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	<title>INSEMTIVES &#187; motivation</title>
	<atom:link href="http://blog.insemtives.eu/tag/motivation/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.insemtives.eu</link>
	<description>Incentives for Semantics</description>
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		<title>GreenGoose, live more playfully</title>
		<link>http://blog.insemtives.eu/2012/01/greengoose-live-more-playfully/</link>
		<comments>http://blog.insemtives.eu/2012/01/greengoose-live-more-playfully/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 15:07:56 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[game mechanics]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[real life]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=933</guid>
		<description><![CDATA[GreenGoose add game mechanics to real life. They provide wireless sensors that have a battery inside which lasts a year. Each one measures a different thing you do, but they all communicate with the same egg-sized base-station. Just stick to items like pet food scoops, frisbees and water bottles. Have more fun doing everyday things! [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.greengoose.com/img/images_rotator/learn-more-car-0.jpg" alt="" width="281" height="142" />GreenGoose add game mechanics to real life. They provide wireless sensors that have a battery inside which lasts a year. Each one measures a different thing you do, but they all communicate with the same egg-sized base-station. Just stick to items like pet food scoops, frisbees and water bottles.</p>
<p>Have more fun doing everyday things! GreenGoose is a place where you can download and play real-world apps.</p>
<p>Feel closer to those important to you. Examples: has your dog been walked or fed? Are the kids home from school? Has your grandma taken her medicine?</p>
<p><img class="alignright" src="http://www.greengoose.com/img/images_rotator/learn-more-car-2.jpg" alt="" width="281" height="142" />Make playtime more about playing together. Sensors on toys make it fun to share and make new friends.</p>
<p>With more than 100 sensors in development, we have a lot more fun on its way. Keep an eye out for new sensors to add to your base-station. For developers, we have a developer&#8217;s page so you dig into our API and get information about upcoming sensors!</p>
<p>More info at <a href="http://www.greengoose.com/" target="_blank">http://www.greengoose.com</a></p>
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		<title>New IBM Patent Allows Licensees to Incentivize Good Eating Habits (via foodandtechconnect.com)</title>
		<link>http://blog.insemtives.eu/2012/01/new-ibm-patent-allows-licensees-to-incentivize-good-eating-habits-via-foodandtechconnect-com/</link>
		<comments>http://blog.insemtives.eu/2012/01/new-ibm-patent-allows-licensees-to-incentivize-good-eating-habits-via-foodandtechconnect-com/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 14:58:18 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=925</guid>
		<description><![CDATA[If you could plan your diet so that you got paid every time you chose a salad over a burger, would you chose the salad? IBM “Master Inventor” Michael Paolini believes being rewarded in real time for improving one’s habits is exactly what will affect human behavior and help people become healthier. One of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.foodandtechconnect.com/site/wp-content/uploads/2012/01/BobbysBurgers-300x225.jpg" alt="" width="300" height="225" />If you could plan your diet so that you got paid every time you chose a salad over a burger, would you chose the salad?</p>
<p>IBM “Master Inventor” Michael Paolini believes being rewarded in real time for improving one’s habits is exactly what will affect human behavior and help people become healthier. One of the inventors of a new IBM patent <a title="“Providing consumers with incentives for healthy eating habits&quot;" href="http://patft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PTXT&amp;s1=%22healthy+eating+habits%22&amp;s2=incentives&amp;OS=%22healthy+eating+habits%22+AND+incentives&amp;RS=%22healthy+eating+habits%22+AND+incentives" target="_blank">“Providing consumers with incentives for healthy eating habits”</a>, Paolini says the “method, system, and program” was created so that it can be implemented in a variety of ways to accommodate groups with very different needs – be it your health insurance company, your gluten-free diet group, or your employer. But in order for the program to work, use of the system must be voluntary and trust has to first be established.</p>
<p>You can read the whole article at <a href="http://www.foodandtechconnect.com/site/2012/01/23/new-ibm-patent-allows-licensees-to-incentivize-good-eating-habits/" target="_blank">http://www.foodandtechconnect.com/site/2012/01/23/new-ibm-patent-allows-licensees-to-incentivize-good-eating-habits/</a></p>
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		<title>Visual Studio Achievements Program Brings Gamification to Development (via technet.com)</title>
		<link>http://blog.insemtives.eu/2012/01/visual-studio-achievements-program-brings-gamification-to-development-via-technet-com/</link>
		<comments>http://blog.insemtives.eu/2012/01/visual-studio-achievements-program-brings-gamification-to-development-via-technet-com/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 15:52:10 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[achievement]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[ide]]></category>
		<category><![CDATA[incentive]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=919</guid>
		<description><![CDATA[Since last Wednesday (18/01/2012), developers who use Microsoft Visual Studio have a new way to highlight their skills, get recognition for the amazing work they do every day, and add some competitive fun to the development day by means of a new plugin called Visual Studio Achievements. You can find all the information at http://blogs.technet.com/b/microsoft_blog/archive/2012/01/18/visual-studio-achievements-program-brings-gamification-to-development.aspx]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://blogs.technet.com/cfs-file.ashx/__key/communityserver-blogs-components-weblogfiles/00-00-00-80-54-metablogapi/1374.clip_5F00_image002_5F00_13384FA3.png" alt="" width="189" height="117" />Since last Wednesday (18/01/2012), developers who use Microsoft Visual Studio have a new way to highlight their skills, get recognition for the amazing work they do every day, and add some competitive fun to the development day by means of a new plugin called <a title="Visual Studio Achievements" href="http://blogs.technet.com/b/microsoft_blog/archive/2012/01/18/visual-studio-achievements-program-brings-gamification-to-development.aspx" target="_blank">Visual Studio Achievements</a>.</p>
<p>You can find all the information at <a href="http://blogs.technet.com/b/microsoft_blog/archive/2012/01/18/visual-studio-achievements-program-brings-gamification-to-development.aspx" target="_blank">http://blogs.technet.com/b/microsoft_blog/archive/2012/01/18/visual-studio-achievements-program-brings-gamification-to-development.aspx</a></p>
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		<title></title>
		<link>http://blog.insemtives.eu/2012/01/914/</link>
		<comments>http://blog.insemtives.eu/2012/01/914/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 10:18:24 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA["games with a purpose"]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[startup]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=914</guid>
		<description><![CDATA[Achivy adds some fun and gamification to your social life. Add Twitter, Tumblr, Foursquare, Gowalla , Flickr, Stackoverflow, Klout and many other applications to your profile to see how many achievements, badges,scores you have and follow your progress. You can keep up with your friends, and see the other people’s achievements and activities &#8211; achivies. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://achivy.com/"><img class="alignright" src="http://a1.twimg.com/profile_images/1678789547/achivy_badge_logo.jpg" alt="Achivy's logo" width="200" height="200" /></a>Achivy adds some fun and gamification to your social life. Add Twitter, Tumblr, Foursquare, Gowalla , Flickr, Stackoverflow, Klout and many other applications to your profile to see how many achievements, badges,scores you have and follow your progress. You can keep up with your friends, and see the other people’s achievements and activities &#8211; achivies.</p>
<p>Achivy provides you to see your and your friends’:</p>
<ul>
<li>Achievement &#8220;badges&#8221;</li>
<li>Achievement levels and scores</li>
<li>Top and recent users for all applications</li>
<li>Progress bars and analytics to see how close you are to complete your tasks that encourages you to earn new badges</li>
<li>Challenge with your friends</li>
<li>You can even have some gifts and join loyalty programmes.</li>
</ul>
<div>They will be releasing their API (<a title="Achivy's API" href="http://achivy.com/c/api" target="_blank">http://achivy.com/c/api</a>) soon <img src='http://blog.insemtives.eu/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </div>
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		<title>Badgeville turns any website into a social network (via http://gigaom.com)</title>
		<link>http://blog.insemtives.eu/2011/09/badgeville-turns-any-website-into-a-social-network-via-httpgigaom-com/</link>
		<comments>http://blog.insemtives.eu/2011/09/badgeville-turns-any-website-into-a-social-network-via-httpgigaom-com/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 12:56:52 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[startup]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=910</guid>
		<description><![CDATA[Gamification start-up Badgeville is celebrating its one-year anniversary with an ambitious new effort that looks to build a social network out of any website. Badgeville’s Social Fabric technology allows a website to quickly add a host of real-time social features that charts user behavior, updates users on their on-site activities and allows people to follow [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://badgeville.com/"><img class="alignright" src="http://www.gamificationsummit.com/wp-content/uploads/2011/04/Badgeville-logo-300x74.png" alt="Badgeville.com" width="300" height="74" /></a>Gamification start-up Badgeville is celebrating its one-year anniversary with an ambitious new effort that looks to build a social network out of any website. Badgeville’s Social Fabric technology allows a website to quickly add a host of real-time social features that charts user behavior, updates users on their on-site activities and allows people to follow any piece of content or fellow users.</p>
<p>Kris Duggan, CEO of Badgeville, said that with Social Fabric, social sharing goes up 100 percent, and user generated content increases by 50 percent. Page views also go up 20-30 percent. Websites can start to enjoy some of the engagement that has made Facebook so sticky.</p>
<p>You can read the whole article at <a href="http://gigaom.com/2011/09/12/badgeville-turns-any-website-into-a-social-network/" target="_blank">http://gigaom.com/2011/09/12/badgeville-turns-any-website-into-a-social-network/</a></p>
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		<title>Google News Badges (via googlesystem.blogspot.com)</title>
		<link>http://blog.insemtives.eu/2011/07/google-news-badges-via-googlesystem-blogspot-com/</link>
		<comments>http://blog.insemtives.eu/2011/07/google-news-badges-via-googlesystem-blogspot-com/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 08:33:13 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=881</guid>
		<description><![CDATA[Google News added a feature that could encourage users to read more: collectible badges. &#8220;The U.S. Edition of Google News now lets you collect private, sharable badges for your favorite topics. The more articles you read on Google News, the more your badges level up: you can reach Bronze, Silver, Gold, Platinum, and finally Ultimate. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://1.bp.blogspot.com/-kZzoYX3014E/TiCxPiKQ7zI/AAAAAAAAyvU/hdr_u0VSKxs/s640/google-news-badges.png" alt="Google News badges" width="325" height="218" />Google News added a feature that could encourage users to read more: collectible badges. &#8220;The U.S. Edition of Google News now lets you collect private, sharable badges for your favorite topics. The more articles you read on Google News, the more your badges level up: you can reach Bronze, Silver, Gold, Platinum, and finally Ultimate. Keep your badges to yourself, or show them off to your friends,&#8221; <a href="http://www.google.com/support/News/bin/answer.py?hl=en&amp;answer=1237021" target="_blank">informs Google</a>.</p>
<p>While this feature could encourage users to visit Google News more often, the main purpose is to find people that know a lot of things about certain topics. &#8220;Your badges are private by default, but if you want, you can share your badges with your friends. Tell them about your news interests, display your expertise, start a conversation or just plain brag about how well-read you are,&#8221; <a href="http://googlenewsblog.blogspot.com/2011/07/shareable-google-news-badges-for-your.html" target="_blank">suggests Google</a>.</p>
<p>Instead of manually adding your favorite topics to your profile, you could add Google News badges. It&#8217;s one way to show your expertise and it could be useful if Google plans to integrate <a href="http://vark.com/" target="_blank">Aardvark</a> with Google+ and launch a social Q&amp;A service.</p>
<p>You can read the whole blog entry at <a href="http://googlesystem.blogspot.com/2011/07/google-news-badges.html" target="_blank">http://googlesystem.blogspot.com/2011/07/google-news-badges.html</a></p>
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		<title>Fraunhofer FIT:reputation system for wikis &#8211; CollabReview</title>
		<link>http://blog.insemtives.eu/2011/07/fraunhofer-fitreputation-system-for-wikis-collabreview/</link>
		<comments>http://blog.insemtives.eu/2011/07/fraunhofer-fitreputation-system-for-wikis-collabreview/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 13:15:16 +0000</pubDate>
		<dc:creator>Martin Stein</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[points]]></category>
		<category><![CDATA[ranking]]></category>
		<category><![CDATA[reputation]]></category>
		<category><![CDATA[Wiki]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=870</guid>
		<description><![CDATA[CollabReview is JAVA based and can be integrated into existing wikis. It offers users the possibility to leave feedback and visualizes the feedback about articles you have read. In addition the system collects data about the activity of users contributing to an article. Based on this data the system weekly calculates the most important user. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fit.fraunhofer.de/presse/11-06-10.html"><img class="alignright" src="http://www.fit.fraunhofer.de/lenya/fit2006/live/images/fit_190x52.gif" alt="" width="190" height="52" /></a>CollabReview is JAVA based and can be integrated into existing wikis. It offers users the possibility to leave feedback and visualizes the feedback about articles you have read.</p>
<p>In addition the system collects data about the activity of users contributing to an article. Based on this data the system weekly calculates the most important user. User can level up and compete with each other through ranking mechanisms.</p>
<p>For more details see:</p>
<p><a href="http://www.fit.fraunhofer.de/presse/11-06-10.html">http://www.fit.fraunhofer.de/presse/11-06-10.html</a></p>
<p>(German only)</p>
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		<title>OpenFeint Makes The Games You Play More Fun</title>
		<link>http://blog.insemtives.eu/2011/05/openfeint-makes-the-games-you-play-more-fun/</link>
		<comments>http://blog.insemtives.eu/2011/05/openfeint-makes-the-games-you-play-more-fun/#comments</comments>
		<pubDate>Mon, 16 May 2011 11:06:13 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[reward]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=772</guid>
		<description><![CDATA[OpenFeint is an open source mobile social gaming network with millions of players and a presence in thousands of games. With OpenFeint&#8217;s SDK you can let your players: Earn Rewards &#8211; Unlock achievements by playing games. Play with Friends &#8211; Invite friends from Facebook, Twitter, and your address book. Challenge the Leader &#8211; Beat the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://openfeint.com"><img class="alignright" src="http://zavordigital.com/blog/wp-content/uploads/2011/05/openfeint_logo_176x208.jpg" alt="http://openfeint.com" width="176" height="208" /></a><a href="http://openfeint.com" target="_blank">OpenFeint</a> is an open source mobile social gaming network with millions of players and a presence in thousands of games.</p>
<p>With <a href="http://openfeint.com/developers" target="_blank">OpenFeint&#8217;s SDK</a> you can let your players:</p>
<ul>
<li>Earn Rewards &#8211; Unlock achievements by playing games.</li>
<li>Play with Friends &#8211; Invite friends from Facebook, Twitter, and your address book.</li>
<li>Challenge the Leader &#8211; Beat the highest scorers at their own game.</li>
<li>Build your Profile &#8211; Define your gamer identity</li>
</ul>
<p><a href="http://openfeint.com" target="_blank">OpenFeint</a> supports the iOS and Android mobile platforms.</p>
<p>You can fin all the information at <a href="http://openfeint.com/">http://openfeint.com</a></p>
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		<title>The reality behind the &#8220;check-in&#8221; hype (via bynd.com)</title>
		<link>http://blog.insemtives.eu/2011/05/the-reality-behind-the-check-in-hype-via-bynd-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/the-reality-behind-the-check-in-hype-via-bynd-com/#comments</comments>
		<pubDate>Thu, 12 May 2011 07:55:09 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[check-in]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=765</guid>
		<description><![CDATA[bynd.com has done some research to try to understand the difference between what people are saying online compared to the actions of early adopters and the views of the rest of the US population when it comes to their mobile check-in habits. The results have been published as an article in Mashable, including an infographic [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://venturebeat.com/wp-content/uploads/2008/05/whrrl2.jpg" alt="Check-ins everywhere" width="368" height="221" /><a href="http://www.bynd.com" target="_blank">bynd.com</a> has done some research to try to understand the difference between what people are saying online compared to the actions of early adopters and the views of the rest of the US population when it comes to their mobile check-in habits. The results have been published as an article in <a href="http://mashable.com" target="_blank">Mashable</a>, including an infographic pointing out the motivations behind this new habit.</p>
<p>You can find the article here: <a href="http://mashable.com/2011/05/04/social-location-apps-study/" target="_blank">http://mashable.com/2011/05/04/social-location-apps-study/</a></p>
<p>published an article and an infographic about why people do check-in</p>
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		<title>Reward &amp; Recognition Strategies: A case study of GE Healthcare in Umea</title>
		<link>http://blog.insemtives.eu/2011/04/reward-recognition-strategies-a-case-study-of-ge-healthcare-in-umea/</link>
		<comments>http://blog.insemtives.eu/2011/04/reward-recognition-strategies-a-case-study-of-ge-healthcare-in-umea/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 16:51:34 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[co-worker]]></category>
		<category><![CDATA[company]]></category>
		<category><![CDATA[healthcare]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[study]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=714</guid>
		<description><![CDATA[How does GE Healthcare use reward and recognition strategies and how do their co-workers perceive these strategies with a focus on motivation and job satisfaction? All the information at http://www.projectsparadise.com/reward-recognition-strategies/?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+projectsparadise+%28Projectsparadise.com+-+Projects%2C+Dissertation%2C+Thesis%2C+Working+Papers%29#]]></description>
			<content:encoded><![CDATA[<p>How does GE Healthcare use reward and recognition strategies<strong> </strong>and how do their co-workers perceive these strategies with a focus on motivation and job satisfaction?</p>
<p>All the information at <a href="http://www.projectsparadise.com/reward-recognition-strategies/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+projectsparadise+%28Projectsparadise.com+-+Projects%2C+Dissertation%2C+Thesis%2C+Working+Papers%29#" target="_blank">http://www.projectsparadise.com/reward-recognition-strategies/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+projectsparadise+%28Projectsparadise.com+-+Projects%2C+Dissertation%2C+Thesis%2C+Working+Papers%29#</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>CrowdTwist, powering loyalty everywhere</title>
		<link>http://blog.insemtives.eu/2011/04/crowdtwist-powering-loyalty-everywhere/</link>
		<comments>http://blog.insemtives.eu/2011/04/crowdtwist-powering-loyalty-everywhere/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 14:23:44 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[brand]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[startup]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=708</guid>
		<description><![CDATA[CrowdTwist powers loyalty everywhere. Their next generation loyalty platform allows users to earn points for any activity they do online, both on your site and wherever else your brand lives (i.e. Facebook, Twitter, Youtube). Users compete against themselves and others to prove dedication to your brand and move closer to earning unique rewards, prize packages [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://profile.ak.fbcdn.net/hprofile-ak-snc4/50554_198947087629_3514653_n.jpg" alt="CrowdTwist.com" width="180" height="243" /><a href="http://www.crowdtwist.com/" target="_blank">CrowdTwist</a> powers loyalty everywhere. Their next generation loyalty platform allows users to earn points for any activity they do online, both on your site and wherever else your brand lives (i.e. Facebook, Twitter, Youtube). Users compete against themselves and others to prove dedication to your brand and move closer to earning unique rewards, prize packages and discounts, all the while driving significantly more engagement, brand interaction and revenue. <a href="http://www.crowdtwist.com/" target="_blank">CrowdTwist</a>’s loyalty software is able to unify your disparate online presence into a singular, revenue-driving platform.</p>
<p>The Internet is a vast landscape and your audience spends their time in many different places. <a href="http://www.crowdtwist.com/" target="_blank">CrowdTwist</a>’s activity engine intelligently tracks consumer interactions with your brand both on and off your website (i.e. Facebook, Twitter, MySpace, iTunes, Ticketmaster, Amazon, etc.) like consuming, creating &amp; sharing content, commenting, playing games, purchasing, etc. This system encourages increased engagement while driving rich data into their Control Center.</p>
<p>Proprietary <a href="http://www.crowdtwist.com/" target="_blank">CrowdTwist</a> software and algorithms manage activity priority and point values to keep users coming back again and again to earn points. User levels and badges are awarded based on their number of points and evolving engagement activities. These points can then be used for real world rewards and discounts, not just a virtual good.</p>
<p>You can find all the information at <a href="http://www.crowdtwist.com/" target="_blank">http://www.crowdtwist.com/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>TEDTalks : Dave Meslin: The antidote to apathy &#8211; Dave Meslin (2010)</title>
		<link>http://blog.insemtives.eu/2011/04/tedtalks-dave-meslin-the-antidote-to-apathy-dave-meslin-2010/</link>
		<comments>http://blog.insemtives.eu/2011/04/tedtalks-dave-meslin-the-antidote-to-apathy-dave-meslin-2010/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 21:17:49 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=693</guid>
		<description><![CDATA[Local politics &#8212; schools, zoning, council elections &#8212; hit us where we live. So why don&#8217;t more of us actually get involved? Is it apathy? Dave Meslin says no. He identifies 7 barriers that keep us from taking part in our communities, even when we truly care. You can watch the video at http://www.ted.com/talks/dave_meslin_the_antidote_to_apathy.html]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://t1.gstatic.com/images?q=tbn:ANd9GcRtCVrnyfhh1NlQ79FEVcqkqJx-0PbrnGw5IU6orhYUSbuHkEuucw" alt="TED Talk" width="120" height="120" />Local politics &#8212; schools, zoning, council elections &#8212; hit us where we live. So why don&#8217;t more of us actually get involved? Is it apathy? Dave Meslin says no. He identifies 7 barriers that keep us from taking part in our communities, even when we truly care.</p>
<p>You can watch the video at <a href="http://www.ted.com/talks/dave_meslin_the_antidote_to_apathy.html" target="_blank">http://www.ted.com/talks/dave_meslin_the_antidote_to_apathy.html</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>engage, a Web-based goal setting, monitoring and appraisal application (via KillerStartups.com)</title>
		<link>http://blog.insemtives.eu/2011/03/engage-a-web-based-goal-setting-monitoring-and-appraisal-application-via-killerstartups-com/</link>
		<comments>http://blog.insemtives.eu/2011/03/engage-a-web-based-goal-setting-monitoring-and-appraisal-application-via-killerstartups-com/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 10:23:36 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[goal]]></category>
		<category><![CDATA[GTD]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=632</guid>
		<description><![CDATA[Engage is a new web-hosted tool that makes it very easy to monitor the performance of teams, and motivate them to do their best when things are not really going as expected. Any manager will be able to clearly define what must be done by each and every member of the team, and feedback can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://engage.calibreapps.com/"><img class="alignright" src="http://engage.calibreapps.com/wp-content/uploads/2010/11/engage-logo-white.png" alt="http://engage.calibreapps.com/" width="240" height="80" /></a><a href="http://engage.calibreapps.com/" target="_blank">Engage</a> is a new web-hosted tool that makes it very easy to monitor the performance of teams, and motivate them to do their best when things are not really going as expected. Any manager will be able to clearly define what must be done by each and every member of the team, and feedback can be served in a timely (and open) way. The performance of every team member can be reviewed and rated, both when it comes to individual goals and in the grand scheme of things.</p>
<p>Read more: <a href="http://www.killerstartups.com/Web-App-Tools/engage-calibreapps-com-set-goals-for-your-team" target="_blank">http://www.killerstartups.com/Web-App-Tools/engage-calibreapps-com-set-goals-for-your-team</a></p>
]]></content:encoded>
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		<title>getupp, location-based GTD via social &#8220;shame on you&#8221; incentives</title>
		<link>http://blog.insemtives.eu/2011/03/getupp-location-based-gtd-via-social-shame-on-you-incentives/</link>
		<comments>http://blog.insemtives.eu/2011/03/getupp-location-based-gtd-via-social-shame-on-you-incentives/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 08:59:18 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[GTD]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[startup]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=615</guid>
		<description><![CDATA[getupp is a location-based commitment service. Commit to activities that require your presence at a specific location at a certain time, for example, going to the gym after work or being home on time for dinner. getupp verifies and shares whether you keep or break such commitments. Open the getupp iPhone app at the right [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.getupp.com"><img class="alignright" src="http://www.getupp.com/images/logo.gif" alt="http://www.getupp.com" width="184" height="65" /></a><a href="http://www.getupp.com/" target="_blank">getupp</a> is a location-based commitment service. Commit to activities that require your presence at a specific location at a certain time, for example, going to the gym after work or being home on time for dinner. getupp verifies and shares whether you keep or break such commitments. Open the getupp iPhone app at the right location at the right time, and your commitment is completed. But if you fail to show up, your commitment is broken, and your failure is automatically shared with your friends on Facebook.</p>
<p>You can find all the information at <a href="http://www.getupp.com/" target="_blank">http://www.getupp.com/</a></p>
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		<slash:comments>0</slash:comments>
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		<title>A Picture Is Worth A Thousand Points: Topguest Hooks Up With Instagram (via techcrunch.com)</title>
		<link>http://blog.insemtives.eu/2011/03/a-picture-is-worth-a-thousand-points-topguest-hooks-up-with-instagram-via-techcrunch-com/</link>
		<comments>http://blog.insemtives.eu/2011/03/a-picture-is-worth-a-thousand-points-topguest-hooks-up-with-instagram-via-techcrunch-com/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 16:53:34 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=610</guid>
		<description><![CDATA[Everyone loves loyalty points. But it’s often a pain to get them because different companies all have their own programs that require you to remember numbers. Topguest’s goal is to unify that experience by letting you earn points simply by checking-in on social networks like Foursquare and Facebook. And now they’re adding a new layer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.topguest.com"><img class="alignright" src="http://deshabille.topguest.com/images/Topguest-Logo-146x146.jpg" alt="topguest.com" width="146" height="146" /></a>Everyone loves loyalty points. But it’s often a pain to get them because different companies all have their own programs that require you to remember numbers. <a title="http://www.topguest.com/" href="http://" target="_blank">Topguest</a>’s goal is to unify that experience by letting you earn points simply by checking-in on social networks like Foursquare and Facebook. And now they’re adding a new layer to the mix: <a href="http://instagram.com/" target="_blank">Instagram</a> photos.</p>
<p>Yes, beginning today when the integration goes fully live, you’ll be able to earn reward points at venues around the world simply by taking a picture and sharing it on Instagram. This may mean hotel points, air miles, or other benefits at the over 10,000 places <a href="http://www.topguest.com/" target="_blank">Topguest</a> currently works with. All you have to do is link up <a href="http://www.topguest.com/" target="_blank">Topguest</a> to your <a href="http://instagram.com/" target="_blank">Instagram</a> account (via their new API) and make sure your picture is geotagged at the venue.</p>
<p>You can read the whole blog entry at <a href="http://techcrunch.com/2011/03/27/topguest-instagram/" target="_blank">http://techcrunch.com/2011/03/27/topguest-instagram/</a></p>
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		<slash:comments>0</slash:comments>
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		<title>GoalFinch, because monetary incentives always work&#8230; ;-)</title>
		<link>http://blog.insemtives.eu/2011/03/goalfinch-because-monetary-incentives-always-work/</link>
		<comments>http://blog.insemtives.eu/2011/03/goalfinch-because-monetary-incentives-always-work/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 16:47:05 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[goal]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[personal]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=593</guid>
		<description><![CDATA[Goalfinch is a goal setting tool built on a principle that economists have known for centuries: incentives matter. If there&#8217;s a goal you want to accomplish, you have the best chance of succeeding when there are incentives in place to reward you for getting it done. Goalfinch helps you create incentives to accomplish your goals. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.goalfinch.com/"><img class="alignright" src="http://www.killerstartups.com/data/upload/StartUps/Logo/150000_thumbs/145602_logo_thumb.jpg" alt="http://www.goalfinch.com/" width="128" height="32" /></a><a href="http://goalfinch.com" target="_blank">Goalfinch</a> is a goal setting tool built on a principle that economists have known for centuries: incentives matter. If there&#8217;s a goal you want to accomplish, you have the best chance of succeeding when there are incentives in place to reward you for getting it done. Goalfinch helps you create incentives to accomplish your goals.</p>
<p>You start by defining a goal, picking a deadline (all good, measurable goals have deadlines), and inviting some of your Facebook friends to verify whether or not you accomplish your goal. Then you make a financial contribution to <a href="http://goalfinch.com" target="_blank">Goalfinch</a>. This money is &#8220;on the line&#8221; until you either reach or fail to reach the goal. It&#8217;s an additional incentive to motivate you to go out and get it done.</p>
<p>When you reach your goal, your friends should sign in to <a href="http://goalfinch.com" target="_blank">Goalfinch </a>and confirm that you have succeeded. By default, <a href="http://goalfinch.com" target="_blank">Goalfinch </a>won&#8217;t count your goal as successful until all the friends you invited come to the site and do this. If you succeed before the deadline, congratulations! <a href="http://goalfinch.com" target="_blank">Goalfinch </a>will send your contribution back to you. If you fail, however, <a href="http://goalfinch.com" target="_blank">Goalfinch </a>will donate the money to a charitable or non-profit organization (you can select one while defining your goal).</p>
<p>You also have the option to distribute your contribution proportionally: For each friend that confirms you&#8217;ve completed your goal, we&#8217;ll return a portion of your money to you, up to the full amount. For example, if you invite three friends to verify your goal but only two of them confirm that you complete it, you&#8217;ll get two thirds of your money back. The rest will be donated.</p>
<p>You can find all the information at <a href="http://goalfinch.com/" target="_blank">http://goalfinch.com</a></p>
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		<slash:comments>0</slash:comments>
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		<title>New paper &#8220;Badges in Social Media: A Social Psychological Perspective&#8221;</title>
		<link>http://blog.insemtives.eu/2011/03/new-paper-badges-in-social-media-a-social-psychological-perspective/</link>
		<comments>http://blog.insemtives.eu/2011/03/new-paper-badges-in-social-media-a-social-psychological-perspective/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 20:30:52 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[paper]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=584</guid>
		<description><![CDATA[Representing achievements as badges or trophies is a standard practice in online gaming. Awarding badges has also become a key ingredient in “gamifying” online social media experiences. Social systems such as Foursquare, StackOverflow, and Wikipedia have popularized badges as a way of engaging and motivating users. In this paper the authors deconstruct badges and present [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://www.uni-weimar.de/medien/webis/research/workshopseries/pan-09/yahoo-research-logo.jpg" alt="Yahoo! Research" width="195" height="67" />Representing achievements as badges or trophies is a standard practice in online gaming. Awarding badges has also become a key ingredient in “gamifying” online social media experiences. Social systems such as Foursquare, StackOverflow, and Wikipedia have popularized badges as a way of engaging and motivating users. In this paper the authors deconstruct badges and present five social psychological functions for badges in social media contexts: goal setting, instruction, reputation, status/affirmation, and group identification. They argue that future research should further explore these five functions and their application in specific contexts.</p>
<p>You can get the paper at <a href="http://research.yahoo.com/node/3469" target="_blank">http://research.yahoo.com/node/3469</a></p>
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		<title>Inclusive Design in the Context of Social Media and Emerging Technologies</title>
		<link>http://blog.insemtives.eu/2010/12/inclusive-design-in-the-context-of-social-media-and-emerging-technologies/</link>
		<comments>http://blog.insemtives.eu/2010/12/inclusive-design-in-the-context-of-social-media-and-emerging-technologies/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 12:41:11 +0000</pubDate>
		<dc:creator>fyetim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[participation]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=534</guid>
		<description><![CDATA[Call for Papers for Special Issue of Interacting with Computers on &#8220;Inclusive Design in the Context of Social Media and Emerging Technologies&#8221; Guest Editors: Jim Ang and Ania Bobrowicz, School of Engineering and Digital Arts, University of Kent Panayotis Zaphiris, Department of Multimedia and Graphic Arts, Cyprus University of Technology Ben Schneiderman, Human Computer Interaction [...]]]></description>
			<content:encoded><![CDATA[<p>Call for Papers for Special Issue of Interacting with Computers on<br />
&#8220;Inclusive Design in the Context of Social Media and Emerging<br />
Technologies&#8221;</p>
<p>Guest Editors:<br />
Jim Ang and Ania Bobrowicz, School of Engineering and Digital Arts,<br />
University of Kent<br />
Panayotis Zaphiris, Department of Multimedia and Graphic Arts, Cyprus<br />
University of Technology<br />
Ben Schneiderman, Human Computer Interaction Laboratory, University of Maryland</p>
<p>Call Description:<br />
Recently we have witnessed an increasing proliferation of new digital<br />
technologies such as online social networking sites, micro-blogging<br />
and virtual worlds which has changed the way we communicate and<br />
interact with each other. Studies are being conducted in order to<br />
investigate these interesting socio-technological phenomena.</p>
<p>To date, little research has been published on inclusive design in the<br />
context of social networking and emerging technologies. These<br />
technologies have the potential to impact positively on the lives of a<br />
wide range of people including older people, disabled people, and<br />
people from different social and cultural backgrounds. For example, it<br />
is claimed that the fastest growing demographic of the social<br />
networking sites is women over 55 years old (Facebook Global Monitor,<br />
2009).</p>
<p>With this special issue, we aim to analyse existing and novel ways in<br />
which these audiences use social networks and emerging technologies.<br />
We ask questions such as: How can these technologies be designed to be<br />
more inclusive? What motivates people to engage with these new<br />
technologies? What are the effects on people’s behaviour, attitudes<br />
and social interactions? What methods can be used to analyse these<br />
interactions?</p>
<p>This special issue of Interacting with Computers invites contributions<br />
from the academic community, industry and design practitioners. We<br />
welcome research papers that trigger discussions based on<br />
investigations, case studies and overviews in this area.</p>
<p>Possible topics may include (but are not limited to):<br />
•       Inclusive design issues related to social media and emerging technologies<br />
•       Concepts, methods and frameworks aimed at motivating people to participate<br />
•       Case studies of various social and cultural contexts<br />
•       The impact of participation on society and culture<br />
•       Different user groups’ engagement with social media<br />
•       New technologies such as virtual worlds and augmented humans<br />
•       The application of these technologies in a variety of settings<br />
(e-democracy, communities, sustainability and environment, etc.)</p>
<p>Submission Details:<br />
Please submit a 300-500 word abstract to Dr Jim Ang<br />
(c.s.ang@kent.ac.uk) no later than 28th January 2011. Please include<br />
full contact information and a biographical note (up to 75 words) on<br />
each of the authors.</p>
<p>Important Dates:<br />
28th January 2011: Deadline for abstract submission<br />
25th February 2011: Announcement of results and full paper invitations<br />
29th April 2011: Submission of full papers<br />
24th June 2011: Response to authors<br />
2nd September 2011: Final submission</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>jume.in, things getting done socially</title>
		<link>http://blog.insemtives.eu/2010/11/jume-in-things-getting-done-socially/</link>
		<comments>http://blog.insemtives.eu/2010/11/jume-in-things-getting-done-socially/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 17:41:37 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[GTD]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[tasks]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=482</guid>
		<description><![CDATA[Jume is a service that helps users get things done socially. It offers fun and interactive way to discover and get your grind out of the way. When you start doing things in Jume, you will quickly notice: Motivation: How your friends and social circle motivate you to get things done faster. Participation: How your [...]]]></description>
			<content:encoded><![CDATA[<p>Jume is a service that helps users get things done socially. It offers fun and interactive way to discover and get your grind out of the way.</p>
<p>When you start doing things in Jume, you will quickly notice:</p>
<ul>
<li>Motivation: How your friends and social circle motivate you to get things done faster.</li>
<li>Participation: How your friends participate in real-life to help you complete your tasks.</li>
<li>Learning: How you can gain more local knowledge to get things done.</li>
<li>Socializing: How you’ll find new people with similar interests around you.</li>
<li>Saving: How you can save with cool offers and discounts offered to applicable tasks.</li>
</ul>
<p>In fact, this is how jume.in works:</p>
<p style="text-align: center"><a href="http://jume.in/images/how-jume-works.jpg" target="_blank"><img class="aligncenter" src="http://jume.in/images/how-jume-works.jpg" alt="How jume.in works" width="571" height="409" /></a></p>
<p>You can find all the information at <a href="http://jume.in/" target="_blank">http://jume.in</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;7 Ways to Increase User Participation&#8221;</title>
		<link>http://blog.insemtives.eu/2010/09/7-ways-to-increase-user-participation/</link>
		<comments>http://blog.insemtives.eu/2010/09/7-ways-to-increase-user-participation/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 07:46:16 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[About INSEMTIVES]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[readwriteweb.com]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=446</guid>
		<description><![CDATA[Readwriteweb.com suggests 7 ways to increase user participation, namely: Provide social logins Make boards/forums easy spottable Display avatars everywhere Show that you care Recent activity should be emphasized Do member polls Reward top contributors]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.readwriteweb.com/hack/2010/09/7-ways-to-increase-user-partic.php">Readwriteweb.com</a> suggests 7 ways to increase user participation, namely:</p>
<li>Provide social logins</li>
<li>Make boards/forums easy spottable</li>
<li>Display avatars everywhere</li>
<li>Show that you care</li>
<li>Recent activity should be emphasized</li>
<li>Do member polls</li>
<li>Reward top contributors
<li></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game-based economy</title>
		<link>http://blog.insemtives.eu/2010/09/game-based-economy/</link>
		<comments>http://blog.insemtives.eu/2010/09/game-based-economy/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 16:24:50 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[About INSEMTIVES]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[fortune tech]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=442</guid>
		<description><![CDATA[Fortune Tech reports that companies are slowly realizing that traditional incentive mechanics used in games, to keep players playing the games, are an efficient way to generate business. The article presents example of gamification approaches. Examples which show that it is possible to combine incentive mechanisms from games into win-win situations for both, the consumer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tech.fortune.cnn.com/2010/09/03/the-game-based-economy/">Fortune Tech</a> reports that companies are slowly realizing that traditional incentive mechanics used in games, to keep players playing the games, are an efficient way to generate business.</p>
<p>The article presents example of <em>gamification</em> approaches. Examples which show that it is possible to combine incentive mechanisms from games into win-win situations for both, the consumer and the company. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Handbook of Collective Intelligence</title>
		<link>http://blog.insemtives.eu/2010/09/handbook-of-collective-intelligence/</link>
		<comments>http://blog.insemtives.eu/2010/09/handbook-of-collective-intelligence/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 16:00:10 +0000</pubDate>
		<dc:creator>chofer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[collective intelligence]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[mit]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=436</guid>
		<description><![CDATA[The Handbook of Collective Intelligence, hosted by the MIT Center for Collective Intelligence, gives the reader quick insight into the field of collective intelligence. The handbook explains the term collective intelligence and why studying collective intelligence is important nowadays.Furthermore, it gives examples of collective intelligence in different environments as for instance: business organizations, computer science/A.I. [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://scripts.mit.edu/~cci/HCI/index.php?title=Main_Page">Handbook of Collective Intelligence</a>, hosted by the <a href="http://cci.mit.edu/"> MIT Center for Collective Intelligence</a>, gives the reader quick insight into the field of collective intelligence. </p>
<p>The handbook explains the term <em>collective intelligence</em> and why studying collective intelligence is important nowadays.Furthermore, it gives examples of collective intelligence in different environments as for instance: business organizations, computer science/A.I. and biology. The handbook deals with measuring collective intelligence and associated influence factors and more interesting, it lists several factors which either facilitate collective intelligence (e.g. diversity, incentives for contribution) or inhibit it (e.g. self-interest and the free-rider problem, implementation issues). </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IActionable.com, game mechanics as a service</title>
		<link>http://blog.insemtives.eu/2010/08/iactionable-com-game-mechanics-as-a-service/</link>
		<comments>http://blog.insemtives.eu/2010/08/iactionable-com-game-mechanics-as-a-service/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 07:47:42 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA["games with a purpose"]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=387</guid>
		<description><![CDATA[Game Mechanics – there are many ways to do it wrong. Adding points and achievements to your site doesn’t have to be a grind. IActionable makes it easy to get your reputation system up to speed quickly and easily. Game Mechanics are a means of rewarding users. They aren’t a great fit for everyone. Here [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="http://iactionable.com/" href="http://blog.insemtives.eu/wp-content/uploads/2010/08/iactionable.png" target="_blank"><img class="alignright size-medium wp-image-389" src="http://blog.insemtives.eu/wp-content/uploads/2010/08/iactionable-300x200.png" alt="" width="240" height="160" /></a>Game Mechanics – there are many ways to do it wrong. Adding points and achievements to your site doesn’t have to be a grind. <a href="http://iactionable.com/" target="_blank">IActionable</a> makes it easy to get your reputation system up to speed quickly and easily.</p>
<p>Game Mechanics are a means of rewarding users. They aren’t a great fit for everyone. Here are some of the characteristics the people behind <a href="http://iactionable.com/" target="_blank">IActionable</a> have found that are a natural fit for accelerated growth through game mechanics:</p>
<ul>
<li>You have a community or are social where users are aware of each other.</li>
<li>There are many ways a user can interact with your application or with each other.</li>
<li>Ideally your users visit repeatedly; generally once a week or more.</li>
</ul>
<p>Here are some of the basic building blocks they work with:</p>
<ul>
<li><span style="text-decoration: underline">Points:</span> Do something good, get a few points. Do something great – get a lot of points. Do something bad? Lose points. It’s a concept we are all familiar with. Provide users with immediate feedback by adjusting their points – but be careful – it’s a powerful tool and you can easily find your users doing exactly what you reward them for. When used properly points can provide context within a site so user’s can quickly identify members who have been around for a while and are experienced members of the community.</li>
<li><span style="text-decoration: underline">Achievements:</span> Achievements are milestones or goals that, once accomplished, rewards users visibly, letting them and everyone else that they’ve “unlocked” that achievement. While points are great for smaller tasks, achievements are good for grander accomplishments and are seen as a source of pride for users. They usually appear in a list of “locked” and “unlocked” achievements. This provides an easy way for users to see what they can do to unlock more achievements and helps educate them about the possibilities your application offers.</li>
</ul>
<p>All these capabilities are exposed by means of a <a href="http://iactionable.com/api/rest-web-service/" target="_blank">REST API</a>.</p>
<p>You can find all the information at the IActionable website at <a href="http://iactionable.com/" target="_blank">http://iactionable.com/</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shopkick Brings Real-World Incentives to the Check-in Game (via ReadWriteWeb.com)</title>
		<link>http://blog.insemtives.eu/2010/08/shopkick-brings-real-world-incentives-to-the-check-in-game-via-readwriteweb-com/</link>
		<comments>http://blog.insemtives.eu/2010/08/shopkick-brings-real-world-incentives-to-the-check-in-game-via-readwriteweb-com/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 07:12:24 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[LBS]]></category>
		<category><![CDATA[location-based service]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=379</guid>
		<description><![CDATA[You can find the whole ReadWriteWeb.com&#8217;s entry here: http://www.readwriteweb.com/archives/shopkick_brings_real-world_incentives_to_the_check.php]]></description>
			<content:encoded><![CDATA[<p>You can find the whole ReadWriteWeb.com&#8217;s entry here: <a href="http://www.readwriteweb.com/archives/shopkick_brings_real-world_incentives_to_the_check.php" target="_blank">http://www.readwriteweb.com/archives/shopkick_brings_real-world_incentives_to_the_check.php</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bolder, its time for some good</title>
		<link>http://blog.insemtives.eu/2010/08/bolder-its-time-for-some-good/</link>
		<comments>http://blog.insemtives.eu/2010/08/bolder-its-time-for-some-good/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 07:57:18 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[reward]]></category>
		<category><![CDATA[startup]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=371</guid>
		<description><![CDATA[I found today a very interesting startup called Bolder whose business is to engage customers to do good actions by being rewarded by external companies. You can find all the information at the startup&#8217;s website: http://actbolder.com/]]></description>
			<content:encoded><![CDATA[<p><a href="http://actbolder.com/" target="_blank"><img class="size-full wp-image-373 alignright" src="http://blog.insemtives.eu/wp-content/uploads/2010/08/bolder_logo_new.png" alt="" width="204" height="97" /></a>I found today a very interesting startup called <a href="http://actbolder.com/" target="_blank">Bolder</a> whose business is to engage customers to do good actions by being rewarded by external companies. You can find all the information at the startup&#8217;s website: <a href="http://actbolder.com/" target="_blank">http://actbolder.com/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The surprising truth about what animates us</title>
		<link>http://blog.insemtives.eu/2010/07/the-surprising-truth-about-what-animates-us/</link>
		<comments>http://blog.insemtives.eu/2010/07/the-surprising-truth-about-what-animates-us/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 07:35:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=353</guid>
		<description><![CDATA[Watch this video and find out what animates us at home and at our workplaces!]]></description>
			<content:encoded><![CDATA[<p>Watch this video and find out what animates us at home and at our workplaces!</p>
<p style="text-align:center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/u6XAPnuFjJc&amp;hl=en_US&amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/u6XAPnuFjJc&amp;hl=en_US&amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brightkite Gets Down To Badges (via TechCrunch.com)</title>
		<link>http://blog.insemtives.eu/2010/07/brightkite-gets-down-to-badges-via-techcrunch-com/</link>
		<comments>http://blog.insemtives.eu/2010/07/brightkite-gets-down-to-badges-via-techcrunch-com/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 07:27:16 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA[badges]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[participation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=348</guid>
		<description><![CDATA[It seems that, although there are many opponents to the badge-oriented mechanism to involve users, considering it non-sense (see the comments on the TechCrunch&#8217;s blog entry), badges are an effective mechanism to get users participating. The point seems to be adding value to the &#8220;simple&#8221; fact of badge gathering. You can read the whole article at http://techcrunch.com/2010/07/20/brightkite-badges/]]></description>
			<content:encoded><![CDATA[<p>It seems that, although there are many opponents to the badge-oriented mechanism to involve users, considering it non-sense (see the comments on the TechCrunch&#8217;s blog entry), badges are an effective mechanism to get users participating. The point seems to be adding value to the &#8220;simple&#8221; fact of badge gathering.</p>
<p>You can read the whole article at <a href="http://techcrunch.com/2010/07/20/brightkite-badges/" target="_blank">http://techcrunch.com/2010/07/20/brightkite-badges/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call For Papers: AIS Transactions on Human Computer Interaction Special Issue on &#8220;HCI in the Web 2.0 Era&#8221;</title>
		<link>http://blog.insemtives.eu/2010/06/call-for-papers-ais-transactions-on-human-computer-interaction-special-issue-on-hci-in-the-web-2-0-era/</link>
		<comments>http://blog.insemtives.eu/2010/06/call-for-papers-ais-transactions-on-human-computer-interaction-special-issue-on-hci-in-the-web-2-0-era/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 09:21:23 +0000</pubDate>
		<dc:creator>fyetim</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[human-computer interaction]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=316</guid>
		<description><![CDATA[Web-based collaborative applications commonly known as &#8220;Web 2.0&#8243; (O&#8217;Reilly 2005) have been changing the way individuals interact with each other. These applications are used for sharing content in various formats ranging from video (e.g. YouTube) to text (e.g. Wikipedia), and for a variety of purposes in social (e.g. social networking), business (e.g. viral marketing), and [...]]]></description>
			<content:encoded><![CDATA[<p>Web-based collaborative applications commonly known as &#8220;Web 2.0&#8243; (O&#8217;Reilly<br />
2005) have been changing the way individuals interact with each other. These<br />
applications are used for sharing content in various formats ranging from<br />
video (e.g. YouTube) to text (e.g.  Wikipedia), and for a variety of<br />
purposes in social (e.g. social networking), business (e.g. viral<br />
marketing), and political (e.g. political campaigning) contexts. Given the<br />
variety in the content, user profiles, and motivations in this domain, user<br />
interaction techniques are surprisingly limited, and not more sophisticated<br />
than the first generation of Web applications. It is presumable that with<br />
better identification of users, their motivations, and interaction needs,<br />
user experience with Web 2.0 will be substantially improved. In addition,<br />
many users interact with Web 2.0 applications using mobile devices such as<br />
smart phones thus enabling near real-time information sharing. Yet there is<br />
little research to date focusing on the &#8220;any time any place&#8221; nature of HCI<br />
in the era of Web 2.0.</p>
<p>This special issue calls for research from diverse fields that explores the<br />
HCI phenomenon in the dynamic and ubiquitous Web 2.0 environment. Conceptual<br />
and theory building papers, design science studies, and empirical research<br />
that investigates the success of the interaction of people with Web 2.0<br />
applications are all welcome. Prospective contributors are expected to bring<br />
in a variety of perspectives from social to technical.</p>
<p>Topics include but are not limited to:<br />
. Identification and classification of  Web 2.0 user profiles and<br />
motivations<br />
. Analysis of Web 2.0 use patterns<br />
. Impact of Web 2.0 on user activities<br />
. Personal-life impacts<br />
. Social and political impacts<br />
. Web 2.0 in the organizational context<br />
. Evaluation of  Web 2.0 interaction techniques<br />
. Design, implementation, and evaluation of innovative Web 2.0 user<br />
interfaces<br />
. Methods for indexing, searching, and mining Web 2.0 data<br />
. Impacts of mobility and distributed computing</p>
<p>The deadline for submissions is 01.02.2011.</p>
<p>More information can be found at the THCI website: <a href="http://thci.aisnet.org">http://thci.aisnet.org</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>The surprising truth about what motivates us</title>
		<link>http://blog.insemtives.eu/2010/06/the-surprising-truth-about-what-motivates-us/</link>
		<comments>http://blog.insemtives.eu/2010/06/the-surprising-truth-about-what-motivates-us/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 07:25:23 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=313</guid>
		<description><![CDATA[I found this very interesting video by the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA, http://thersa.org) adapted from Dan Pink&#8217;s talk at this organization which illustrates the hidden truths behind what really motivates us at home and in the workplace. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>I found this very interesting video by the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA, <a href="http://thersa.org">http://thersa.org</a>) adapted from <a href="http://www.youtube.com/watch?v=_mG-hhWL_ug" target="_blank">Dan Pink&#8217;s talk</a> at this organization which illustrates the hidden truths behind what really motivates us at home and in the workplace.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>MalariaControl.net as a multilayered motivational space</title>
		<link>http://blog.insemtives.eu/2010/03/malariacontrol-net-as-a-multilayered-motivational-space/</link>
		<comments>http://blog.insemtives.eu/2010/03/malariacontrol-net-as-a-multilayered-motivational-space/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 17:23:00 +0000</pubDate>
		<dc:creator>mzamarian</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[community]]></category>
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		<guid isPermaLink="false">http://blog.insemtives.eu/?p=261</guid>
		<description><![CDATA[In this article recently appeared on FirstMonday, Viola Krebs illustrates the motives behind the willingness of a large community of individuals to volunteer computing power to help solve a medical research problem. What I find mighty interesting for our endeavors is: a) the literature review section of the paper (it looks like we are doing [...]]]></description>
			<content:encoded><![CDATA[<p>In this article recently appeared on FirstMonday, Viola Krebs illustrates the motives behind the willingness of a large community of individuals to volunteer computing power to help solve a medical research problem. What I find mighty interesting for our endeavors is:<br />
a) the <strong>literature review sectio</strong>n of the paper (it looks like we are doing a good job in tracking the relevant literature even though we apply it to a different domain!)<br />
b) the <strong>methodological section</strong> in which they present a fine method for discriminating Implicit and Explicit motivation mechanisms.<br />
You can read the whole paper here:</p>
<p><a href="http://">firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2783/2452</a></p>
]]></content:encoded>
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