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  • Our author Germán Toro del Valle achieved 9 posts in January 2012.

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INSEMTIVES - Incentives
for Semantics

Posts Tagged ‘games’

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How To Use Facebook To Market Your Brand With Games and Incentives (by Heather Green)

Tuesday, May 31st, 2011

Social networks can be a valuable tool when it comes to getting your name out there, but while many businesses have a Facebook page it’s surprising how often little to no effort is put into using them effectively. No mater how diligently you answer comments on your wall, there will come a time when your user base will grow bored. Here are a few sure fire ways to keep them interested and coming back.

Incentive Programs

A good starting place for making sure your user base sticks around is to give them a reason to. It’s pretty commonplace to see sweepstakes and giveaways as a way to encourage more people to comment, like, and generally keep interest high. What is less common and far more effective, however, is to make a game out of it. As an example, if you implemented a system where points are given for various actions—ten points for liking a page, maybe twenty for referring another user to like the page, and five points for every comment posted—you’re immediately giving your users something to work towards and a sense of progression not unlike those found in video games.

Best Using the Point System

Once you have a system like this put in place, it’s important that when an eventual winner, or winners of this game are chosen, no one feels cheated or like their time was wasted. The best way to do this is to foster a sense of community, and make your users feel like they are working together rather than against one another. A good example of a way to implement this is to keep a grand point total as well as an individual point total, and give incentives to the entire community at various points. When the grand total reaches one hundred thousand points lets say, everyone gets a coupon code for five percent off at your or maybe a partner retailer. This increases sales, makes everyone feel like they have won, and keeps interest in your page extremely high.

Source:

  • jeffbullas.com by Heather Green
  • Image by Master Isolated Images

Author: Szymon Lazaruk,
Tags: facebook, Facebook Marketing, games, incentives, social games, social media
Posted in Uncategorized | No Comments »

A Gaming Year Review video by aggregame.com

Wednesday, May 4th, 2011
http://aggregame.com/

http://aggregame.com/

2010 was an incredible year for the electronic entertainment industry. Video games have never been so mainstream, and the gaming industry truly thrived across all social media. This video summarizes 2010, as seen by http://AggreGame.com

Read more here: http://aggregame.com/news/2011/04/29/2010-a-gaming-year-in-review-video/

Or watch the video directly at http://www.youtube.com/watch?v=Jrye5CTzZbw

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: games, gaming, review, video
Posted in News | 1 Comment »

“Video gamers in Europe 2010″ report by ISFE

Thursday, April 28th, 2011

Video gamers in Europe 2010ISFE has published its 2010 European Consumer Survey, the broadest, most in-depth study of adult gamers and non-gaming parents in Europe. The survey shows expanded demographic of gamers.

You can download the full report here as well as the EU infographics and Press Release here.

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: europe, games, report
Posted in News | No Comments »

Great gamification talks

Friday, April 1st, 2011
Gamification is getting a lot of attention. Two great informative examples are the TED talks by Seth Priebatsch and Tom Chatfield where they present a small list of some game dynamics that can make a users be more engaged when using the gamified applications.
These dynamics are very interesting and, whenever possible, should be taken into account when defining applications which want to be engaging for users.
Some of these dynamycs extracted from the above talks are:
  • Appointment dynamic: a dynamic in which to succeed, one must return at a predefined time (generally at a predefined place) to take a predetermined action. For example: happy hours and Farmville.
  • Influence and Status: the ability of one player to modify the behavior of other’s actions through social behaviors. For example: status in credit cards and report cards.
  • Progression dynamic: a dynamic in which success is granularly displayed and measured through the process of completing simple itemized tasks. If we present a person telling him/her that s/he is incomplete, and that there is a series of easy granular steps to be completed, then the person will try to do them to be shown as complete (to the community, thus using influence dynamics). For example: LinkedIn progress bar for profile info completion.
  • Communal discovery: A dynamic wherein an entire community is rallied to work together to solve a challenge. Everyone (possibly in a given community) has to work together to achieve something. Leverages the network which is society to solve hard problems (crowd-sourcing). For example: the Darpa balloon challenge.
  • Multiple long and short-term aims: this makes it interesting and less monotone and considers the fact that sometimes people are more focused and concentrated; therefore simple tasks can be achieved when concentration is low, and more difficult tasks when concentration is higher.
  • Reward all effort: everything is rewarded, there is no notion of failure. Why have games where you can loose? why not just level up like in World of Warcraft?
  • Rapid, frequent, clear feedback: it is very very hard for people to learn, if they cannot link actions to consequences.
  • An element of uncertainty: known rewards excite people, but unknown rewards are even more interesting, because if there is a certain level of uncertainty that I might get something even better, then this attracts people interest and keeps them doing  things over and over again.

Author: Juan Pane,
Tags: games, gamification, social games
Posted in Uncategorized | No Comments »

The Oscars: adding game mechanics to the Academy of Motion Picture Arts and Sciences iOS app

Saturday, February 26th, 2011

The Academy of Motion Picture Arts and Sciences has relased a game for next Sunday’s 83rd Academi Awards ceremony.

Basically, the application let users make their Oscar predictions and compete with their friends, then stay up-to-date on Academy goings-on all year long. During Oscar season, access complete Nominee lists, insider information on each film, viewable trailers and more. Make a prediction in each category, compare with your group of friends and share your picks through Facebook, Twitter, text and email. Real-time scoring lets you see how you scored against your group and the rest of the community. YEAR-ROUND: Find out about all the other official Academy events, and get the latest Academy news and updates throughout the year. Download the one and only official Oscar app from the Academy of Motion Picture Arts and Sciences.

You can dowload the application from the App Store are: http://itunes.apple.com/es/app/the-oscars/id354102052?mt=8#

Definitely, a nice example of using directed gamification to get users installing a much wider purpose application. What do you think?

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: app, games, initiative, iOS, mobile, social
Posted in Related initiatives | No Comments »

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