The surprising truth about what animates us
Thursday, July 22nd, 2010Watch this video and find out what animates us at home and at our workplaces!
INSEMTIVES - Incentives
for Semantics
Watch this video and find out what animates us at home and at our workplaces!
It seems that, although there are many opponents to the badge-oriented mechanism to involve users, considering it non-sense (see the comments on the TechCrunch’s blog entry), badges are an effective mechanism to get users participating. The point seems to be adding value to the “simple” fact of badge gathering.
You can read the whole article at http://techcrunch.com/2010/07/20/brightkite-badges/
Web-based collaborative applications commonly known as “Web 2.0″ (O’Reilly
2005) have been changing the way individuals interact with each other. These
applications are used for sharing content in various formats ranging from
video (e.g. YouTube) to text (e.g. Wikipedia), and for a variety of
purposes in social (e.g. social networking), business (e.g. viral
marketing), and political (e.g. political campaigning) contexts. Given the
variety in the content, user profiles, and motivations in this domain, user
interaction techniques are surprisingly limited, and not more sophisticated
than the first generation of Web applications. It is presumable that with
better identification of users, their motivations, and interaction needs,
user experience with Web 2.0 will be substantially improved. In addition,
many users interact with Web 2.0 applications using mobile devices such as
smart phones thus enabling near real-time information sharing. Yet there is
little research to date focusing on the “any time any place” nature of HCI
in the era of Web 2.0.
This special issue calls for research from diverse fields that explores the
HCI phenomenon in the dynamic and ubiquitous Web 2.0 environment. Conceptual
and theory building papers, design science studies, and empirical research
that investigates the success of the interaction of people with Web 2.0
applications are all welcome. Prospective contributors are expected to bring
in a variety of perspectives from social to technical.
Topics include but are not limited to:
. Identification and classification of Web 2.0 user profiles and
motivations
. Analysis of Web 2.0 use patterns
. Impact of Web 2.0 on user activities
. Personal-life impacts
. Social and political impacts
. Web 2.0 in the organizational context
. Evaluation of Web 2.0 interaction techniques
. Design, implementation, and evaluation of innovative Web 2.0 user
interfaces
. Methods for indexing, searching, and mining Web 2.0 data
. Impacts of mobility and distributed computing
The deadline for submissions is 01.02.2011.
More information can be found at the THCI website: http://thci.aisnet.org
I found this very interesting video by the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA, http://thersa.org) adapted from Dan Pink’s talk at this organization which illustrates the hidden truths behind what really motivates us at home and in the workplace.
Enjoy!
In this article recently appeared on FirstMonday, Viola Krebs illustrates the motives behind the willingness of a large community of individuals to volunteer computing power to help solve a medical research problem. What I find mighty interesting for our endeavors is:
a) the literature review section of the paper (it looks like we are doing a good job in tracking the relevant literature even though we apply it to a different domain!)
b) the methodological section in which they present a fine method for discriminating Implicit and Explicit motivation mechanisms.
You can read the whole paper here:
firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2783/2452