year’s conference eFuture: Creating Solutions for the Individual, Organisations and Society serves to focus discourse and discussion on the impacts of our e-initiatives and how they serve to shape the New eWorld. Especially in the light of the recent global down turn, the future is indeed very challenging making the need for appropriate and suitable e-initiatives and e-solutions for individuals, organizations and societies an imperative. As emerging digital environments generate new ways of communication and interaction between individuals, organizations and societies we need to examine structures, processes and operations to ensure we are migrating to a more reliable eWorld. New eResponsiblities have to be taken by business, governments and individuals of this Brave New eWorld in order to contend with emerging eRisks and eChallenges. Moreover, it is essential that managers, politicians, employees, and citizens take actions at both the macro and the micro level so that discourse and discussion focuses on designing suitable organizational configurations, effective and effi-cient processes, new kinds of products and services, and necessary infrastructures and technologies in short we need the correct eSolutions so that the eFuture is indeed bright.</p>
<p>We would like to encourage you to submit a panel, workshop or a project meeting proposal.</p>
<p>Submission of Business Track Proposal                April 15, 2011<br />
Notification of acceptance                        April 25, 2011</p>
<p>Panels<br />
Panels are expected to explore innovative ways of exploiting the latest eTechnologies and development approaches, and to suggest new research agendas. Duration of all conference’s program components is 90 minutes. A special goal of the panels sessions is to provide a big picture of the “e” domain by highlighting current issues and expected future impacts of eTechnologies in regional, or global economies. Demonstrations of successful collaboration between business, government, and academia in cross-border, cross-industry, and/or cross-disciplinary environments are particularly welcome.</p>
<p>Workshops<br />
Workshops are expected to demonstrate successful use (via prototypes, Living Labs, etc.) of the latest eTechnologies showing innovative opportunities, and to lay out the directions for further research. Duration of workshop is 90 minutes.</p>
<p>EU poject dissemination meetings<br />
The conference offers the possiblities for EU project dissemination acitivities.</p>
<p>The proposal (1 page) should indicate panel title, panel chair and the panelists (name, position, affiliation, country, e-mail address, web site address), the topic and issues to be discussed.</p>
<p>Panel, Workshop and EU project dissemination meeting participants are expected to register for the conference.</p>
<p>For further information please visit our website:</p>
<p>http://BledConference.org</p>
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		<title>Great gamification talks</title>
		<link>http://blog.insemtives.eu/2011/04/great-gamification-talks/</link>
		<comments>http://blog.insemtives.eu/2011/04/great-gamification-talks/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 17:10:40 +0000</pubDate>
		<dc:creator>jpane</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=636</guid>
		<description><![CDATA[Gamification is getting a lot of attention. Two great informative examples are the TED talks by Seth Priebatsch and Tom Chatfield where they present a small list of some game dynamics that can make a users be more engaged when using the gamified applications. These dynamics are very interesting and, whenever possible, should be taken [...]]]></description>
			<content:encoded><![CDATA[<div>Gamification is getting a lot of attention. Two great informative examples are the <a title="TED" href="http://www.ted.com/">TED </a>talks by <a title="Seth Priebatsch" href="http://www.ted.com/talks/lang/eng/seth_priebatsch_the_game_layer_on_top_of_the_world.html" target="_blank">Seth Priebatsch</a> and <a title="Tom Chatfield" href="http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain.html" target="_blank">Tom Chatfield</a> where they present a small list of some game dynamics that can make a users be more engaged when using the gamified applications.</div>
<div></div>
<div>These dynamics are very interesting and, whenever possible, should be taken into account when defining applications which want to be engaging for users.</div>
<div></div>
<div>Some of these dynamycs extracted from the above talks are:</div>
<div>
<ul>
<li><strong>Appointment dynamic</strong>: a dynamic in which to succeed, one must return at a predefined time (generally at a predefined place) to take a predetermined action. For example: happy hours and Farmville.</li>
<li><strong>Influence and Status</strong>: the ability of one player to modify the behavior of other&#8217;s actions through social behaviors. For example: status in credit cards and report cards.</li>
<li><strong>Progression dynamic</strong>: a dynamic in which success is granularly displayed and measured through the process of completing simple itemized tasks. If we present a person telling him/her that s/he is incomplete, and that there is a series of easy granular steps to be completed, then the person will try to do them to be shown as complete (to the community, thus using influence dynamics). For example: LinkedIn progress bar for profile info completion.</li>
<li><strong>Communal discovery</strong>: A dynamic wherein an entire community is rallied to work together to solve a challenge. Everyone (possibly in a given community) has to work together to achieve something. Leverages the network which is society to solve hard problems (crowd-sourcing). For example: <a title="the Darpa Bolloon challenge" href="https://networkchallenge.darpa.mil/Default.aspx" target="_blank">the Darpa balloon challenge</a>.</li>
<li><strong>Multiple long and short-term aims</strong>: this makes it interesting and less monotone and considers the fact that sometimes people are more focused and concentrated; therefore simple tasks can be achieved when concentration is low, and more difficult tasks when concentration is higher.</li>
<li><strong>Reward all effort</strong>: everything is rewarded, there is no notion of failure. Why have games where you can loose? why not just level up like in World of Warcraft?</li>
<li><strong>Rapid, frequent, clear feedback</strong>: it is very very hard for people to learn, if they cannot link actions to consequences.</li>
<li><strong>An element of uncertainty</strong>: known rewards excite people, but unknown rewards are even more interesting, because if there is a certain level of uncertainty that I might get something even better, then this attracts people interest and keeps them doing  things over and over again.</li>
</ul>
</div>
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		<title>Google introduces the +1 button: help friends, contacts &amp; others find the best stuff when they search</title>
		<link>http://blog.insemtives.eu/2011/03/google-introduces-the-1-button-help-friends-contacts-others-find-the-best-stuff-when-they-search/</link>
		<comments>http://blog.insemtives.eu/2011/03/google-introduces-the-1-button-help-friends-contacts-others-find-the-best-stuff-when-they-search/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 07:53:58 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=626</guid>
		<description><![CDATA[Googles enhances his search results using human intelligence. Their goal is to get you the most relevant results as quickly as possible. But relevance is about relationships as well as words on webpages. That’s why they started to include more information from people you know—stuff they’ve shared on Twitter, Flickr and other sites—in Google search results. [...]]]></description>
			<content:encoded><![CDATA[<p>Googles enhances his search results using human intelligence. Their goal is to get you the most relevant results as quickly as possible. But relevance is about relationships as well as words on webpages. That’s why they started to include more information from people you know—stuff they’ve shared on Twitter, Flickr and other sites—in Google search results.<br />
Today they&#8217;re taking that a step further, enabling you to share recommendations with the world right in Google’s search results. It’s called +1—the digital shorthand for “this is pretty cool.” To recommend something, all you have to do is click +1 on a webpage or ad you find useful. These +1’s will then start appearing in Google’s search results.</p>
<div class="wp-caption aligncenter" style="width: 410px"><img src="http://3.bp.blogspot.com/-p3sjC5pVG2A/TZNj2GC5SeI/AAAAAAAAHv0/Mz-fmHX2Lf8/s400/plusone1.png" alt="Googles &quot;+1&quot;" width="400" height="55" /><p class="wp-caption-text">Googles &quot;+1&quot;</p></div>
<p><a class="alignleft" title="More...." href="http://googleblog.blogspot.com/2011/03/1s-right-recommendations-right-when-you.html" target="_blank">More&#8230;</a></p>
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		<title>Harnessing Human / Computer Intelligence</title>
		<link>http://blog.insemtives.eu/2011/03/harnessing-human-computer-intelligence/</link>
		<comments>http://blog.insemtives.eu/2011/03/harnessing-human-computer-intelligence/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 23:08:26 +0000</pubDate>
		<dc:creator>rcuel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=618</guid>
		<description><![CDATA[In the 2006, Luis von Ahn gave a speech at the Google TechTalks  entitled &#8220;Human computation&#8221; on a paradigm for utilizing human processing power to solve problems that computers cannot solve yet. He presented some games (ESP game, Peekaboom, Verboity)  for image recognition, tagging, and more in general, content creation. It is very interesting to notice how he  measured [...]]]></description>
			<content:encoded><![CDATA[<p>In the 2006, Luis von Ahn gave a speech at the Google TechTalks  entitled &#8220;Human computation&#8221; on a paradigm for utilizing human processing power to solve problems that computers cannot solve yet. He presented some games (ESP game, Peekaboom, Verboity)  for image recognition, tagging, and more in general, content creation. It is very interesting to notice how he  measured the quality of the content produced,  and what incentives he embedded in the system to motivate  people to play  (see  <a href="http://video.google.com/videoplay?docid=-8246463980976635143#">http://video.google.com/videoplay?docid=-8246463980976635143#</a>).</p>
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		<title>Interesting Talk on Incentives by Dan Pink</title>
		<link>http://blog.insemtives.eu/2011/03/interesting-talk-on-incentives-by-dan-pink/</link>
		<comments>http://blog.insemtives.eu/2011/03/interesting-talk-on-incentives-by-dan-pink/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 15:56:38 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=607</guid>
		<description><![CDATA[Career analyst Dan Pink examines the puzzle of motivation, starting with a fact that social scientists know but most managers don&#8217;t: Traditional rewards aren&#8217;t always as effective as we think. Listen for illuminating stories &#8212; and maybe, a way forward. Link to the talk at TED: http://www.ted.com/talks/lang/eng/dan_pink_on_motivation.html Bidding adieu to his last &#8220;real job&#8221; as [...]]]></description>
			<content:encoded><![CDATA[<p>Career analyst Dan Pink examines the puzzle of motivation, starting with a fact that social scientists know but most managers don&#8217;t: Traditional rewards aren&#8217;t always as effective as we think. Listen for illuminating stories &#8212; and maybe, a way forward.</p>
<p>Link to the talk at TED:</p>
<p><a href="http://www.ted.com/talks/lang/eng/dan_pink_on_motivation.html">http://www.ted.com/talks/lang/eng/dan_pink_on_motivation.html</a></p>
<p>Bidding adieu to his last &#8220;real job&#8221; as Al Gore&#8217;s speechwriter, Dan Pink went freelance to spark a right-brain revolution in the career marketplace.</p>
<p>More Info about Dan Pink:</p>
<p>http://www.ted.com/speakers/daniel_pink.html</p>
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		<title>New paper &#8220;Badges in Social Media: A Social Psychological Perspective&#8221;</title>
		<link>http://blog.insemtives.eu/2011/03/new-paper-badges-in-social-media-a-social-psychological-perspective/</link>
		<comments>http://blog.insemtives.eu/2011/03/new-paper-badges-in-social-media-a-social-psychological-perspective/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 20:30:52 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[paper]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=584</guid>
		<description><![CDATA[Representing achievements as badges or trophies is a standard practice in online gaming. Awarding badges has also become a key ingredient in “gamifying” online social media experiences. Social systems such as Foursquare, StackOverflow, and Wikipedia have popularized badges as a way of engaging and motivating users. In this paper the authors deconstruct badges and present [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.uni-weimar.de/medien/webis/research/workshopseries/pan-09/yahoo-research-logo.jpg" alt="Yahoo! Research" width="195" height="67" />Representing achievements as badges or trophies is a standard practice in online gaming. Awarding badges has also become a key ingredient in “gamifying” online social media experiences. Social systems such as Foursquare, StackOverflow, and Wikipedia have popularized badges as a way of engaging and motivating users. In this paper the authors deconstruct badges and present five social psychological functions for badges in social media contexts: goal setting, instruction, reputation, status/affirmation, and group identification. They argue that future research should further explore these five functions and their application in specific contexts.</p>
<p>You can get the paper at <a href="http://research.yahoo.com/node/3469" target="_blank">http://research.yahoo.com/node/3469</a></p>
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		<title>GameTreat: grab, embed, engage</title>
		<link>http://blog.insemtives.eu/2011/03/gametreat-grab-embed-engage/</link>
		<comments>http://blog.insemtives.eu/2011/03/gametreat-grab-embed-engage/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 17:55:28 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=572</guid>
		<description><![CDATA[GameTreat is a Web App that allows website owners to offer casual games to their website visitors for free. It can be customized in just minutes and easily embedded into your site, offering your users a fun new way to enjoy your website and stick around for longer. Some of GameTreat&#8217;s benefits include: It enhances your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gametreat.com"><img class="alignright" src="http://www.gametreat.com/static/img/siteLogo.png" alt="GameTreat.com" width="391" height="93" /></a><a href="http://www.gametreat.com" target="_blank">GameTreat</a> is a Web App that allows website owners to offer casual games to their website visitors for free. It can be customized in just minutes and easily embedded into your site, offering your users a fun new way to enjoy your website and stick around for longer.</p>
<p>Some of GameTreat&#8217;s benefits include:</p>
<ul>
<li>It enhances your current content with high quality, full version games for free.</li>
<li>In-site play increases user-stickiness and encourages repeat traffic.</li>
<li>Additional exposure from game score sharing and viral element on social networks.</li>
<li>Potential to earn traffic-based revshare from ads within your GameTreat App.</li>
</ul>
<p>You can find all the information at: <a href="http://www.gametreat.com/" target="_blank">http://www.gametreat.com</a></p>
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		<title>Describing User Experience Design</title>
		<link>http://blog.insemtives.eu/2011/02/describing-user-experience-design/</link>
		<comments>http://blog.insemtives.eu/2011/02/describing-user-experience-design/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 13:00:09 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=556</guid>
		<description><![CDATA[Marc Hassenzahl is Professor at the Folkwang University in Essen and research manager at MediaCity, Åbo Akademi University, Vaasa, Finland. He explains how experiences are created and shaped through technology (aka User Experience) and how to deliberately design those. Read Marc&#8217;s chapter with commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess. http://www.interaction-design.org/encyclopedia/user_experience_and_experience_design.html [...]]]></description>
			<content:encoded><![CDATA[<p>Marc Hassenzahl is Professor at the Folkwang University in Essen and research manager at MediaCity, Åbo Akademi University, Vaasa, Finland. He explains how experiences are created and shaped through technology (aka User Experience) and how to deliberately design those. Read Marc&#8217;s chapter with commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess.</p>
<p style="text-align: center"><img class="aligncenter" src="http://www.interaction-design.org/images/authors/marc_hassenzahl.jpg" alt="" width="200" height="300" /></p>
<p><a href="http://www.interaction-design.org/encyclopedia/user_experience_and_experience_design.html">http://www.interaction-design.org/encyclopedia/user_experience_and_experience_design.html</a></p>
<p>On this page you&#8217;ll find  interesting interviews with Marc Hassenzahl talking about his work and his approaches. Perhaps at least for the games this approach gives a new interesting point of view, while designing game concepts.</p>
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		<title>International Workshop on Games for Knowledge Acquisition (PlayIT&#8217;11)</title>
		<link>http://blog.insemtives.eu/2011/01/international-workshop-on-games-for-knowledge-acquisition-playit11/</link>
		<comments>http://blog.insemtives.eu/2011/01/international-workshop-on-games-for-knowledge-acquisition-playit11/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 11:17:51 +0000</pubDate>
		<dc:creator>Katharina Siorpaes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[workshop games www conference]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2011/01/international-workshop-on-games-for-knowledge-acquisition-playit11/</guid>
		<description><![CDATA[1st Call for Papers PlayIT&#8217;11 1st International Workshop on Games for Knowledge Acquisition Located at the 20th International World Wide Web Conference, WWW 2011 March 28 or 29, Hyderabad, India Website:http://www.insemtives.eu/playit11/ Deadline for submissions: February 5, 2011 11.59 PM CET =================================== ** Content ** Many areas of knowledge acquisition inherently rely on the availability on [...]]]></description>
			<content:encoded><![CDATA[<h3>1st Call for Papers PlayIT&#8217;11</h3>
<p><strong>1st International Workshop on Games for Knowledge Acquisition</strong><br />
Located at the <strong>20th International World Wide Web Conference</strong>, WWW 2011<br />
March 28 or 29, Hyderabad, India</p>
<p>Website:<a href="http://www.insemtives.eu/playit11/">http://www.insemtives.eu/playit11/</a></p>
<p>Deadline for submissions: February 5, 2011 11.59 PM CET</p>
<p>===================================</p>
<p>** Content **<br />
Many areas of knowledge acquisition inherently rely on the availability on large quantities of human input.  The problem is that in many of these domains, users lack the motivation to contribute the required metadata. At the same time, there is a steady trend of people spending a substantial amount of time in playing games. As initially proposed by Luis von Ahn&#8217;s Games with a Purpose , one can benefit from the vast amount of hours spent on online playing, by applying mechanisms to extract meaningful information from game inputs. Since then, there have been many proposals to use casual games which capitalize on fun and competition as two key motivators for people, to willingly invest time and effort in knowledge-acquisition related tasks hiding behind an entertaining collaborative game experience.</p>
<p>The PLAYIT workshop will provide a forum for researchers and practitioners in Web technologies to discuss and exchange positions on the topic of using games for acquiring knowledge following the paradigm of human computation.</p>
<p>** Topics **<br />
The objective of PLAYIT is to foster the thinking process about games that have the purpose of acquiring knowledge in some form. The topics include but are not limited to:</p>
<p>* Analysis and surveys of games with the purpose of knowledge acquisition<br />
* Proposals for new game models for acquiring knowledge<br />
* Cost – benefit analysis for games<br />
* Games exploiting the “Wisdom of Crowds”<br />
* New games for creating different types of information in a human-driven way<br />
* Evaluations of “games with a purpose”<br />
* Going beyond quiz gaming models and using new game formats for creating information (e.g. shooters, fantasy 	games, role plays, etc.)<br />
* Games for data interlinking, multimedia annotation, text analysis, speech analysis, etc.<br />
* Game architectures and technology<br />
* Game interoperability</p>
<p>** Submissions **<br />
We seek three kinds of submissions:<br />
1. Full technical papers: up to 8 pages in ACM format<br />
2. Short technical and position papers: up to 4 pages in ACM format<br />
3. Demo descriptions: up to 2 pages in ACM format</p>
<p>Submissions must be formatted using the WWW2011 templates. Please note that the author list does not need to be anonymized, as we do not operate a double-blind review process.</p>
<p>Submissions will be peer reviewed by at least three independent reviewers. Accepted papers will be presented at the workshop and included in the workshop proceedings. Proceedings will be published online at CEUR-WS.</p>
<p>Please submit papers as PDF via EasyChair at http://www.easychair.org/conferences/?conf=playit11</p>
<p>** Important Dates **</p>
<p>* Submission deadline: February 5, 2011 11.59 PM CET<br />
* Notification of acceptance: February 25, 2011<br />
* Camera-ready versions of accepted papers: March 5, 2011<br />
* Workshop date: 28th or 29th March, 2011</p>
<p>** Program Committee **<br />
* Roberta Cuel, University of Trento<br />
* Carl Goodman, Peppersghost Productions<br />
* Hans-Joerg Happel, Karlsruhe Institute of Technology<br />
* Tania Tudorache, University of Stanford<br />
* Denny Vrandecic, Karlsruhe Institute of Technology<br />
* Robert West, University of Stanford<br />
* Giuseppe Attardi, Università di Pisa<br />
* Jon Chamberlain, University of Essex<br />
* Amac Herdagdelen, University of Trento<br />
* Edith Law, Carnegie Mellon University<br />
* Donn Morrison, University of Geneva<br />
* Marta Sabou, MODUL University Vienna<br />
* Sebastian Schaffert, Salzburg Research<br />
* Stefan Thaler, University of Innsbruck<br />
* Johanna Voelker, University of Mannheim<br />
* Jeff Yan, Newcastle University<br />
* Marco Zamarian, University of Trento</p>
<p>** Contact **<br />
Please contact the chairs at playit11@easychair.org</p>
<p>* Katharina Siorpaes, STI Innsbruck, University of Innsbruck, Austria<br />
* Arpita Ghosh, Yahoo! Research, Santa Clara, USA<br />
* Michael Fink, Google Israel<br />
* Elena Simperl, Karlsruhe Institute of Technology, Germany</p>
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		<title>Inclusive Design in the Context of Social Media and Emerging Technologies</title>
		<link>http://blog.insemtives.eu/2010/12/inclusive-design-in-the-context-of-social-media-and-emerging-technologies/</link>
		<comments>http://blog.insemtives.eu/2010/12/inclusive-design-in-the-context-of-social-media-and-emerging-technologies/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 12:41:11 +0000</pubDate>
		<dc:creator>fyetim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[participation]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=534</guid>
		<description><![CDATA[Call for Papers for Special Issue of Interacting with Computers on &#8220;Inclusive Design in the Context of Social Media and Emerging Technologies&#8221; Guest Editors: Jim Ang and Ania Bobrowicz, School of Engineering and Digital Arts, University of Kent Panayotis Zaphiris, Department of Multimedia and Graphic Arts, Cyprus University of Technology Ben Schneiderman, Human Computer Interaction [...]]]></description>
			<content:encoded><![CDATA[<p>Call for Papers for Special Issue of Interacting with Computers on<br />
&#8220;Inclusive Design in the Context of Social Media and Emerging<br />
Technologies&#8221;</p>
<p>Guest Editors:<br />
Jim Ang and Ania Bobrowicz, School of Engineering and Digital Arts,<br />
University of Kent<br />
Panayotis Zaphiris, Department of Multimedia and Graphic Arts, Cyprus<br />
University of Technology<br />
Ben Schneiderman, Human Computer Interaction Laboratory, University of Maryland</p>
<p>Call Description:<br />
Recently we have witnessed an increasing proliferation of new digital<br />
technologies such as online social networking sites, micro-blogging<br />
and virtual worlds which has changed the way we communicate and<br />
interact with each other. Studies are being conducted in order to<br />
investigate these interesting socio-technological phenomena.</p>
<p>To date, little research has been published on inclusive design in the<br />
context of social networking and emerging technologies. These<br />
technologies have the potential to impact positively on the lives of a<br />
wide range of people including older people, disabled people, and<br />
people from different social and cultural backgrounds. For example, it<br />
is claimed that the fastest growing demographic of the social<br />
networking sites is women over 55 years old (Facebook Global Monitor,<br />
2009).</p>
<p>With this special issue, we aim to analyse existing and novel ways in<br />
which these audiences use social networks and emerging technologies.<br />
We ask questions such as: How can these technologies be designed to be<br />
more inclusive? What motivates people to engage with these new<br />
technologies? What are the effects on people’s behaviour, attitudes<br />
and social interactions? What methods can be used to analyse these<br />
interactions?</p>
<p>This special issue of Interacting with Computers invites contributions<br />
from the academic community, industry and design practitioners. We<br />
welcome research papers that trigger discussions based on<br />
investigations, case studies and overviews in this area.</p>
<p>Possible topics may include (but are not limited to):<br />
•       Inclusive design issues related to social media and emerging technologies<br />
•       Concepts, methods and frameworks aimed at motivating people to participate<br />
•       Case studies of various social and cultural contexts<br />
•       The impact of participation on society and culture<br />
•       Different user groups’ engagement with social media<br />
•       New technologies such as virtual worlds and augmented humans<br />
•       The application of these technologies in a variety of settings<br />
(e-democracy, communities, sustainability and environment, etc.)</p>
<p>Submission Details:<br />
Please submit a 300-500 word abstract to Dr Jim Ang<br />
(c.s.ang@kent.ac.uk) no later than 28th January 2011. Please include<br />
full contact information and a biographical note (up to 75 words) on<br />
each of the authors.</p>
<p>Important Dates:<br />
28th January 2011: Deadline for abstract submission<br />
25th February 2011: Announcement of results and full paper invitations<br />
29th April 2011: Submission of full papers<br />
24th June 2011: Response to authors<br />
2nd September 2011: Final submission</p>
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		<title>PhD/PostDoc Positions in Semantic Web, Web Science, and E-Business &#8211; Deadline December 15, 2010</title>
		<link>http://blog.insemtives.eu/2010/12/phdpostdoc-positions-in-semantic-web-web-science-and-e-business-deadline-december-15-2010/</link>
		<comments>http://blog.insemtives.eu/2010/12/phdpostdoc-positions-in-semantic-web-web-science-and-e-business-deadline-december-15-2010/#comments</comments>
		<pubDate>Fri, 03 Dec 2010 02:08:22 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/12/phdpostdoc-positions-in-semantic-web-web-science-and-e-business-deadline-december-15-2010/</guid>
		<description><![CDATA[The E-Business and Web Science Research Group (Prof. Hepp) at Universitaet der Bundeswehr in Munich, Germany invites applications for several fully funded PhD positions and one Post-doc position in the field of Semantic Web, Web Science, and E-Business Research. We are a young team of researchers with backgrounds in information systems, conceptual modeling, economics, computer [...]]]></description>
			<content:encoded><![CDATA[<p>The E-Business and Web Science Research Group (Prof. Hepp) at Universitaet der Bundeswehr in Munich, Germany invites applications for several fully funded PhD positions and one Post-doc position in the field of Semantic Web, Web Science, and E-Business Research.</p>
<p>We are a young team of researchers with backgrounds in information systems, conceptual modeling, economics, computer science, and related disciplines. Our main goal is to find practically relevant and scientifically significant results that help coordinate human activity over the Web. A flagship example of our recent work is the GoodRelations technology for e-commerce, adopted by major Web companies like Google, Yahoo, BestBuy, Overstock.com, and many others.</p>
<p>Research topics for the positions:<br />
* Linked Data and the Semantic Web<br />
* Recommender Systems<br />
* Data Quality<br />
* Ontology Engineering<br />
* Economics of Semantic Technology<br />
* Social Commerce<br />
* Micropayment</p>
<p>We offer&#8230;<br />
 * a stimulating research environment with people who are working on leading edge problems of the future World Wide Web and novel E-Business scenarios,<br />
 * a „small think-tank“ atmosphere, in which experienced seniors are still deeply involved in actual research,<br />
 * excellent ties to the international research community,<br />
 * guidance on how to publish your best findings in good conference proceedings and peer-reviewed journals , and last but not least<br />
 * the supervision and continuous, timely feedback that you need to achieve great results and complete your PhD in a 3 – 3.5 years time-frame.</p>
<p>The salary will be according to the German TVOED E13 scheme for the PhD positions (75 &#8230;100%, depending on profile and experience) and E14 for the post-doc position (100%).</p>
<p>We expect&#8230;<br />
 * a sincere interest in the technical, socia, or economic aspects of the World Wide Web, ideally related to E-Business,<br />
 * the willingness to contribute the „99% perspiration“ (Thomas Alva Edison) that is needed to carry a great idea forward until it yields a validated result: a prototype, a statistically significant improvement, or similar,<br />
 * excellent English skills in speaking and writing, and<br />
 * a master’s degree or equivalent in business management, computer science, information systems, economics, or a related subject.</p>
<p>A plus would be any of the following skills:<br />
 * Conceptual modeling (in particular in UML, ER, ORM, or BPMN)<br />
 * Good knowledge of the current WWW technology stack (Web architecture, XML and related technologies, Web protocols, etc.)<br />
 * RDF, OWL, SPARQL expertise<br />
 * Programming skills in Java, PHP, or Python, ideally with RDF APIs<br />
 * Economics and Business Management<br />
 * Databases<br />
 * Statistics</p>
<p>We very much appreciate if you develop prototypes or supervise the development of prototypes of your work, unless that is not applicable to your type of research question.</p>
<p>If you have a deep interest in driving forward the World Wide Web both as a technology and tool and as a social environment, we would be happy hear from you.</p>
<p>Please submit your application in English by e-mail (mandatory) with all documents as PDF attachments (mandatory) to martin.hepp@unibw.de, no later than December 15, 2010.</p>
<p>Your application should include the following documents:<br />
1. Cover letter<br />
2. CV<br />
3. Academic credentials<br />
4. Title and abstract of your Master&#8217;s thesis<br />
5. List of publications (if any)</p>
<p>For further information, see also our following Web pages:</p>
<p>GoodRelations research project:<br />
- http://purl.org/goodrelations/<br />
- http://www.ebusiness-unibw.org/wiki/GoodRelations</p>
<p>Recent publications:<br />
- http://www.heppnetz.de/publications/</p>
<p>Research vision:<br />
- http://www.unibw.de/ebusiness/research/</p>
<p>Best regards</p>
<p>Martin Hepp</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Dr. Martin Hepp, Professor of General Management and E-Business<br />
Universitaet der Bundeswehr<br />
Werner-Heisenberg-Weg 39<br />
D-85579 Neubiberg, Germany</p>
<p>http://www.unibw.de/ebusiness/research/</p>
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		<title>CFP CHI 2011 Workshop on Social Games</title>
		<link>http://blog.insemtives.eu/2010/11/cfp-chi-2011-workshop-on-social-games/</link>
		<comments>http://blog.insemtives.eu/2010/11/cfp-chi-2011-workshop-on-social-games/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 15:12:27 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/11/cfp-chi-2011-workshop-on-social-games/</guid>
		<description><![CDATA[################################ Call for Participation Social Game Studies at CHI 2011 http://bit.ly/socialgames-chi2011 ################################# “Social games”, defined as games played and distributed on Social Networks, have become a digital gaming phenomenon. The most popular games boast tens of millions of users each month, using simple mechanics to reach a vast audience apparently under-served by traditional digital games. [...]]]></description>
			<content:encoded><![CDATA[<p>################################<br />
Call for Participation<br />
Social Game Studies at CHI 2011</p>
<p>http://bit.ly/socialgames-chi2011</p>
<p>#################################</p>
<p>“Social games”, defined as games played and distributed on Social Networks, have become a digital gaming phenomenon. The most popular games boast tens of millions of users each month, using simple mechanics to reach a vast audience apparently under-served by traditional digital games. This enormous success raises important questions about game design, interface design, psychology and the social power of online networks.</p>
<p>This one-day workshop will convene academics and practitioners in the HCI community and other fields to share and discuss the state of the art in social games design and research, and how it connects to HCI as a field. Papers and workshop results will be published on socialgamestudies.org, and contributors will be encouraged to participate in the growing community of researchers and practitioners.</p>
<p>We invite you to submit a 2-4 page position paper that reports current work, contextualises social games in existing (HCI) fields, systematizes research approaches and questions, or otherwise relates to social games. Papers will be selected based on relevance and potential contribution to a vivid discussion.</p>
<p>Topics may include, but are not limited to:<br />
* Interfaces for Social Interaction<br />
* Play Practices in Social Games<br />
* Design for “Freemium” models<br />
* Social Games Audiences<br />
* Player Behavior in Social Networks<br />
* Psychology of Social Games<br />
* Social Mechanics in Social Games</p>
<p>Please indicate how many authors will attend the workshop (places are limited). At least one author of each accepted position paper must register for the workshop and for at least one day of the conference. For more information, visit the workshop site at http://socialgamestudies.org/chi2011.</p>
<p>###Organizing Committee###<br />
* Ben Kirman, University of Lincoln<br />
* Staffan Björk, Göteborg University<br />
* Sebastian Deterding, Hamburg University<br />
* Janne Paavilainen, University of Tampere<br />
* Valentina Rao, Utrecht University</p>
<p>###Submission Details###<br />
* Format: 2-4 pages, in ACM CHI Extended Abstracts format<br />
* Submit: by email to chi2011@socialgamestudies.org<br />
* Deadline: 14th January 2011<br />
* Notification: 11th February 2011<br />
* Workshop: 7th or 8th May 2011</p>
<p>Cheers,<br />
Sebastian</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Sebastian Deterding              | coding conduct<br />
Mail: sebastian@codingconduct.cc | Twitter: dingstweets<br />
Web: http://codingconduct.cc     | Skype: sebastiandeterding<br />
Mobile: +49 151 400 300 44       | Phone: +49 40 450 217 81<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212; </p>
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		<title>Semantic Web Journal: Call for Special Issue Proposals</title>
		<link>http://blog.insemtives.eu/2010/11/semantic-web-journal-call-for-special-issue-proposals/</link>
		<comments>http://blog.insemtives.eu/2010/11/semantic-web-journal-call-for-special-issue-proposals/#comments</comments>
		<pubDate>Tue, 30 Nov 2010 15:10:47 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Call for Proposal]]></category>
		<category><![CDATA[Semantic Web Journal]]></category>
		<category><![CDATA[Special Issue]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/11/semantic-web-journal-call-for-special-issue-proposals/</guid>
		<description><![CDATA[Semantic Web Journal: Call for Special Issue Proposals http://www.semantic-web-journal.net Semantic Web research is interdisciplinary in nature. Indeed, progress towards the Semantic Web vision requires the incorporation of fundamental state-of-the-art and future developments from many domains including Computer &#38; Information Science, Cognitive Science, Geographic Information Science, the social sciences, and many more. To establish bridges between [...]]]></description>
			<content:encoded><![CDATA[<p>Semantic Web Journal: Call for Special Issue Proposals</p>
<p>http://www.semantic-web-journal.net</p>
<p>Semantic Web research is interdisciplinary in nature. Indeed, progress towards the Semantic Web vision requires the incorporation of fundamental state-of-the-art and future developments from many domains including Computer &amp; Information Science, Cognitive Science, Geographic Information Science, the social sciences, and many more. To establish bridges between these domains, it is thus important to demonstrate what and how they contribute to the Semantic Web vision, and what the Semantic Web can offer in return to these disciplines.</p>
<p>Hence, the Semantic Web Journal calls for Special Issue proposals on topics which (a) are within the topical realm of a neighboring domain but (b) contribute directly or indirectly to Semantic Web research. Research published in such special issues should strengthen the in-depth information exchange between disciplines by providing novel and high-quality  contributions and at the same time demonstrate the impact on foundational research questions relevant for Semantic Web. While such manuscripts can be written with a specific audience in mind, the key ideas and contributions should be accessible to the broader Semantic web community.</p>
<p>Proposals for special issues shall be sent to the Editors-in-Chair (contact@semantic-web-journal.net) and contain the following information in a single PDF file:</p>
<p>* Names and affiliations of all guest editors</p>
<p>* Topic of the special issue</p>
<p>* Tentative list of Guest Editorial Board members</p>
<p>* A short description of the topic</p>
<p>* Why the topic is currently of interest</p>
<p>* Why the topic is relevant to this call</p>
<p>* Credentials of the guest editors regarding their research impact and their community standing with respect to the topic</p>
<p>* A draft call for papers, including a suggested time-line</p>
<p>It will be assumed that all proposed guest editors are aware of the journal&#8217;s open and transparent review policy described at http://www.semantic-web-journal.net/reviewers#review</p>
<p>Submission deadline: 10th of January, 2011</p>
<p>Best Regards,</p>
<p>Pascal Hitzler.</p>
<p>&#8211;<br />
Prof. Dr. Pascal Hitzler<br />
Dept. of Computer Science, Wright State University, Dayton, OH<br />
pascal@pascal-hitzler.de   http://www.knoesis.org/pascal/<br />
Semantic Web Textbook: http://www.semantic-web-book.org<br />
Semantic Web Journal: http://www.semantic-web-journal.net</p>
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		<title>Ontotext applies RDFa annotation technology in Insemtives</title>
		<link>http://blog.insemtives.eu/2010/11/ontotext-applies-rdfa-annotation-technology-in-insemtives/</link>
		<comments>http://blog.insemtives.eu/2010/11/ontotext-applies-rdfa-annotation-technology-in-insemtives/#comments</comments>
		<pubDate>Wed, 24 Nov 2010 15:59:28 +0000</pubDate>
		<dc:creator>Katharina Siorpaes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[rdfa annotation website insemtiveswebsite]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/11/ontotext-applies-rdfa-annotation-technology-in-insemtives/</guid>
		<description><![CDATA[Recently, Ontotext produced a proof-of-concept of a system that automatically embeds controlled annotations into the insemtives.eu website as RDFa. Thereby, the project &#8220;eats their own dog food&#8221; and shows how the annotations, created in Insemtives, can be published. For those not familiar with RDFa: RDFa is a way to attach semantic machine-readable metadata to XHTML [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, Ontotext produced a proof-of-concept of a system that automatically embeds controlled annotations into the insemtives.eu website as RDFa. Thereby, the project &#8220;eats their own dog food&#8221; and shows how the annotations, created in Insemtives, can be published.</p>
<p>For those not familiar with RDFa: RDFa is a way to attach semantic machine-readable metadata to XHTML pages. It is the preferred way to expose annotations on the web. For example, Google and Yahoo consume RDFa, if available, to provide richer and more to-the-point snippets search result pages. </p>
<p>A browser with the respective extensions will be able to understand this metadata and present it in a better way than what can only be presented through plain text. </p>
<p>Currently, the metadata exposed on insemtives.eu is the result of automatic annotation &#8211; a kind of bootstrapping. To see the annotations, install a RDFa reader in your browser (e.g. for Firefox &#8211; https://addons.mozilla.org/en-US/firefox/search/?q=rdfa) and open the INSEMTIVES website. To only see the embedded RDFa as RDF, use the W3C web distiller &#8211; http://www.w3.org/2007/08/pyRdfa/. You can put the actual online page in the distiller &#8211; put &#8220;http://insemtives.eu/case_studies.html&#8221; in &#8220;URI of HTML or SVG File&#8221;.</p>
<p>From a more technical perspective, the process works like this:<br />
  &#8211; for each XHTML page in insemtives.eu:<br />
    &#8212; either the page is an existing resource in a plaform instance<br />
with stored annotations<br />
    &#8212; or some annotations are created via automatic annotation<br />
  &#8211; the original XHTML tree is processed; for each annotation, some RDFa<br />
markup is injected in the original XHTML.</p>
<p>This batch process is executed only once &#8211; not on every page visit. Injecting RDFa markup without affecting the visual presentation of the page was particularly challenging. Check it out at www.insemtives.eu!</p>
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		<title>OpenDover, tagging your documents based on sentiments and emotions</title>
		<link>http://blog.insemtives.eu/2010/10/opendover-tagging-your-documents-based-on-sentiments-and-emotions/</link>
		<comments>http://blog.insemtives.eu/2010/10/opendover-tagging-your-documents-based-on-sentiments-and-emotions/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 10:46:40 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[document]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[ontologies]]></category>
		<category><![CDATA[sentiment]]></category>
		<category><![CDATA[startup]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=479</guid>
		<description><![CDATA[OpenDover is a sophisticated Web service that allows you to extract the next generation semantic features within your blogs, content management systems, websites or other numerous applications. OpenDover uses semantic technologies for sentiment tagging texts that you send to the service. Sentiment/emotion tags are returned to users for implementing in web applications, searches, blogs and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.opendover.nl/"><img class="alignright" src="http://demo.opendover.nl/images/logo.gif" alt="" width="204" height="74" /></a><a href="http://opendover.nl/" target="_blank">OpenDover</a> is a sophisticated Web service that allows you to extract the next generation semantic features within your blogs, content management systems, websites or other numerous applications.</p>
<p><a href="http://opendover.nl/" target="_blank">OpenDover</a> uses semantic technologies for sentiment tagging texts that you send to the service. Sentiment/emotion tags are returned to users for implementing in web applications, searches, blogs and so on.</p>
<p>On the other han, <a href="http://opendover.nl/" target="_blank">OpenDover</a> provides a Web service that lets you tag your documents based on sentiments and emotions found in your documents. The <a href="http://developer.opendover.nl/" target="_blank">OpenDover API</a> can handle different ways of sentiment tagging, depending on what your needs are, or what the content is that you provide via the API.</p>
<p>The <a href="http://opendover.nl" target="_blank">OpenDover</a> knowledge base consists of thousands of opinion words, domain-related words and relations organized hierarchically. Since OpenDover is ontology-based, it can recognize the subject domains of the documents parsed via the API.</p>
<p>They also provide a live demo at <a href="http://demo.opendover.nl/" target="_blank">http://demo.opendover.nl/</a>.</p>
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		<title>CFP IUI2011 Workshop: Visual Interfaces to the Social and Semantic Web (VISSW 2011)</title>
		<link>http://blog.insemtives.eu/2010/09/cfp-iui2011-workshop-visual-interfaces-to-the-social-and-semantic-web-vissw-2011/</link>
		<comments>http://blog.insemtives.eu/2010/09/cfp-iui2011-workshop-visual-interfaces-to-the-social-and-semantic-web-vissw-2011/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 08:23:13 +0000</pubDate>
		<dc:creator>niko_schoenau</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[call for papers]]></category>
		<category><![CDATA[VISSW]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=463</guid>
		<description><![CDATA[In conjunction with the 3rd International Workshop on Visual Interfaces to the Social and Semantic Web (VISSW 2011) at the ACM Conference on Intelligent User Interfaces (IUI 2011) there is a call for papers: TOPICS OF INTEREST Topics of interest include, but are not limited to: Interfaces Novel interfaces for high-volume transient data, e.g. feeds, [...]]]></description>
			<content:encoded><![CDATA[<p>In conjunction with the <strong>3rd International Workshop on Visual Interfaces to the Social and Semantic Web (VISSW 2011)</strong> at the <strong>ACM Conference on Intelligent User Interfaces (IUI 2011)</strong> there is a call for papers:</p>
<h3>TOPICS OF INTEREST</h3>
<p>Topics of interest include, but are not limited to:</p>
<ul>
<li><strong>Interfaces</strong>
<ul>
<li>Novel interfaces for high-volume transient data, e.g. feeds, streams and sensors.</li>
<li>Novel interfaces supporting discovery of social data and richer interactions using Facebook&#8217;s Open Graph Protocol, Twitter Annotations for tweets, Google&#8217;s Social Graph etc.</li>
<li>&#8216;Living&#8217; interfaces tconstantly evolving data, vocabularies, and emerging links between them.</li>
<li>Collaborative interfaces supporting social data analysis.</li>
<li>Adaptive user interfaces on the Web.</li>
<li>Lightweight components and processes for casual users tpublish/share their own content on the Web.</li>
<li>Task-centric interfaces for structured and/or Linked Data.</li>
<li>Novel visualisation of structured, linked and aggregated data, originating from multiple sources.</li>
<li>Interface components for displaying/interacting with aggregated, heterogeneous Linked Data, e.g. components for displaying provenance information.</li>
<li>Ontology-based visualization of collections of data.</li>
</ul>
</li>
<li><strong>Interaction Paradigms</strong>
<ul>
<li>Novel (e.g. touch-based, gesture-based, etc.) interaction paradigms for textual, photos, music, videos, etc. on various platforms  (e.g. mobile devices, set-top boxes, shared/public single/multiple displays).</li>
<li>Investigation of task-centric interaction paradigms beyond search and browse.</li>
<li>Novel interaction paradigms with structured, linked and aggregated data.</li>
<li>Ontology-based interaction with collections of data.</li>
<li>Semantic models for interaction and their reuse on the web</li>
</ul>
</li>
<li><strong>Empirical Studies and Evaluation</strong>
<ul>
<li>Use cases which present novel visualization requirements and expose interesting interaction challenges on the Social and Semantic Web.</li>
<li>Empirical studies that can guide the development of interfaces for Linked Data.</li>
<li>Implications for design from user-studies, pilot systems and live deployments in the Social and Semantic Web</li>
</ul>
</li>
</ul>
<p>The deadline is 8th of November 2010. For any further information please check the homepage of the <a title="workshop" href="http://www.smart-ui.org/events/vissw2011/" target="_blank">workshop</a>.</p>
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		<title>CfP: Semantic Web Applications and Tools Workshop (SWAT4LS 2010)</title>
		<link>http://blog.insemtives.eu/2010/07/cfp-semantic-web-applications-and-tools-workshop-swat4ls-2010/</link>
		<comments>http://blog.insemtives.eu/2010/07/cfp-semantic-web-applications-and-tools-workshop-swat4ls-2010/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 11:51:24 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=357</guid>
		<description><![CDATA[&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Semantic Web Applications and Tools for Life Sciences Berlin, 10th December 2010 http://www.swat4ls.org/2010/ &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Overview ________________________________________ SWAT4LS is a workshop that provides a venue to present and discuss benefits and limits of the adoption of Web based information systems and semantic technologies in life sciences, biomedical informatics and computational biology. Rationale ________________________________________ The web [...]]]></description>
			<content:encoded><![CDATA[<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Semantic Web Applications and Tools for Life Sciences<br />
Berlin, 10th December 2010</p>
<p>http://www.swat4ls.org/2010/</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Overview<br />
________________________________________<br />
SWAT4LS is a workshop that provides a venue to present and discuss benefits and limits of the adoption of Web based information systems and semantic technologies in life sciences, biomedical informatics and computational biology.</p>
<p>Rationale<br />
________________________________________<br />
The web is a key medium for information publishing, and web based information systems play a key role in biomedical information exchange and integration. At the same time, the variety and complexity of biomedical information call for the adoption of semantic-based solutions. The Semantic Web provides a set of technologies and standards that are key to support semantic markup, ontology development, distributed information resources and collaborative social environments. Altogether the adoption of the web-based semantic-enabled technologies in the Life Sciences has potential impact on the future of publishing, biological research and medicine. This workshop will provide a venue to present and discuss benefits and limits of the adoption of these technologies and tools in biomedical informatics and computational biology. It will showcase experiences, information resources, tools development and applications. It will bring together researchers, both developers and users, from the various fields of Biology, Bioinformatics and Computer Science, to discuss goals, current limits and some real use cases for Semantic Web technologies in Life Sciences.</p>
<p>Topics<br />
________________________________________<br />
Topics of interest include, but are not limited to:<br />
• Standards, Technologies, Tools for the Semantic Web<br />
o Semantic Web standards and new proposals (RDF, OWL, SKOS, Linked Data, … )<br />
o Biomedical Ontologies and related tools<br />
o Alternative approaches to integrate semantic representations and web based solutions<br />
o Formal approaches to large biomedical knowledge bases<br />
• Systems for a Semantic Web for Bioinformatics<br />
o RDF stores, Reasoners, query and visualization systems for life sciences<br />
o Semantic biomedical Web Services<br />
o Semantics aware Biological Data Integration Systems<br />
• Existing and prospective applications of the Semantic Web for Bioinformatics<br />
o Semantics aware application tools<br />
o Semantic Wikis<br />
o Semantic collaborative research environments<br />
o Case studies, use cases, and scenarios</p>
<p>Type of contributions<br />
________________________________________<br />
The following possible contributions are sought:<br />
• Research papers<br />
• Position papers<br />
• Posters<br />
• Software demos<br />
We are also accepting proposals for tutorials, hackathons or other related events to be held on Dec 8th (hackathons) and Dec 9th (tutorials). If interested, please contact info at swat4ls.org</p>
<p>Proceedings<br />
________________________________________<br />
All accepted communications will be published in the proceedings. Proceedings for the last editions of the workshop have been pubslished via the CEUR-WS.org Workshop Proceedings service (see http://ceur-ws.org/). Best papers will be invited to a journal special issue (probably BMC Bioinformatics).</p>
<p>Special issue<br />
________________________________________<br />
Authors of accepted contributions to the last editions of SWAT4LS have been invited to submit extended and revised contributions for a special issue in BMC Bioinformatics (dedicated to the SWAT4LS 2008 edition), and for a special issue of the BMC Journal of Biomedical Semantics (dedicated to the SWAT4LS 2009 edition, in preparation). We will continue with this approach and we will announce more detailed infomation as soon as we have reached an agreement with publishers.</p>
<p>Deadlines<br />
________________________________________<br />
• Submission openinig: 7 September 2010<br />
• Papers submission deadline: 12 October 2010<br />
• Posters and demo submission deadline: 1 November 2010<br />
• Communication of acceptance: 8 November 2010<br />
• Camera ready: 21 November 2010</p>
<p>Instructions<br />
________________________________________<br />
All papers and posters must be in English, formatted according to LNCS format (http://www.springer.de/comp/lncs/authors.html) and submitted in pdf format.<br />
• Submissions for papers should report original research, and should be between 8 and 15 pages.<br />
• Submissions for position papers should report qualified opinions, recommendations or conclusions, and should be between 3 and 6 pages.<br />
• Submissions for posters should be between 2 and 4 pages.<br />
• Submissions for software demo proposals should also be between 2 and 4 pages.</p>
<p>Submission<br />
________________________________________<br />
All submissions will be handled via the EasyChair submission system. A link will be provided when registrations open.<br />
To ensure high quality, submitted papers will be carefully peer-reviewed by at least three members of the Scientific Program Committee.</p>
<p>Workshop Chairs<br />
________________________________________<br />
• Adrian Paschke, Corporate Semantic Web, Freie Universitaet Berlin, Germany<br />
• Albert Burger, School of Mathematical and Computer Sciences, Heriot-Watt University, and Human Genetics Unit, Medical Research Council, Edinburgh, Scotland, United Kingdom<br />
• Paolo Romano, Bioinformatics, National Cancer Research Institute, Genova, Italy<br />
• M. Scott Marshall, Adaptive Information Disclosure Group, University of Amsterdam, The Netherlands<br />
• Andrea Splendiani, Biomathematics and Bioinformatics dept., Rothamsted Research, UK</p>
<p>Program Committee<br />
See website http://www.swat4ls.org/2010/</p>
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		<title>SERES workshop at ISWC2010</title>
		<link>http://blog.insemtives.eu/2010/07/seres-workshop-at-iswc2010/</link>
		<comments>http://blog.insemtives.eu/2010/07/seres-workshop-at-iswc2010/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 11:48:29 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=355</guid>
		<description><![CDATA[Natasha Noy and Peter Yim will be our keynote speakers at the 1st International Workshop on Semantic Repositories for the Web (SERES 2010). ============================== CALL FOR PAPERS ============================== 1st International Workshop on Semantic Repositories for the Web (SERES 2010) http://www.ontologydynamics.org/od/index.php/seres2010/ at the 9th International Semantic Web Conference http://iswc2010.semanticweb.org November 7, 2010, in Shanghai, China ============================== [...]]]></description>
			<content:encoded><![CDATA[<p>Natasha Noy and Peter Yim will be our keynote speakers at the 1st International Workshop on Semantic Repositories for the Web (SERES 2010).</p>
<p>==============================</p>
<p>CALL FOR PAPERS<br />
==============================</p>
<p>1st International Workshop on Semantic Repositories for the Web (SERES 2010)</p>
<p>http://www.ontologydynamics.org/od/index.php/seres2010/</p>
<p>at the 9th International Semantic Web Conference</p>
<p>http://iswc2010.semanticweb.org</p>
<p>November 7, 2010, in Shanghai, China<br />
==============================</p>
<p>Ontologies and Linked Data vocabularies are being actively developed and used by numerous applications. Several domains are making their vocabularies available for others to reuse. In addition, good practices when developing ontologies are often followed, particularly for producing reusable modules. The Semantic Web is a modular and highly federated environment of reusable knowledge sources; these provide the meaning so that SW applications change our experience of the web. Within this context, the need for repositories delivering the added value that makes the SW a concrete step beyond our current experience of the web is palpable. SERES addresses issues around semantic repositories within the context of the SW.</p>
<p>The number of ontologies being built and made available for reuse has increased steadily in the last few years. Semantic Web search engines such as Swoogle and Watson currently index several tens of thousands of them; there are also systems specifically designed to support the publication of ontologies, e.g. Cupboard, NCBO Bioportal, and ONKI. Some tools also support editing features, e.g. Neologism, Knoodl. While being a foundation for the Semantic Web, this new environment where ontologies are shared and interlinked online also poses new challenges; fostering thus a number of research projects aiming to understand, amongst others, ontology reuse, storage, publication, versioning, quality control, evaluation, retrieval and modularization. For instance, as part of the EU NeOn project new tools supporting Knowledge Engineering in the age of “networked ontologies” have been developed, while in the EU OASIS project approaches from software engineering and formalization are now also being applied to inter-connect ontologies. Moreover, despite initial efforts, ontology repositories are hardly interoperable amongst themselves. Although sharing similar aims (providing easy access to Semantic Web resources), they diverge in the methods and techniques employed for gathering these documents and making them available; each interprets and uses metadata in a different manner. Furthermore, many features are still poorly supported; for instance, modularization, versioning, and the relationship between ontology repositories and ontology engineering environments (editors) to support the entire ontology lifecycle.</p>
<p>By the same token, there are several domains making available knowledge resources; for instance, digital libraries such as Pubmed Central offer a large collection of biomedical abstracts and, in some cases, open access to the full document. Some researchers are starting to bridge the gap between clinical and experimental data and literature; such connection is being built via ontologies, some approaches have had BioPortal as their ontology repository. Linked Data is also being explored as a means for publishers to expose their content. Knowledge management over documents is actively aiming to make real the notion of self-descriptiveness; being this intrinsically related to various resources over the web providing meaning for atomic component in documents –words, tables, figures, maps, etc. In order for these systems to be successful, it is necessary to provide a forum for researchers and developers to discuss features and exchange ideas on the realization of repositories providing semantics. In addition, it is now critical to achieve interoperability between these repositories, through common interfaces, standard metadata formats, etc. SERES10 intends to provide such a forum.</p>
<p>Questions addressed by SERES10:</p>
<p>·                How can semantic repositories support the realization of the SW?</p>
<p>·                Semantic repositories, ontology repositories, knowledge repositories, where are the boundaries? How are they interacting? Are they changing our experience of the web?</p>
<p>·                How are domain specific knowledge repositories, such as biomedical digital libraries, interconnecting knowledge in meaningful manners?</p>
<p>·                How are e-government initiatives using and delivering semantics and knowledge repositories?</p>
<p>·                How can ontology repositories support novel semantic applications?</p>
<p>·                How can ontology repositories encourage the development of high quality ontologies that are used routinely by relevant communities?</p>
<p>·                How can ontology repositories provide semantics for applications?</p>
<p>·                How can ontology repositories contribute to the reuse of ontologies across different domains and applications?</p>
<p>·               How can ontology repositories interoperate with one another to support scalability, availability and distributed reasoning?</p>
<p>·                How can provenance and intellectual property information be managed in and across ontology repositories?</p>
<p>·                How can the abundant and complex knowledge contained in relevant ontology repositories be made comprehensible for users?</p>
<p>·                How can branching, versioning, mappings, dependencies and configurations/compositions be managed in and across ontology repositories?</p>
<p>·                How can ontology repositories interoperate with related applications such as ontology editors, automated reasoners, and rule engines?</p>
<p>·                How can modularity be better supported in and across ontology repositories; similarly, how could modularization be formalized?</p>
<p>·                How can ontology repositories support distributed reasoning?</p>
<p>·                How can ontology repositories support corporate, national and domain specific metadata/semantic infrastructures?</p>
<p>·                What measurements for describing and comparing ontologies can we use? How could ontology repositories use these?</p>
<p>Workshop Audience</p>
<p>We want to bring together researchers and practitioners active in the design, development and application of semantic web technology, semantic registries and repositories, knowledge management systems, knowledge repositories, repository editors, modularization techniques, versioning systems and issues around federated ontology systems.  As some repository-related tools are already under development, and repositories are a crucial part of business infrastructure, we also address progressive Chief Technology Officers interested in using these technologies.</p>
<p>IMPORTANT DATES<br />
==============================</p>
<p>Paper Submission Deadline   August 20, 2010, 23.50 Hawaii time<br />
Acceptance Notification       September 17, 2010<br />
Camera Ready                   October 7, 2010<br />
SERES Workshop (tentative date)               November 7, 2010</p>
<p>SUBMISSION AND PROCEEDINGS<br />
==============================<br />
Research papers are limited to 12 pages and position papers to 5 pages. For<br />
system descriptions, a 5 page paper should be submitted. All papers and system<br />
descriptions should be formatted according to the LNCS format</p>
<p>http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0</p>
<p>Proceedings of<br />
the workshop will be published online. Depending on the number and quality of<br />
the submissions, authors might be invited to present their papers during a<br />
poster session.</p>
<p>Please submit your paper via EasyChair at</p>
<p>http://www.easychair.org/conferences/?conf=seres10</p>
<p>Submissions that do not comply with the formatting of LNCS or that exceed the<br />
12 page limit (research papers) or 5 page limit (position papers and systems descriptions) will be rejected without review.</p>
<p>We note that the author list does not need to be anonymized, as we do not have<br />
a double-blind review process in place.</p>
<p>Submissions will be peer reviewed by three independent reviewers. Accepted<br />
papers have to be presented at the workshop and they will be included in the</p>
<p>workshop proceedings that are published online at CEUR-WS.</p>
<p>Program Committee</p>
<p>Natasha Noy, Stanford University, USA.</p>
<p>Li Ding, Rensselaer Polytechnic Institute, USA.</p>
<p>John Bateman, Universität Bremen, Germany.</p>
<p>Michael Kohlhase, Jacobs University, Germany.</p>
<p>Raul Palma, Poznan University, Poland.</p>
<p>Oscar Corcho, Universidad Politecnica de Madrid, Spain.</p>
<p>Fabian Neuhaus, University of Maryland, USA.</p>
<p>Aleman-Bonarges Meza, Universidad Politecnica de Victoria, Mexico</p>
<p>Christoph Lange,  Jacobs University, Germany.</p>
<p>Sandro Hawke, W3C.</p>
<p>Christopher Baker, University of New Brunswick, Canada.</p>
<p>Nigam Shah, Stanford University, USA.</p>
<p>Peter Haase, Institute of Applied Informatics and Formal Description Methods, Germany.</p>
<p>Michael Gruninger, University of Toronto, Canada</p>
<p>Leyla Garcia, Bundeswehr University, Germany.</p>
<p>Benjamin Good, USA</p>
<p>Matthew Horridge, University of Manchester, UK</p>
<p>Organizing Committee</p>
<p>Alexander Garcia, University of Bremen<br />
Mathieu d&#8217;Aquin,  Knowledge Media Institute of the Open University<br />
Mike Dean, Principal Engineer at Raytheon BBN Technologies<br />
Kenneth Baclawski, College of Computer and Information Science, Northeastern University</p>
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		<title>Call For Papers: AIS Transactions on Human Computer Interaction Special Issue on &#8220;HCI in the Web 2.0 Era&#8221;</title>
		<link>http://blog.insemtives.eu/2010/06/call-for-papers-ais-transactions-on-human-computer-interaction-special-issue-on-hci-in-the-web-2-0-era/</link>
		<comments>http://blog.insemtives.eu/2010/06/call-for-papers-ais-transactions-on-human-computer-interaction-special-issue-on-hci-in-the-web-2-0-era/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 09:21:23 +0000</pubDate>
		<dc:creator>fyetim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[human-computer interaction]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=316</guid>
		<description><![CDATA[Web-based collaborative applications commonly known as &#8220;Web 2.0&#8243; (O&#8217;Reilly 2005) have been changing the way individuals interact with each other. These applications are used for sharing content in various formats ranging from video (e.g. YouTube) to text (e.g. Wikipedia), and for a variety of purposes in social (e.g. social networking), business (e.g. viral marketing), and [...]]]></description>
			<content:encoded><![CDATA[<p>Web-based collaborative applications commonly known as &#8220;Web 2.0&#8243; (O&#8217;Reilly<br />
2005) have been changing the way individuals interact with each other. These<br />
applications are used for sharing content in various formats ranging from<br />
video (e.g. YouTube) to text (e.g.  Wikipedia), and for a variety of<br />
purposes in social (e.g. social networking), business (e.g. viral<br />
marketing), and political (e.g. political campaigning) contexts. Given the<br />
variety in the content, user profiles, and motivations in this domain, user<br />
interaction techniques are surprisingly limited, and not more sophisticated<br />
than the first generation of Web applications. It is presumable that with<br />
better identification of users, their motivations, and interaction needs,<br />
user experience with Web 2.0 will be substantially improved. In addition,<br />
many users interact with Web 2.0 applications using mobile devices such as<br />
smart phones thus enabling near real-time information sharing. Yet there is<br />
little research to date focusing on the &#8220;any time any place&#8221; nature of HCI<br />
in the era of Web 2.0.</p>
<p>This special issue calls for research from diverse fields that explores the<br />
HCI phenomenon in the dynamic and ubiquitous Web 2.0 environment. Conceptual<br />
and theory building papers, design science studies, and empirical research<br />
that investigates the success of the interaction of people with Web 2.0<br />
applications are all welcome. Prospective contributors are expected to bring<br />
in a variety of perspectives from social to technical.</p>
<p>Topics include but are not limited to:<br />
. Identification and classification of  Web 2.0 user profiles and<br />
motivations<br />
. Analysis of Web 2.0 use patterns<br />
. Impact of Web 2.0 on user activities<br />
. Personal-life impacts<br />
. Social and political impacts<br />
. Web 2.0 in the organizational context<br />
. Evaluation of  Web 2.0 interaction techniques<br />
. Design, implementation, and evaluation of innovative Web 2.0 user<br />
interfaces<br />
. Methods for indexing, searching, and mining Web 2.0 data<br />
. Impacts of mobility and distributed computing</p>
<p>The deadline for submissions is 01.02.2011.</p>
<p>More information can be found at the THCI website: <a href="http://thci.aisnet.org">http://thci.aisnet.org</a></p>
]]></content:encoded>
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		<title>Call for Papers: First International Workshop on Micro-Contributions by the Masses &#8211; The Future of Tagging and Microblogging (TAGS 2010)</title>
		<link>http://blog.insemtives.eu/2010/05/call-for-papers-first-international-workshop-on-micro-contributions-by-the-masses-the-future-of-tagging-and-microblogging-tags-2010/</link>
		<comments>http://blog.insemtives.eu/2010/05/call-for-papers-first-international-workshop-on-micro-contributions-by-the-masses-the-future-of-tagging-and-microblogging-tags-2010/#comments</comments>
		<pubDate>Thu, 27 May 2010 21:00:37 +0000</pubDate>
		<dc:creator>niko_schoenau</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[tagging]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=309</guid>
		<description><![CDATA[In conjunction with the 17th International Conference on &#8220;Knowledge Engineering and Knowledge Management by the Masses&#8221; (EKAW 2010) there is a call for papers. This workshop will not focus on the overall topic of social web applications, e.g. Wikipedia, Facebook and so on, since there are already various initiatives on the topic (e.g. the ICWSM [...]]]></description>
			<content:encoded><![CDATA[<p>In conjunction with the 17th International Conference on &#8220;Knowledge Engineering and Knowledge<br />
Management by the Masses&#8221; (EKAW 2010) there is a call for papers.</p>
<blockquote><p>This workshop will not focus on the overall topic of social web  applications, e.g. Wikipedia, Facebook and so on, since there are  already various initiatives on the topic (e.g. the ICWSM conference as  well as various workshops SDOW, etc.) but our main focus will be  research conducted on tagging systems, based on the three aforementioned  areas. Then, we encourage the submission of research papers that deal  with the following topics of interest (but not limited to):</p>
<ul>
<li>Semantic Tagging and Linked Data</li>
<li>Semantics of tagging systems</li>
<li>Tagging systems versus controlled vocabularies</li>
<li>Extreme tagging methodologies</li>
<li>Tagging systems in enterprise environments</li>
<li>Information retrieval in tagging systems</li>
<li>Tagging and augmented reality</li>
<li>Best practices for tagging</li>
<li>Social aspects of tagging</li>
<li>Prospective views on the future of tagging systems</li>
<li>Evolution of tagging systems</li>
<li>Dynamics of tagging systems</li>
<li>Ontology learning from tagging systems</li>
<li>Datasets and baseline for evaluating semantic tagging systems</li>
<li>Social Network analysis based on tagging systems</li>
<li>Tag and Resource recommendation</li>
<li>Tags in genuine Web 2.0 applications vs tags in streamed data  (e.g. Twitter)</li>
<li>User profiles from tagging information</li>
<li>People-tagging</li>
<li>Multilingual tagging systems</li>
<li>User-feedback in tagging systems</li>
</ul>
</blockquote>
<p>The deadline of the submissions is 11th of July 2010, the workshop will be held at the 14th of october.</p>
<p>For any further information feel free to check the homepage of the <a href="http://delicias.dia.fi.upm.es/tags2010">workshop</a>.</p>
]]></content:encoded>
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		<title>Dunnit! &#8211; an incentivized iPhone to-Do list</title>
		<link>http://blog.insemtives.eu/2010/03/dunnit-an-incentivized-iphone-to-do-list/</link>
		<comments>http://blog.insemtives.eu/2010/03/dunnit-an-incentivized-iphone-to-do-list/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 10:27:18 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[social Web]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/03/dunnit-an-incentivized-iphone-to-do-list/</guid>
		<description><![CDATA[Dunnit! is a To Do list application, which lets people create lists of tasks and then tick them off as the tasks are completed. The application looks like a game: It lets users win achievements the more they use this app and it lets them compete against their friends and colleagues to see who&#8217;s more productive. Twitter [...]]]></description>
			<content:encoded><![CDATA[<p>Dunnit! is a To Do list application, which lets people create lists of tasks and then tick them off as the tasks are completed.<br />
The application looks like a game: It lets users win achievements the more they use this app and it lets them compete against their friends and colleagues to see who&#8217;s more productive. Twitter integration lets them boast to the wider world too.<br />
Read more about it at <a href="http://www.mobile-ent.biz/news/36229/Dunnit-an-iPhone-To-Do-list-app-with-game-like-achievements">http://www.mobile-ent.biz/news/36229/Dunnit-an-iPhone-To-Do-list-app-with-game-like-achievements</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>S-Match Open Source Released</title>
		<link>http://blog.insemtives.eu/2010/03/283/</link>
		<comments>http://blog.insemtives.eu/2010/03/283/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 14:09:49 +0000</pubDate>
		<dc:creator>izaihrayeu</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[semantic matching]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/03/283/</guid>
		<description><![CDATA[=============================================================== S-Match Open Source Released =============================================================== ANNOUNCING S-Match Open Source, the first release. About S-Match &#8212;&#8212;&#8212;&#8212;&#8211; S-Match is a semantic matching framework. S-Match takes any two tree like structures (such as database schemas, classifications, lightweight ontologies) and returns a set of correspondences between those tree nodes which semantically correspond to one another. S-Match contains implementations [...]]]></description>
			<content:encoded><![CDATA[<p>===============================================================<br />
S-Match Open Source Released<br />
===============================================================</p>
<p>ANNOUNCING S-Match Open Source, the first release.</p>
<p>About S-Match<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
S-Match is a semantic matching framework.</p>
<p>S-Match takes any two tree like structures  (such as  database schemas, classifications, lightweight ontologies)  and returns a set  of  correspondences  between  those  tree  nodes  which semantically correspond to one another.</p>
<p>S-Match  contains  implementations  of  the semantic matching, minimal semantic matching  and structure  preserving semantic matching algorithms.</p>
<p>S-Match applies as a solution in many fields, including:<br />
* information integration,<br />
* ontology evolution and alignment,<br />
* peer-to-peer information sharing,<br />
* digital libraries integration,<br />
* web service composition,<br />
* agent communication, and<br />
* query answering on the web.</p>
<p>S-Match is extendable to host new algorithms.</p>
<p>Subscribe to S-Match low traffic mailing list or RSS news feed to receive further announcements.</p>
<p>Resources<br />
&#8212;&#8212;&#8212;<br />
Homepage:</p>
<p>http://semanticmatching.org</p>
<p>Documentation:</p>
<p>http://semanticmatching.org/documentation.html</p>
<p>Download:</p>
<p>http://semanticmatching.org/download.html</p>
<p>Bug Tracker:</p>
<p>http://sourceforge.net/apps/trac/s-match/</p>
<p>Mailing Lists:</p>
<p>http://lists.sourceforge.net/mailman/listinfo/s-match-announce</p>
<p>Forums:</p>
<p>http://sourceforge.net/projects/s-match/forums/</p>
<p>RSS News Feed:</p>
<p>http://sourceforge.net/export/rss2_keepsake.php?group_id=288592</p>
]]></content:encoded>
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		<title>INSEMTIVES Game Ideas Challenge</title>
		<link>http://blog.insemtives.eu/2010/02/insemtives-game-ideas-challenge/</link>
		<comments>http://blog.insemtives.eu/2010/02/insemtives-game-ideas-challenge/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 12:51:13 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA["games with a purpose"]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[INSEMTIVES]]></category>
		<category><![CDATA[INSEMTIVES Game Ideas Challenge]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/02/insemtives-game-ideas-challenge/</guid>
		<description><![CDATA[1st CALL FOR GAME IDEAS Co-located with the 7th Extended Semantic Web Conference (ESWC 2010) as part of the SemWiki 2010 workshop. 30th May – 3rd June, 2010, Heraklion, Greece http://www.eswc2010.org/ Deadline for submission: 09.04.2010 (12.00 AM, GMT) &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211; Awards Win attractive prizes at the INSEMTIVES Game Idea Challenge! 1st Prize: iPhone 2nd Prize: iPod [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://challenge.insemtives.eu/">1st CALL FOR GAME IDEAS</a></strong></p>
<p>Co-located with the <a href="http://www.eswc2010.org/">7th Extended Semantic Web Conference (ESWC 2010)</a><br />
as part of the <a href="http://wiki.kiwi-project.eu/confluence/display/SEMWIKI10/SemWiki2010;jsessionid=B98C51D27721597A4D5E69FC93974767">SemWiki 2010 workshop</a>.</p>
<p>30th May – 3rd June, 2010, Heraklion, Greece<br />
<a href="http://www.eswc2010.org/">http://www.eswc2010.org/</a></p>
<p>Deadline for submission: 09.04.2010 (12.00 AM, GMT)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><strong>Awards</strong></p>
<p>Win attractive prizes at the INSEMTIVES Game Idea Challenge!</p>
<ul>
<li>1st Prize: iPhone</li>
<li>2nd Prize: iPod Nano</li>
<li>3rd Prize: iPod Shuffle</li>
</ul>
<p><strong>Summary</strong></p>
<p>Useful semantic content cannot be created fully automatically, but motivating people to contribute to this process remains challenging. Our project INSEMTIVES revisits fundamental design issues of semantic-content authoring tools in order to find out which incentives speak to people to become engaged with the Semantic Web, and to determine ways in which such mechanisms can be transferred into technology design. Hiding the technicalities of knowledge engineering, semantic annotation and data integration behind captivating, entertaining games seems to be a promising approach to achieve this goal.</p>
<p>As part of the INSEMTIVES game challenge we are looking for colorful, innovative ideas with a twist for new “games with a purpose”. The purpose, of course, is primarily the creation of useful semantic content, but there are no bounds to your creativity. To get some inspiration, you can have a look at some of our games: OntoPronto and OntoTube, which are about the development and population of an ontology, and the semantic annotation of video content, respectively. Other relevant topics could include the annotation of text, music files, photo collections, but also the interlinking of RDF data sets, their curation, the alignment of data sources, or any other aspect that facilitates the uptake of the Semantic Web.</p>
<p><strong>Format</strong></p>
<p>The ideas should be submitted in PDF format per email to games@sti2.at. The text should not exceed five pages and follow the outline below:</p>
<ul>
<li>Overview:</li>
</ul>
<p>             What Semantic Web-related aspect will this game solve? What will attract people to play this game? What is innovative in your idea?</p>
<ul>
<li>Game description:</li>
</ul>
<p>             Explain the game scenario: Is it a multi-players or a single-player game? Is there any time restriction? What is the target of the game? What makes your game entertaining? How do you prevent cheating?</p>
<ul>
<li>Screen mocks or sketches of the game:</li>
</ul>
<p>              How will your game look like? Describe the game interface and provide some pictures, either as screenshots or as hand-made sketches.</p>
<ul>
<li>Semantic content creation:</li>
</ul>
<p>             Explain how the game creates semantic content, that is, how user inputs are translated into RDF(S), OWL etc.</p>
<ul>
<li>Validation:</li>
</ul>
<p>              Explain how can you test whether the semantic content that the game creates is useful.</p>
<p><strong>Review Process</strong></p>
<p>The submitted game ideas will be reviewed by 3 reviewers according to its novelty, entertainment and Semantic Web-related impact value. The awards ceremony will be held at the European Semantic Web Conference as part of the SemWiki 2010 workshop.</p>
<p><strong>Reviewers</strong></p>
<ul>
<li>Pierre Andrews, University of Trento, Italy</li>
<li>Roberta Cuel, University of Trento, Italy</li>
<li>Carl Goodman, Pepper’s Ghost Productions, UK</li>
<li>Elena Simperl, Karlsruhe Institute of Technology, Germany</li>
<li>Katharina Siorpaes, STI Innsbruck, Austria</li>
<li>Germán Toro del Valle, Telefónica Investigación y Desarrollo</li>
<li>Torben Wiedenhöfer, University of Siegen, Germany</li>
<li> Ilya Zaihrayeu, University of Trento, Italy</li>
<li>Marco Zamarian, University of Trento, Italy</li>
</ul>
<p><strong>Important Dates</strong></p>
<ul>
<li>Deadline for submissions: 09.04.2010 (12.00 AM, GMT)</li>
<li>Notification of the winners: 23.04.2010</li>
<li>ESWC2010 conference: 30.05 &#8211; 03.06.2010</li>
<li>Awards ceremony: 31.05.2010, co-located with the SemWiki workshop</li>
</ul>
<p><strong>Contact Information</strong></p>
<p>Katharina Siorpaes<br />
STI Innsbruck, Austria<br />
Email: katharina.siorpaes@sti2.at</p>
]]></content:encoded>
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		<item>
		<title>The Muppets meet the Internet&#8230; and YouTube annotations</title>
		<link>http://blog.insemtives.eu/2010/02/muppets-meet-the-internet-and-youtube-annotations/</link>
		<comments>http://blog.insemtives.eu/2010/02/muppets-meet-the-internet-and-youtube-annotations/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 07:51:34 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[joke]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=222</guid>
		<description><![CDATA[Shortest post ever Enjoy!: http://www.youtube.com/watch?v=EAtBki0PsC0]]></description>
			<content:encoded><![CDATA[<p>Shortest post ever <img src='http://blog.insemtives.eu/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Enjoy!: <a href="http://www.youtube.com/watch?v=EAtBki0PsC0" target="_blank">http://www.youtube.com/watch?v=EAtBki0PsC0</a></p>
<div class="zemanta-pixie" style="margin-top: 10px;height: 15px"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/4e048dbd-7df8-4d57-9f1f-4ebc16f37cb8/"><img class="zemanta-pixie-img" style="border: none;float: right" src="http://img.zemanta.com/reblog_e.png?x-id=4e048dbd-7df8-4d57-9f1f-4ebc16f37cb8" alt="Reblog this post [with Zemanta]" /></a></div>
]]></content:encoded>
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		<title>Social Media Addicition</title>
		<link>http://blog.insemtives.eu/2010/02/social-media-addicition/</link>
		<comments>http://blog.insemtives.eu/2010/02/social-media-addicition/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 15:28:48 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[social media addiction]]></category>
		<category><![CDATA[social Web]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2010/02/social-media-addicition/</guid>
		<description><![CDATA[There are more than 400.000 results on Google for „social media addiction“. It is about people who have more than 10.000 friends on Facebook, for whom tweeting is a way to share their opinions and who can’t enjoy the news if they don’t post them on Facebook, Foursquare, or on other Social Applications. Some fun [...]]]></description>
			<content:encoded><![CDATA[<p>There are <a href="http://www.google.com/search?q=%22social+media+addiction&amp;rls=com.microsoft:en-us:IE-SearchBox&amp;ie=UTF-8&amp;oe=UTF-8&amp;sourceid=ie7&amp;rlz=1I7SKPB_en">more than 400.000 results on Google for „social media addiction“</a>. It is about people who have more than 10.000 friends on Facebook, for whom tweeting is a way to share their opinions and who can’t enjoy the news if they don’t post them on Facebook, <a href="http://foursquare.com/">Foursquare</a>, or on other Social Applications. Some fun videos about it are posted on YouTube, e.g. <a href="http://www.youtube.com/watch?v=J5TI3gzx3JA">this one</a>.<br />
The interesting analysis of social behavior incentives was made by <a href="http://en.wikipedia.org/wiki/Robert_Scoble">Robert Scoble</a> on his <a href="http://scobleizer.com/2010/01/23/the-social-behavior-incentive-how-your-app-can-be-as-addictive-as-facebook-twitter-foursquare/">Scobleizer-Blog</a>. Robert Scobler grew up in Silicon Valley , works at Rackspace, builds a community for people fanatical about the Internet called <a href="http://building43.com">Building43</a> and is best known for his Blog at <a href="http://scobleizer.com">http://scobleizer.com</a>.<br />
He analyzed incentive systems of Twitter, Facebook and Foursquare and pointed out 9 principles how to make your own application addictive:</p>
<p>1. <strong>Serve your users’ narcissism</strong>. Daniel Carnegie has already said that the sweetest word in all languages is your name. It is one of incentives exploited by Twitter. Anytime someone uses your @name in a Tweet you see it.</p>
<p>2. <strong>Measure behavior and report it</strong>. Foursquare gives points every time the person checks in. You are also shown when someone of your friends or people from your area check in. Foursquare reports how big a loser you are because there are 34 people from your area who’ve checked in more than you this week.</p>
<p>3. <strong>Add status for behaviors</strong>. Show how many times the person has checked in, what his achievements at this app are, etc.</p>
<p>4. <strong>Make multiple status reports</strong>. Foursquare reports how much status each person earned, but it also tells who is the mayor in some area. That is two ways you can see status, and get addicted. </p>
<p>5. <strong>Make undesired behavior seem lame</strong>. “Why is everyone finally putting their photos into Twitter? Because if you don’t have your photo in Twitter the icon it puts there looks, well, lame. So, Twitter is putting a subtle enticement to all of its users to upload a photo&#8221;.</p>
<p>6. <strong>Make it easy to share success with others</strong>. Information about your mayorship or changes in your status can be shared also per mail, per tweets, they are shown on your wall and on the main page on Facebook</p>
<p>7. <strong>Make an API for studying behavior</strong>. Developers love to build apps to study data and report that. </p>
<p>8. <strong>Make it easy to join in other users</strong>. Facebook makes it very easy to tag your friends in a photo. If your friends aren’t in the system it makes it easy to invite them.</p>
<p>9. <strong>Give people more “hooks” to addict their friends</strong>.”Facebook, for instance, asks you what your relationship status is, and what your political persuasion is. Why does it ask you those? So you’ll force your friends to join!!!”</p>
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		<title>I Semantics 2010</title>
		<link>http://blog.insemtives.eu/2010/02/i-semantics-2010/</link>
		<comments>http://blog.insemtives.eu/2010/02/i-semantics-2010/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 01:51:56 +0000</pubDate>
		<dc:creator>mrohde</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=200</guid>
		<description><![CDATA[Call for Papers I-Semantics 2010: 6th International Conference on Semantic Systems Graz, Austria, 1 &#8211; 3 September 2010 http://www.i-semantics.at including Call for Papers 5th AIS SigPrag International Conference on Pragmatic Web (ICPW 2010) &#38; Call for Submission 3rd Triplification Challenge Scope ===== I-SEMANTICS 2010 (www.i-semantics.at) is the 6th conference in the I-SEMANTICS series and provides [...]]]></description>
			<content:encoded><![CDATA[<p>Call for Papers</p>
<p>I-Semantics 2010: 6th International Conference on Semantic Systems</p>
<p>Graz, Austria, 1 &#8211; 3 September 2010</p>
<p>http://www.i-semantics.at</p>
<p>including</p>
<p>Call for Papers</p>
<p>5th AIS SigPrag International Conference on Pragmatic Web</p>
<p>(ICPW 2010)</p>
<p>&amp;</p>
<p>Call for Submission</p>
<p>3rd Triplification Challenge</p>
<p>Scope</p>
<p>=====</p>
<p>I-SEMANTICS 2010 (www.i-semantics.at) is the 6th conference in the I-SEMANTICS series and provides a forum for academic and industrial research &amp; development that focuses on semantic technologies and the Semantic Web. I-SEMANTICS 2010 will bring together both researchers and practitioners in the areas of Linked Data, Social Software and the Semantic Web in order to present and develop innovative ideas that help realising the “Social Semantic Web” and the “Corporate Semantic Web”.</p>
<p>I-SEMANTICS 2010 will be the host of this year`s regional Pragmatic Web Conference as well as the third edition of the TRIPLIFICATION Challenge. Further on I-SEMANTICS will be complemented by I-KNOW (www.i-know.at), the 10th International Conference on Knowledge Management. This setup is aiming to reflect the increasing importance and convergence of knowledge management and semantic systems.</p>
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		<title>Facebook Privacy as Incentive for Tagging</title>
		<link>http://blog.insemtives.eu/2009/12/facebook-privacy-as-incentive-for-tagging/</link>
		<comments>http://blog.insemtives.eu/2009/12/facebook-privacy-as-incentive-for-tagging/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 10:22:22 +0000</pubDate>
		<dc:creator>Pierre Andrews</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=181</guid>
		<description><![CDATA[We discuss how Facebook needs users to tag their media and how they use privacy settings to push users to do this tagging.]]></description>
			<content:encoded><![CDATA[<p>In the INSEMTIVES project, we are interested to find how to get people to provide more semantic data on the web. This can be very complex annotations of text or simple tagging of images.</p>
<p>For tagging of images, Facebook is a quite good example of how to do it simply and how to provide incentives for tagging. As BJ Fogg discuss it in the video below, tagging of photos, notes, etc. is quite important to facebook. It is a &#8220;persuasive&#8221; trigger to get people to come back to the site.</p>
<p><a href="http://www.youtube.com/watch?v=RWTZYq1QaDg">How Tags Persuade Facebook Users</a></p>
<p>First, for Facebook, it is important to get people to connect to their website, it allows them to deliver advertising to the users and thus make a living out of their service. As BJ Fogg explains in the video, when someone is tagged by a friend, they will receive a persuasive trigger (email notification for example) to go and see what photo of them was tagged. This is a great &#8220;free&#8221; way of getting someone trusted to bring you back to their site.</p>
<p>In addition, it is also important for Facebook to have content tagged as it provides more information to profile users and tailor advertising. This allows them to sell the ad space for a better price than a random ad placement. We can assume that this is one of the core of their business model and, thus, how and if they do it is not made public. But we can assume that in addition to bringing people back to their site, tags have this second use for them.</p>
<p>There are thus at least two reasons for Facebook to want you to tag content with your name and your friends name. Now, what can they do to make you tag more? What incentives can they user?</p>
<p>I am sure there are many out there, but, for now, I will focus on the privacy settings as an incentives for the users to tag their own photos.</p>
<p>We have seen in the last year a lot of  &#8221;scandals&#8221; about people lacking privacy on Facebook and getting in all sort of trouble from the photos that were posted of them:</p>
<ul>
<li><a href="http://blogs.ajc.com/get-schooled-blog/2009/11/13/barrow-teacher-done-in-by-anonymous-e-mail-with-perfect-punctuation/">Barrow teacher done in by anonymous “parent” e-mail about her Facebook page</a></li>
<li><a href="http://news.bbc.co.uk/2/hi/americas/8373578.stm">Benefits lost &#8216;because of Facebook&#8217;</a></li>
<li>&#8230;</li>
</ul>
<p>People are now starting to realise that they have to protect the content they put on Facebook. And indeed, the company has realised they could use this to their advantage. Since a little while, you can find, for photos and videos, the following privacy settings:</p>
<p style="text-align: center"><img class="size-medium wp-image-183 aligncenter" src="http://blog.insemtives.eu/wp-content/uploads/2009/12/privacy-300x136.png" alt="Facebook Photo/Video Privacy" width="300" height="136" /></p>
<p>This means that, if you have tagged a photo of you (or a friend of you does), then you can control clearly who can see it or not.</p>
<p>In fact, this is theoretically a great incentives, for the ones that understand the privacy setting, to have you tag your photos. Facebook makes it clear to you: if you want your photos to be private, then tag them, tag them! tag them!!</p>
<p>They are not actually asking you to do it, or telling you they need you to do it for their business model to work, they are just telling you that it is your problem and your responsibility to tag your content if you want to control your privacy.</p>
<p>Now, the question is if people really understand that this privacy feature is there and if it pushes them to tag more. I guess Facebook knows <img src='http://blog.insemtives.eu/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Pascal Shevrel, Mozilla&#8217;s co-founder, gave a talk at our project meeting in Madrid</title>
		<link>http://blog.insemtives.eu/2009/11/pascal-shevrel-mozillas-co-founder-gave-a-talk-at-our-project-meeting-in-madrid/</link>
		<comments>http://blog.insemtives.eu/2009/11/pascal-shevrel-mozillas-co-founder-gave-a-talk-at-our-project-meeting-in-madrid/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 10:37:24 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Mozilla]]></category>
		<category><![CDATA[open source project]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/11/pascal-shevrel-mozillas-co-founder-gave-a-talk-at-our-project-meeting-in-madrid/</guid>
		<description><![CDATA[TITLE OF THE TALK: “The Mozilla project and its communities: how communities are key to the project”. ABSTRACT: With more than 300 million users gained in less 5 years, the Mozilla project is today one of the most improtant open source project in the world. Based on a worldwide community of developers, translators, promoters, beta [...]]]></description>
			<content:encoded><![CDATA[<p>TITLE OF THE TALK: “The Mozilla project and its communities: how communities are key to the project”.</p>
<p>ABSTRACT:<br />
With more than 300 million users gained in less 5 years, the Mozilla project is today one of the most improtant open source project in the world. Based on a worldwide community of developers, translators, promoters, beta testers and enthusiasts, Mozilla has one of the most efficient and passionate community backing the creation of its software products and promoting innovation and the open web. This talk will explain how the various mozilla communities are organized into a global project and what is motivating a large variety of people in the world to collaborate in an open source project like Mozilla.</p>
<p>SPEAKER&#8217;S SHORT BIO:<br />
Mozilla Europe co-founder and board member, Pascal Chevrel manages Web localization (worldwide) for the Mozilla project and community growth in Europe.<br />
Mozilla press spokesperson for the Spanish market, Pascal is also a contributor in the French and Spanish communities as member of the Mozilla Hispano and MozFR projects.</p>
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		<title>The fun theory</title>
		<link>http://blog.insemtives.eu/2009/11/the-fun-theory/</link>
		<comments>http://blog.insemtives.eu/2009/11/the-fun-theory/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 12:38:30 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fun theory]]></category>
		<category><![CDATA[incentives]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/11/the-fun-theory/</guid>
		<description><![CDATA[Have a look at the thefuntheory.com. The Website is dedicated to the thought that fun is the easiest way to change people’s behaviour for the better. Making the glass recycling, taking stairs instead of elevator or throwing rubbish fun to do, increases the amount of participants enourmously (see the videos on thefunttheory.com). Giving people some [...]]]></description>
			<content:encoded><![CDATA[<p>Have a look at the <a href="http://www.thefuntheory.com/fun-theory-award">thefuntheory.com</a>. The Website is dedicated to the thought that fun is the easiest way to change people’s behaviour for the better.</p>
<p>Making the glass recycling, taking stairs instead of elevator or throwing rubbish fun to do, increases the amount of participants enourmously (see the videos on <a href="http://www.thefuntheory.com/fun-theory-award">thefunttheory.com</a>).</p>
<p>Giving people some fun in return motivates them for doing the right thing such as hand washing or red light respecting.</p>
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		<title>The „Page Hunt“ game aims at refining search results</title>
		<link>http://blog.insemtives.eu/2009/11/the-%e2%80%9epage-hunt%e2%80%9c-game-aims-at-refining-search-results/</link>
		<comments>http://blog.insemtives.eu/2009/11/the-%e2%80%9epage-hunt%e2%80%9c-game-aims-at-refining-search-results/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 10:13:57 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA["games with a purpose"]]></category>
		<category><![CDATA[search]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=164</guid>
		<description><![CDATA[Microsoft released in July, 2009 a game called “Page Hunt” that investigates users’ search behavior and gathers their search habits. The game shows some Web pages to the users and wants them to “hunt this page down”, in other words, to guess the search queries, by which this page would be placed within the first [...]]]></description>
			<content:encoded><![CDATA[<p>Microsoft released in July, 2009 a game called <a href="http://pagehunt.msrlivelabs.com/PlayPageHunt.aspx">“Page Hunt”</a> that investigates users’ search behavior and gathers their search habits. The game shows some Web pages to the users and wants them to “hunt this page down”, in other words, to guess the search queries, by which this page would be placed within the first five Bing’s search results. It is a single-player game, where the human gets points, if the page takes one of the first five places within search results, and additional bonus if he avoids frequent queries.</p>
<p>The game was developed by Microsoft’s researchers Chris Quirk and Raman Chandrasekar, researchers from Georgia Tech and the Chinese University of Hong Kong and was presented to the public at the conference “SIGIR 2009” in Boston. More information about the game you can find on this page:</p>
<p><a href="http://www.technologyreview.com/blog/editors/23898/">http://www.technologyreview.com/blog/editors/23898/</a></p>
<p>It is stated that the researchers have already got some interesting results. One of them – they found the correlation between the number of characters in URL and the difficulty to match this page with the appropriate search queries.</p>
<p>The “Page Hunt” game exploits “human computation” and is interesting from this point of view to our INSEMTIVES project, where we try to develop funny and entertaining “games with a purpose” (in the style of Luis von Ahn)  for developing the Semantic Web.</p>
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		<title>Mozilla’s “Blog of metrics”</title>
		<link>http://blog.insemtives.eu/2009/11/mozilla%e2%80%99s-%e2%80%9cblog-of-metrics%e2%80%9d/</link>
		<comments>http://blog.insemtives.eu/2009/11/mozilla%e2%80%99s-%e2%80%9cblog-of-metrics%e2%80%9d/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 16:44:29 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[INSEMTIVES]]></category>
		<category><![CDATA[Mozilla]]></category>
		<category><![CDATA[participatory design]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/11/mozilla%e2%80%99s-%e2%80%9cblog-of-metrics%e2%80%9d/</guid>
		<description><![CDATA[We were inspired by the Mozilla’s “Blog of metrics”. And we want to share some information about it here. The Blog is focused on collecting, analyzing, and sharing various metrics about Mozilla’s products and enlightens the quantitative aspects of marketing and strategy. The Blog aims at improving of Mozilla’s performance on the Web. The world [...]]]></description>
			<content:encoded><![CDATA[<p>We were inspired by the <a href="http://blog.mozilla.com/metrics/">Mozilla’s “Blog of metrics”</a>. And we want to share some information about it here.<br />
The Blog is focused on collecting, analyzing, and sharing various metrics about Mozilla’s products and enlightens the quantitative aspects of marketing and strategy. The Blog aims at improving of Mozilla’s performance on the Web.<br />
The world of Mozilla includes many Firefox related feedback mechanisms. Crash reporting, Bugzilla and spreadfirefox.com represent some of them. Furthermore, the Mozilla team carries out the surveys about updates of Flash Player, updates of Firefox, as well as about Firefox uninstalling. The received feedbacks help Mozilla’s team to improve the Firefox and to contribute to its adoption.<br />
The metrics help to investigate what incentives motivate the user to participate in the surveys, what design of the feedback forms provokes the most feedback, or what prevents the users from upgrading the Firefox. The upgrading of Firefox and reporting about crash on the Web pages help the Mozilla team to improve the Firefox technology. When the user updates Firefox, he receives the better version of the Web browser. The same evidence functions for the Flash update. Many sites can’t be downloaded appropriately if the users don’t have Flash or have non-updated version of Flash that doesn’t work properly.<br />
By giving feedback about crashed sites, the user helps unconsciously to improve the Firefox. So the users contribute to the development of their Web browser and thus get the profit of their contribution later by Web surfing with the new and more powerful versions of Firefox.<br />
The same model functions by INSEMTIVES: The project aims at developing the technology that motivates the users to solve the tasks for the creation of the Semantic Web. The Semantic Web will make the Web the better place, where the user can faster find the needed information and enjoy the using of the better product.</p>
<p>We find the survey results of Mozilla’s team about the participatory design quite interesting for our project. Here are some of them:<br />
1)	The implementation of the pop-up in the middle of the window with the offer to take part in 5 minutes survey (instead of having the feedback button at the bottom of the screen) increased the amount of participants enormously. Moreover (and that is really important!!!), only one or two people out of 700 total comments said something negative about the pop-up itself. <a href="http://blog.mozilla.com/metrics/2009/08/18/cats-love-firefox-support/">http://blog.mozilla.com/metrics/2009/08/18/cats-love-firefox-support/</a><br />
2)	The Mozilla team runs the tests where they investigate what color of Firefox download button causes more clicks. With a 1% lift the winning color was green and 1% translates to nearly 2 million downloads annually that is, 2 million more potential Firefox users. Such optimization testings are run quite often by Mozilla team and the colors are optimized according to the survey results.<br />
<a href="http://blog.mozilla.com/metrics/2009/06/19/firefox-is-green/">http://blog.mozilla.com/metrics/2009/06/19/firefox-is-green/</a></p>
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		<title>Peter Reiser, Sun Microsystems, gave a talk about &#8220;Community Equity&#8221; project at the INSEMTIVES meeting</title>
		<link>http://blog.insemtives.eu/2009/10/peter-reiser-sun-gave-a-talk-about-open-community-project-at-the-insemtives-meeting/</link>
		<comments>http://blog.insemtives.eu/2009/10/peter-reiser-sun-gave-a-talk-about-open-community-project-at-the-insemtives-meeting/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 10:45:29 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[open community]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[social value system]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/10/peter-reiser-sun-gave-a-talk-about-open-community-project-at-the-insemtives-meeting/</guid>
		<description><![CDATA[Community Equity started in August 2008. It is a framework to build a social value system for social networks and communities. http://kenai.com/projects/community-equity]]></description>
			<content:encoded><![CDATA[<p>Community Equity started in August 2008. It is a framework to build a social value system for social networks and communities. </p>
<p><a href="http://kenai.com/projects/community-equity">http://kenai.com/projects/community-equity </p>
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		<title>Peter Mika, Yahoo! Research gave a talk at INSEMTIVES project meeting</title>
		<link>http://blog.insemtives.eu/2009/10/peter-mika-yahoo-research-gave-a-talk-at-insemtives-project-meeting/</link>
		<comments>http://blog.insemtives.eu/2009/10/peter-mika-yahoo-research-gave-a-talk-at-insemtives-project-meeting/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 18:27:11 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/10/peter-mika-yahoo-research-gave-a-talk-at-insemtives-project-meeting/</guid>
		<description><![CDATA[Biography Peter Mika is a researcher and data architect at Yahoo! Research in Barcelona. He received his BS in computer science from Eotvos Lorand University and his MSc and PhD in computer science (cum laude) from Vrije Universiteit Amsterdam. His interdisciplinary work in social networks and the Semantic Web earned him a Best Paper Award [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Biography</strong></p>
<p>Peter Mika is a researcher and data architect at Yahoo! Research in<br />
Barcelona. He received his BS in computer science from Eotvos Lorand<br />
University and his MSc and PhD in computer science (cum laude) from<br />
Vrije Universiteit Amsterdam. His interdisciplinary work in social<br />
networks and the Semantic Web earned him a Best Paper Award at the 2005<br />
International Semantic Web Conference and a First Prize at the 2004<br />
Semantic Web Challenge. He has been co-chair of the Semantic Web<br />
Challenge since 2007. Mika is the youngest member elected to the<br />
editorial board of the Journal of Web Semantics. He is the author of the<br />
book &#8216;Social Networks and the Semantic Web&#8217; (Springer, 2007).  In 2008<br />
he has been selected as one of &#8220;AI&#8217;s Ten to Watch&#8221; by the editorial<br />
board of the IEEE Intelligent Systems journal.</p>
<p><strong>Abstract</strong></p>
<p><strong>&#8220;Year of the Monkey: Lessons learned from the first year of SearchMonkey&#8221;</strong></p>
<p>In this presentation we reflect on the experiences we have gained since<br />
the launch of SearchMonkey, Yahoo&#8217;s groundbreaking Semantic Web<br />
application platform in May, 2008. For most publishers, SearchMonkey<br />
provided the first occasion to learn about semantic technologies and<br />
reflect on the costs and benefits of providing data in semantic formats<br />
such as RDFa. For developers inside and outside Yahoo, it often meant<br />
having to learn the somewhat peculiar knowledge representation paradigms<br />
of the Semantic Web. As a summary of these experiences, this<br />
presentation provides key insights to those interested in what the<br />
Semantic Web looks like in action and at a large scale, viewed from the<br />
perspective of a search engine provider. It also highlights critical<br />
bottlenecks in the adoption of semantic technologies on the Web and<br />
therefore should be also of interest for Semantic Web researchers and<br />
developers.</p>
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		<title>GOOGLE&#8217;S SOCIAL SEARCH</title>
		<link>http://blog.insemtives.eu/2009/10/googles-social-search/</link>
		<comments>http://blog.insemtives.eu/2009/10/googles-social-search/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 14:57:51 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[social search]]></category>
		<category><![CDATA[social Web]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/10/googles-social-search/</guid>
		<description><![CDATA[&#8220;Google&#8217;s Social Search feature goes live today. It is designed to help users to find social web content that is relevant to them.&#8221; http://www.computerweekly.com/Articles/2009/10/27/238305/video-google-social-search-goes-live.htm]]></description>
			<content:encoded><![CDATA[<p>&#8220;Google&#8217;s Social Search feature goes live today. It is designed to help users to find social web content that is relevant to them.&#8221;</p>
<p><a href="http://www.computerweekly.com/Articles/2009/10/27/238305/video-google-social-search-goes-live.htm">http://www.computerweekly.com/Articles/2009/10/27/238305/video-google-social-search-goes-live.htm</a></p>
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		<title>A user-centred evaluation framework for the Sealife semantic web</title>
		<link>http://blog.insemtives.eu/2009/10/a-user-centred-evaluation-framework-for-the-sealife-semantic-web/</link>
		<comments>http://blog.insemtives.eu/2009/10/a-user-centred-evaluation-framework-for-the-sealife-semantic-web/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 08:42:16 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[paper]]></category>
		<category><![CDATA[semantic web]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=131</guid>
		<description><![CDATA[I have just found a very interesting paper titled &#8220;A user-centred evaluation framework for the Sealife semantic Web browsers&#8221;. Abstract: Semantically-enriched browsing has enhanced the browsing experience by providing contextualised dynamically generated Web content, and quicker access to searched for information. However, adoption of Semantic Web technologies is limited and user perception from the non-IT domain [...]]]></description>
			<content:encoded><![CDATA[<p>I have just found a very interesting paper titled &#8220;A user-centred evaluation framework for the Sealife semantic Web browsers&#8221;.</p>
<p><span style="text-decoration: underline">Abstract:</span> <em>Semantically-enriched browsing has enhanced the browsing experience by providing contextualised dynamically generated Web content, and quicker access to searched for information. However, adoption of Semantic Web technologies is limited and user perception from the non-IT domain sceptical. Furthermore, little attention has been given to evaluating semantic browsers with real users to demonstrate the enhancements and obtain valuable feedback. The Sealife project investigates semantic browsing and its application to the life science domain. Sealife’s main objective is to develop the notion of context-based information integration by extending three existing Semantic Web browsers (SWBs) to link the existing Web to the eScience infrastructure.</em></p>
<p>Definitely, Life Sciences is a domain where semantic annotation can be very valuable.</p>
<p>You can get the whole paper at <a href="http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2755822/pdf/1471-2105-10-S10-S14.pdf" target="_blank">http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2755822/pdf/1471-2105-10-S10-S14.pdf</a></p>
<p>In case you do not have time to read the paper, I recommend you to have at least a look at <a href="http://www.gopubmed.org/web/gopubmed/" target="_blank">http://www.gopubmed.org/web/gopubmed/</a></p>
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		<title>Peter Mika, Yahoo! Research, at INSEMTIVES project meeting</title>
		<link>http://blog.insemtives.eu/2009/07/peter-mika-yahoo-research-at-insemtives-project-meeting/</link>
		<comments>http://blog.insemtives.eu/2009/07/peter-mika-yahoo-research-at-insemtives-project-meeting/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 10:06:09 +0000</pubDate>
		<dc:creator>Katharina Siorpaes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/07/peter-mika-yahoo-research-at-insemtives-project-meeting/</guid>
		<description><![CDATA[The INSEMTIVES consortium is happy to welcome another exciting invited speaker: Peter Mika, Yahoo! Research (http://research.yahoo.com/Peter_Mika), just confirmed his invited talk at our next project meeting. The meeting is hosted by Telefonica R&#38;D in Madrid in October 2009.]]></description>
			<content:encoded><![CDATA[<p>The INSEMTIVES consortium is happy to welcome another exciting invited speaker: Peter Mika, Yahoo! Research (http://research.yahoo.com/Peter_Mika), just confirmed his invited talk at our next project meeting. The meeting is hosted by Telefonica R&amp;D in Madrid in October 2009.</p>
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		<title>KIWI @ INSEMTIVES project meeting</title>
		<link>http://blog.insemtives.eu/2009/07/kiwi-insemtives-project-meeting/</link>
		<comments>http://blog.insemtives.eu/2009/07/kiwi-insemtives-project-meeting/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 08:07:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=43</guid>
		<description><![CDATA[Sebastian Schaffert and &#8220;Kiwi&#8221;  joined our INSEMTIVES project meeting in Innsbruck. Sebastian presented the project and gave a demo of the tools. Additionally, we had some interesting discussions on the topic of community equity. We are planning to follow up on these discussions with a dedicated collaboration meeting in September.]]></description>
			<content:encoded><![CDATA[<p>Sebastian Schaffert and &#8220;Kiwi&#8221;  joined our INSEMTIVES project meeting in Innsbruck. Sebastian presented the project and gave a demo of the tools. Additionally, we had some interesting discussions on the topic of community equity. We are planning to follow up on these discussions with a dedicated collaboration meeting in September.</p>
<p style="text-align:center;"><a href="http://blog.insemtives.eu/wp-content/uploads/2009/07/insemtives-kiwi-3.jpg"><img class="alignnone size-medium wp-image-44" title="KIWI@INSEMTIVES" src="http://blog.insemtives.eu/wp-content/uploads/2009/07/insemtives-kiwi-3-300x225.jpg" alt="KIWI@INSEMTIVES" width="300" height="225" /></a></p>
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		<title>Call For Papers</title>
		<link>http://blog.insemtives.eu/2009/07/call-for-papers/</link>
		<comments>http://blog.insemtives.eu/2009/07/call-for-papers/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 11:35:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[International Journal of Knowledge Engineering and Data Mining (IJKEDM) Call For Papers Special Issue on: &#8220;Incentives for Semantic Content Creation&#8221; Guest Editors : Elena Simperl and Katharina Siorpaes, University of Innsbruck, Austria Denny Vrandecic, Universität Karlsruhe, Germany https://www.inderscience.com/browse/callpaper.php?callID=1066 &#8220;The Semantic Web is not a separate Web but an extension of the current one, in which [...]]]></description>
			<content:encoded><![CDATA[<p><strong>International Journal of Knowledge Engineering and Data Mining (IJKEDM)</strong></p>
<h2>Call For Papers</h2>
<p>Special Issue on: <strong>&#8220;Incentives for Semantic Content Creation&#8221;</strong></p>
<p>Guest Editors :</p>
<ul>
<li>Elena Simperl and Katharina Siorpaes, University of Innsbruck, Austria</li>
<li>Denny Vrandecic, Universität Karlsruhe, Germany</li>
</ul>
<p><a href="https://www.inderscience.com/browse/callpaper.php?callID=1066">https://www.inderscience.com/browse/callpaper.php?callID=1066</a></p>
<p><em>&#8220;The Semantic Web is not a separate Web but an extension of the current one, in which information is given well-defined meaning, better enabling computers and people to work in cooperation.” Berners-Lee et al., The Semantic Web, Scientific American, 2001.&#8221;</em></p>
<p>Soon a decade will have passed since the publication of this article, but the original vision of the Semantic Web still remains to a large extent unrealised. Web-scale automated computer interaction and intelligent information processing technology producing added value for humans still have to become reality. Nevertheless, the Semantic Web community, academia as well as industry, were very active during the past decade and their efforts resulted in a wide range of maturing methodologies, methods, and tools for creating, processing, managing and using semantic content, be that ontologies or RDF data. A critical mass of useful semantic content is, however, missing; one can only find very few, well-maintained and up-to-date domain ontologies on the Web and even though recently growing, the amount of RDF data publicly available is limited compared to the size of the traditional Web.</p>
<p>One reason for this state of affairs is the lack of user involvement in semantic content creation tasks. Only a small number of Web users, typically members of the Semantic Web community, annotate their Web resources semantically or build and publish ontologies. This is a sharp contrast to several Web 2.0 applications, such as Wikipedia, Del.icio.us, Flickr, YouTube, Facebook or LinkedIn, which exhibit great popularity and user involvement and generate huge amounts of data at comparatively low costs and impressively high quality. To encourage large-scale user participation, the Semantic Web community has to look into incentive structures and means to motivate humans to become part of the Semantic Web movement and to contribute their knowledge and time to create useful ontologies and to use these in annotating documents, images, videos or even Web services.</p>
<p>In this special issue, we aim to present approaches that tackle the incentive bottleneck in semantic content creation. In particular we are looking for high quality research papers describing the way humans can be effectively involved in the development of useful ontologies, and the generation of massive amounts of RDF annotations of resources.</p>
<h2>Subject Coverage</h2>
<p>Topics of interest for the prospective special issue include, but are not limited to:</p>
<ul>
<li>Motivations and incentives of several Web 2.0 applications and their application and applicability to the Semantic Web and semantic applications.</li>
<li>Incentive structures both within enterprise intranets and the open Web and their semantic extensions.</li>
<li>Games with a purpose for the creation of semantic content, ontologies as well as RDF data.</li>
<li>Tools and applications exploiting collective intelligence and the &#8220;Wisdom of Crowds&#8221; in the context of semantic technologies, and their respective incentive structures.</li>
<li>Community-driven semantic applications.</li>
<li>Empirical studies on the usage of Web 2.0 principles to encourage large-scale user participation in Semantic Web-related tasks.</li>
<li>Instruments to derive and estimate the value of semantic technologies from quantitative and qualitative criteria.</li>
<li>Experience reports and models of the benefits of semantic technologies.</li>
</ul>
<h2>Notes for Intending Authors</h2>
<p>Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere</p>
<p>All papers are refereed through a peer review process. A guide for authors, sample copies and other relevant information for submitting papers are available on the Author Guidelines page.</p>
<h2>Important Dates</h2>
<p><strong>Paper submission:</strong> 15 September, 2009 (extended)<br />
<strong>Acceptance notification:</strong> 31 October, 2009<br />
<strong>Camera ready papers due:</strong> 1 December, 2009</p>
<h2>Editors and Notes</h2>
<p>You may send one copy in the form of an MS Word file attached to an e-mail (details in Author Guidelines) containing the subject line &#8220;<em>Submission – IJKEDM Special Issue on Incentives for Semantic Content Creation</em>&#8221; to the following email address:</p>
<blockquote><p><a href="mailto:incentives_specialissue@sti2.at">incentives_specialissue@sti2.at</a></p></blockquote>
<p>with a copy to:</p>
<blockquote><p>Editorial Office<br />
E-mail: <a href="mailto:editorial@inderscience.com">editorial@inderscience.com</a></p></blockquote>
<p>Please include in your submission the title of the Special Issue, the title of the Journal and the name of the Guest Editor.</p>
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		<title>2009 TRENTO SUMMER SCHOOL on Networks and Innovation</title>
		<link>http://blog.insemtives.eu/2009/07/2009-trento-summer-school-on-networks-and-innovation/</link>
		<comments>http://blog.insemtives.eu/2009/07/2009-trento-summer-school-on-networks-and-innovation/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 15:08:35 +0000</pubDate>
		<dc:creator>mzamarian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=33</guid>
		<description><![CDATA[As usual, the Computable and Experimental Economics Lab at the Faculty of Economics with support from the John S. Latsis Public Benefit Foundation is hosting the annual summer school aimed at the top doctoral students in economics and management. This year, one of the guest lecturers will be James Evans from the University of Chicago [...]]]></description>
			<content:encoded><![CDATA[<p>As usual, the <a href="http://www-ceel.economia.unitn.it/">Computable and Experimental Economics Lab</a> at the <a href="http://portale.unitn.it/economia/">Faculty of Economics</a> with support from the <a href="http://www.latsis-foundation.org/pbf/index.html">John S. Latsis Public Benefit Foundation</a> is hosting the annual summer school aimed at the top  doctoral students in economics and management. This year, one of the guest lecturers will be <a href="http://home.uchicago.edu/~jevans/">James Evans</a> from the University of Chicago who is going to deal with a theme which is central to our project:</p>
<p>Friday, July 17th morning: 9-12<br />
Semantic Networks: Novelty, Integration and Application, Coevolution of Social and Semantic Networks<br />
afternoon: 2-3<br />
Information Extraction, Natural Language Processing and Modeling the Dynamics of Semantic Networks</p>
<p>Here is a link to  the <a href="http://www.latsis-foundation.org/pbf/index.html">program</a></p>
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		<title>Talk: Michael Fink, Google Israel</title>
		<link>http://blog.insemtives.eu/2009/07/talk-michael-fink-google-israel/</link>
		<comments>http://blog.insemtives.eu/2009/07/talk-michael-fink-google-israel/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 16:22:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[annotation]]></category>
		<category><![CDATA[collaborative]]></category>
		<category><![CDATA[google israel]]></category>
		<category><![CDATA[michael fink]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=30</guid>
		<description><![CDATA[At the INSEMTIVES project meeting, we were happy to welcome Michael Fink from Google Israel. We are now looking forward to his talk on YouTube&#8217;s Collaborative Annotations. Abstract: YouTube’s Collaborative Annotations More and more YouTube videos no longer provide a passive viewing experience, but rather entice the viewer to interact with the video by clicking [...]]]></description>
			<content:encoded><![CDATA[<p>At the INSEMTIVES project meeting, we were happy to welcome <strong>Michael Fink</strong> from Google Israel. We are now looking forward to his talk on YouTube&#8217;s Collaborative Annotations.</p>
<ul></ul>
<p><em>Abstract:</em> <strong>YouTube’s Collaborative Annotations</strong></p>
<p>More and more YouTube videos no longer provide a passive viewing experience, but rather entice the viewer to interact with<br />
the video by clicking on objects with embedded links. These links are part of YouTube’s Annotations system, which enables content owners to add active overlays on top of their videos. YouTube Annotation overlays also enable adding dynamic speech bubbles and pop-ups which can function as an ever-changing layer of supplementary information and entertainment, augmenting the video experience. This paper addresses the question of whether the ability to add annotation overlays on a given video should be opened to the YouTube public. The basic dilemma in opening a video to collaborative annotations is derived from the tension between the benefits of collaboration and the risks of visual clutter and spam. We term the degree to which a video is open to external contributions as the collaboration spectrum, and describe several models that let content owners to explore this spectrum in order to find the optimal way to harness the power of the masses.</p>
<p><em>Biographie:</em></p>
<p>Michael Fink’s work bridges media research, machine learning and cognitive science. Michael initiated the YouTube interactive video annotations project, which in the last year became a major driving force in making <a href="http://online.wsj.com/article/SB123370933597245913.html?mod=yahoo_hs&amp;ru=yahoo">YouTube videos truly interactive</a>. Previously, Michael worked at Google Research, focusing on image and audio fingerprinting for applications such as the “<a href="http://www.springerlink.com/content/694676856j4820m5/">mass personalization</a>” of broadcast television. His PhD research at the Hebrew University of Jerusalem focuses on large scale object recognition in humans and machines, generating publications ranging from <a href="http://www.machinelearning.org/proceedings/icml2007/papers/229.pdf">machine learning</a>, <a href="http://www.springerlink.com/content/12g63701h869xg37/">computer vision</a> and <a href="http://www.stat.umn.edu/%7Eaistat/proceedings/data/papers/015.pdf">artificial intelligence</a> to <a href="http://www.ratio.huji.ac.il/dp_files/dp479.pdf">cognitive science, justice and economics</a>. Recently, Michael has initiated an “innovation studies program” in a joint collaboration with The Hebrew University of Jerusalem and the Bezalel Design Academy.</p>
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		<title>INSEMTIVES / KIWI Collaboration</title>
		<link>http://blog.insemtives.eu/2009/07/insemtives-kiwi-collaboration/</link>
		<comments>http://blog.insemtives.eu/2009/07/insemtives-kiwi-collaboration/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 14:15:57 +0000</pubDate>
		<dc:creator>tbuerger</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[community equity]]></category>
		<category><![CDATA[KIWI]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=18</guid>
		<description><![CDATA[INSEMTIVES plans to collaborate with a number of projects during its lifetime. With that respect, we are currently discussing different collaboration possibilities with the European project KIWI which is set out to realize novel means to support knowledge management using Web2.0 and semantic technologies. Last week I had the pleasure to introduce our project in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.wastl.net/wp-content/uploads/2008/03/kiwi_logo_small.jpg" alt="Kiwi Project Logo" width="160" height="87" /></p>
<p>INSEMTIVES plans to collaborate with a number of projects during its lifetime. With that respect, we are currently discussing different collaboration possibilities with the European project <a title="Project KIWI" href="http://kiwi-project.eu/" target="_blank">KIWI</a> which is set out to realize novel means to support knowledge management using Web2.0 and semantic technologies.</p>
<p>Last week I had the pleasure to introduce our project in the KIWI plenary meeting in Prague and in the same sense to get some insights about current work from the <a title="KIWI Consortium" href="http://kiwi-project.eu/index.php/consortium" target="_blank">KIWI partners</a>.  It was quite interesting to see their work and especially their use cases. The most interesting use case from my point of view is the <a title="KIWI Sun Use Case" href="http://kiwi-project.eu/index.php/use-cases/28-sun-usecase" target="_blank">Sun use case</a> which has some interesting people and technologies in it.  One very interesting part of their use case is current work by <a title="Henry Story" href="http://bblfish.net/" target="_blank">Henry Story</a> on <a title="FOAF+SSL" href="http://esw.w3.org/topic/foaf+ssl" target="_blank">FOAF+SSL</a> and by <a title="Peter Reiser" href="http://blogs.sun.com/peterreiser/" target="_blank">Peter Reiser</a> and his group on the <a title="Community Equity" href="http://blogs.sun.com/peterreiser/entry/community_equity_specification" target="_blank">Community Equity</a> (CE) approach. The goal of CE is to implement a system which determines the social value of people&#8217;s contribution with respect to contributed content, skills, or participation. CE is definitely interesting with respect to our incentive research in INSEMTIVES and we will for sure monitor what is going on there.<br />
Furthermore it was nice to see the <a title="KIWI Platform" href="http://kiwi-project.eu/index.php/kiwisoftware" target="_blank">KIWI platform</a> in action while getting an in-depth introduction to it.</p>
<p>So thanks again to <a title="Sebastian Schaffert" href="http://www.schaffert.eu" target="_blank">Sebastian</a> for inviting me to their meeting and I am looking forward to welcome him next week in our plenary meeting in Innsbruck!</p>
<p>Tobias</p>
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		<title>International Journal of Knowledge Engineering and Data Mining (IJKEDM): Special issue on Incentives for Semantic Content Creation</title>
		<link>http://blog.insemtives.eu/2009/05/international-journal-of-knowledge-engineering-and-data-mining-ijkedm-special-issue-on-incentives-for-semantic-content-creation/</link>
		<comments>http://blog.insemtives.eu/2009/05/international-journal-of-knowledge-engineering-and-data-mining-ijkedm-special-issue-on-incentives-for-semantic-content-creation/#comments</comments>
		<pubDate>Sun, 24 May 2009 13:06:15 +0000</pubDate>
		<dc:creator>Katharina Siorpaes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=15</guid>
		<description><![CDATA[Find the call for papers at http://www.inderscience.com/browse/callpaper.php?callID=1066 Deadline for submissions is June 30, 2009!]]></description>
			<content:encoded><![CDATA[<p>Find the call for papers at http://www.inderscience.com/browse/callpaper.php?callID=1066</p>
<p>Deadline for submissions is June 30, 2009!</p>
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		<title>WEBCENTIVES workshop at WWW&#8217;09</title>
		<link>http://blog.insemtives.eu/2009/05/webcentives-workshop-at-www09/</link>
		<comments>http://blog.insemtives.eu/2009/05/webcentives-workshop-at-www09/#comments</comments>
		<pubDate>Sun, 24 May 2009 13:02:27 +0000</pubDate>
		<dc:creator>Katharina Siorpaes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=11</guid>
		<description><![CDATA[Together with Wikimedia Germany and the University of Karlsruhe, STI Innsbruck organized a workshop on motivation and incentives on the Web (http://webcentives09.sti-innsbruck.at/) at the World Wide Web (http://www2009.org) conference in Madrid, Spain. The aim of the workshop was to address the following questions around incentives and motivation of Web applications: what is the motivation for [...]]]></description>
			<content:encoded><![CDATA[<p>Together with Wikimedia Germany and the University of Karlsruhe, STI Innsbruck organized a workshop on motivation and incentives on the Web (http://webcentives09.sti-innsbruck.at/) at the World Wide Web (http://www2009.org) conference in Madrid, Spain.</p>
<p>The aim of the workshop was to address the following questions around incentives and motivation of Web applications: what is the motivation for a user to (install and) use a tool? Which incentive structures can be applied to the Web, which cannot? Moreover, incentives are a crucial topic for future Web generations: Web paradigms, like the Semantic Web or the 3D Web, that are novel and unfamiliar to end users, aim to involve wide user bases.</p>
<p>We had very interesting submissions that approached the topic on different levels. The workshop accepted 5 submissions, that were invited to present in Madrid. We were happy to welcome Arpita Ghosh, Yahoo!, as an invited speaker. Arpita gave an entertaining and informative talk on her work on charity auctions through social networks.</p>
<p>The talks triggered lively discussions: a method for estimating causes of drop-out of Wikipedia contributors was presented; the Phrase Detectives game brought up many questions in the audience. Michael Fink&#8217;s presentation on YouTube&#8217;s annotation was very interactive and gripping. The incentives for social voting were discussed in another presentation. The final talk investigated reputation ranking in social networks.</p>
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		<title>Hello World!</title>
		<link>http://blog.insemtives.eu/2009/05/hello-world/</link>
		<comments>http://blog.insemtives.eu/2009/05/hello-world/#comments</comments>
		<pubDate>Sun, 24 May 2009 11:27:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=9</guid>
		<description><![CDATA[This is the new INSEMTIVES blog. The INSEMTIVES consortium will report on latest findings, interesting events, new tools and software, as well as discuss topics around incentives and semantic content creation. Check back with us!]]></description>
			<content:encoded><![CDATA[<p>This is the new INSEMTIVES blog. The INSEMTIVES consortium will report on latest findings, interesting events, new tools and software, as well as discuss topics around incentives and semantic content creation.</p>
<p>Check back with us!</p>
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