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  • Our author Germán Toro del Valle achieved 3 posts in April 2012.

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Posts Tagged ‘gamification’

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Google Maps ‘Cube’ game rolls out, back, up, back again (via engadget.com)

Monday, April 30th, 2012

The browser-based game “Google Maps Cube” is a series of maze challenges, that’ll take you through the streets of San Francisco, downtown Tokyo and beyond. All atop Google’s iconic 3D textured maps, naturally. Eight levels in total are on offer, making it an ideal lunchtime — or if the boss is away — afternoon time kill. Roll down to the source link below to give it a spin, nudge and roll.

You can read the whole entry at http://www.engadget.com/2012/04/28/google-maps-cube-game-rolls-out/

A promotional video about the game can be watched at http://www.youtube.com/watch?v=TVum3HsmZ6M#!

And you can play the game at http://www.playmapscube.com/

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: fun, funware, game, gamification, social
Posted in Related initiatives | No Comments »

“Anything can be fun” by Stefanie Hermann

Friday, January 27th, 2012

Stefanie Hermann from the Reutlingen University in Germany has recently completed her master’s thesis on gamification. You can access an extract of this master’s thesis including research results and empirical data ascertainment adjusted for the interview of gamification experst at http://es.scribd.com/ivan3856/d/79357823-Stefanie-Hermann-Gamification-Master-Thesis-Extract

 

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: analysis, empirical, gamification, report, thesis
Posted in Related initiatives | No Comments »

GreenGoose, live more playfully

Friday, January 27th, 2012

GreenGoose add game mechanics to real life. They provide wireless sensors that have a battery inside which lasts a year. Each one measures a different thing you do, but they all communicate with the same egg-sized base-station. Just stick to items like pet food scoops, frisbees and water bottles.

Have more fun doing everyday things! GreenGoose is a place where you can download and play real-world apps.

Feel closer to those important to you. Examples: has your dog been walked or fed? Are the kids home from school? Has your grandma taken her medicine?

Make playtime more about playing together. Sensors on toys make it fun to share and make new friends.

With more than 100 sensors in development, we have a lot more fun on its way. Keep an eye out for new sensors to add to your base-station. For developers, we have a developer’s page so you dig into our API and get information about upcoming sensors!

More info at http://www.greengoose.com

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: engagement, game mechanics, gamification, motivation, real life
Posted in Related initiatives | No Comments »

Badgeville Launches Enterprise Cloud Connector Program to add game mechanics to enterprise applications

Friday, January 27th, 2012

Badgeville has just announced the launch of Badgeville’s Enterprise Cloud Connectors, a suite of SaaS connectors that provide plug-and-play integration into many of today’s most widely adopted enterprise applications. Already integrated with more than 40 third-party systems, this program further expands Badgeville’s leadership in gamification across the F1000 and interoperability for its client base of global enterprise leaders.

You can read the complete Badgeville’s announcement at http://www.badgeville.com/?q=news/announcements/badgeville-launches-enterprise-cloud-connector-program

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: engagement, game mechanics, gamification, integration
Posted in Related initiatives | No Comments »

Badgeville turns any website into a social network (via http://gigaom.com)

Monday, September 12th, 2011

Badgeville.comGamification start-up Badgeville is celebrating its one-year anniversary with an ambitious new effort that looks to build a social network out of any website. Badgeville’s Social Fabric technology allows a website to quickly add a host of real-time social features that charts user behavior, updates users on their on-site activities and allows people to follow any piece of content or fellow users.

Kris Duggan, CEO of Badgeville, said that with Social Fabric, social sharing goes up 100 percent, and user generated content increases by 50 percent. Page views also go up 20-30 percent. Websites can start to enjoy some of the engagement that has made Facebook so sticky.

You can read the whole article at http://gigaom.com/2011/09/12/badgeville-turns-any-website-into-a-social-network/

Author: Germán Toro del Valle, Telefónica Investigación y Desarrollo
Tags: gamification, incentives, motivation, social, startup
Posted in News | No Comments »

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