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	<title>INSEMTIVES &#187; social networks</title>
	<atom:link href="http://blog.insemtives.eu/tag/social-networks/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.insemtives.eu</link>
	<description>Incentives for Semantics</description>
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		<title>Games Startups! What You Need To Know To Succeed In The Competitive Social Games Market (via: socialtimes.com)</title>
		<link>http://blog.insemtives.eu/2011/05/games-startups-what-you-need-to-know-to-succeed-in-the-competitive-social-games-market-via-socialtimes-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/games-startups-what-you-need-to-know-to-succeed-in-the-competitive-social-games-market-via-socialtimes-com/#comments</comments>
		<pubDate>Tue, 31 May 2011 12:53:50 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=824</guid>
		<description><![CDATA[&#8220;Without question, the social gaming market is the newly hot space in the game industry.  Some of the leading developers have emerged as companies only in the last few years and in that time have managed to gather tens of millions of both dollars and users from these games.   With these outstanding numbers and increasing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/ArticleLogoV1.png"><img class="alignright size-full wp-image-825" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/ArticleLogoV1.png" alt="" width="175" height="175" /></a></p>
<p>&#8220;Without question, the social gaming market is the newly hot space in  the game industry.  Some of the leading developers have emerged as  companies only in the last few years and in that time have managed to  gather tens of millions of both dollars and users from these games.    With these outstanding numbers and increasing sociality of games not  only on the web, but on mobile and console platforms as well, it seems  like a very attractive market to enter.  However, for all its potential,  it’s a place that many independent developers and traditional game  publishers are having difficulty being successful in.  The reason for  this is because these games are overwhelmingly financed by  microtransactions of virtual goods, and knowing how to inspire users to  pay you for virtual goods is something that’s not easy to master.</p>
<p>﻿This article will attempt to shed light on these economics within  the social games market, what kind of opportunity exists for new  entrants, and provide strategies that independent developers with  limited resources can use to make a successful entry into the market.   This article is one of a two part series that will focus on strategies  independent developers can use to be successful.  The next will focus on  strategies for publishers to enter the space.&#8221;</p>
<p><span id="more-824"></span></p>
<p>Read the full article, including:</p>
<ul>
<li><strong>The Social Games Market at a Glance</strong></li>
<li><strong>Keys to making your games a success</strong></li>
</ul>
<p>at: <a href="https://socialtimes.com/success-strategies-for-new-entrants-to-the-social-games-market_b59955">socialtimes.com</a></p>
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			<wfw:commentRss>http://blog.insemtives.eu/2011/05/games-startups-what-you-need-to-know-to-succeed-in-the-competitive-social-games-market-via-socialtimes-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Facebook and Social Networking Penetration in Europe (via comScore)</title>
		<link>http://blog.insemtives.eu/2011/05/facebook-and-social-networking-penetration-in-europe-via-comscore/</link>
		<comments>http://blog.insemtives.eu/2011/05/facebook-and-social-networking-penetration-in-europe-via-comscore/#comments</comments>
		<pubDate>Sun, 29 May 2011 12:17:41 +0000</pubDate>
		<dc:creator>slazaruk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010 raport]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=794</guid>
		<description><![CDATA[&#8220;By the end of 2010, Facebook was the leading social networking site in 15 of the 18 European markets included in this report. Only the Netherlands, Poland, and Russia have other social networks – in each case a home grown site – with audiences larger than Facebook. With 48 percent monthly penetration of the internet [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/europedigitalreview.png"><img class="alignright size-full wp-image-795" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/europedigitalreview.png" alt="" width="296" height="117" /></a>&#8220;By the end of 2010, Facebook was the leading social networking site in 15 of the 18 European markets included in this report. Only the Netherlands, Poland, and Russia have other social networks – in each case a home grown site – with audiences larger than Facebook. With 48 percent monthly penetration of the internet user population in the Netherlands, Facebook currently ranks second to Hyves, while it also ranks second in Poland with 55.5 percent penetration behind Nasza-klasa.pl. It should be noted, however, that Facebook is growing rapidly in both those markets. In Russia, Facebook has its lowest penetration in Europe at 18.8 percent, currently lagging behind leaders<br />
Vkontakte, Odnoklassniki, and Mail.ru – My World.&#8221;</p>
<p><span id="more-794"></span></p>
<p><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/europedigitalreview.png"></a><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB.jpg"><img class="alignnone size-full wp-image-796" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB.jpg" alt="" width="548" height="547" /></a></p>
<p>&#8220;Turkey had the highest Facebook penetration in Europe at 90.4 percent, followed by the UK at 81.7 percent. Nordic countries ranked in four of the next five spots, led by Finland (81.2 percent), Norway (79.7 percent) and Sweden (78.5 percent). Italy ranked sixth at 78.1 percent, while the fourth Nordic country Denmark followed at 77.5 percent.&#8221;</p>
<p><strong><br />
</strong></p>
<p><strong>Markets Showing Greatest Facebook Growth</strong><br />
&#8220;Although Facebook is not currently the leading social network in the Netherlands, it experienced significant growth in 2010 in that country and in several other European markets. In addition to the Netherlands, Facebook achieved its most significant gains in Portugal (up 48.2 percentage points), Germany (up 35.7 points), Austria (up 27.2 points) and Spain (up 18.5 points). In April 2010, Facebook eclipsed the leading social networks in Portugal (Hi5) and Germany (StudiVZ/VZ- Netzwerke) to assume the #1 position among social networking sites in both those markets. The previous year, Facebook grabbed the #1 position in Spain (from Tuenti.com) and in Austria (from Netlog.com).&#8221;<br />
<a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB2.jpeg"></a><a href="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB21.jpeg"><img class="alignnone size-full wp-image-801" src="http://blog.insemtives.eu/wp-content/uploads/2011/05/comScore-FB21.jpeg" alt="" width="555" height="337" /></a></p>
<p>Source:</p>
<ul>
<li><a href="http://www.comscore.com/Press_Events/Presentations_Whitepapers/2011/2010_Europe_Digital_Year_in_Review">comScore: &#8220;The 2010 Europe Digital Year in Review&#8221;</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.insemtives.eu/2011/05/facebook-and-social-networking-penetration-in-europe-via-comscore/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>The reality behind the &#8220;check-in&#8221; hype (via bynd.com)</title>
		<link>http://blog.insemtives.eu/2011/05/the-reality-behind-the-check-in-hype-via-bynd-com/</link>
		<comments>http://blog.insemtives.eu/2011/05/the-reality-behind-the-check-in-hype-via-bynd-com/#comments</comments>
		<pubDate>Thu, 12 May 2011 07:55:09 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[check-in]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=765</guid>
		<description><![CDATA[bynd.com has done some research to try to understand the difference between what people are saying online compared to the actions of early adopters and the views of the rest of the US population when it comes to their mobile check-in habits. The results have been published as an article in Mashable, including an infographic [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://venturebeat.com/wp-content/uploads/2008/05/whrrl2.jpg" alt="Check-ins everywhere" width="368" height="221" /><a href="http://www.bynd.com" target="_blank">bynd.com</a> has done some research to try to understand the difference between what people are saying online compared to the actions of early adopters and the views of the rest of the US population when it comes to their mobile check-in habits. The results have been published as an article in <a href="http://mashable.com" target="_blank">Mashable</a>, including an infographic pointing out the motivations behind this new habit.</p>
<p>You can find the article here: <a href="http://mashable.com/2011/05/04/social-location-apps-study/" target="_blank">http://mashable.com/2011/05/04/social-location-apps-study/</a></p>
<p>published an article and an infographic about why people do check-in</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameful, the power of games to make us better and change the world</title>
		<link>http://blog.insemtives.eu/2011/04/gameful-the-power-of-games-to-make-us-better-and-change-the-world/</link>
		<comments>http://blog.insemtives.eu/2011/04/gameful-the-power-of-games-to-make-us-better-and-change-the-world/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 07:45:18 +0000</pubDate>
		<dc:creator>gtorodelvalle</dc:creator>
				<category><![CDATA[Related initiatives]]></category>
		<category><![CDATA["games with a purpose"]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/?p=648</guid>
		<description><![CDATA[As a planet, we spend 3 billion hours a week playing computer and videogames. That’s a LOT of time — enough to change our lives, and probably save the world (the real world) while we’re at it. That’s why Gameful have created a &#8220;secret HQ&#8221; for people who are making games that are making us: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gameful.org"><img class="alignright" src="http://gameful.org/common/images/wiki-logo.png" alt="http://gameful.org" width="155" height="155" /></a>As a planet, we spend 3 billion hours a week playing computer and videogames. That’s a LOT of time — enough to change our lives, and probably save the world (the real world) while we’re at it.</p>
<p>That’s why <a href="http://gameful.org" target="_blank">Gameful</a> have created a &#8220;secret HQ&#8221; for people who are making games that are making us:</p>
<ul>
<li>happier</li>
<li>smarter</li>
<li>stronger</li>
<li>healthier</li>
<li>more collaborative</li>
<li>more creative</li>
<li>better connected to our friends and family</li>
<li>and better at WHATEVER we love to do when we’re not playing games</li>
</ul>
<p>Here are some games that are already doing just that: <a href="http://www.urgentevoke.com/" target="_blank">EVOKE</a>, <a href="http://fold.it/portal/" target="_blank">Fold It!</a>, <a href="http://www.youtube.com/watch?v=AmKwF_Si734" target="_blank">The Epic Win App</a>, <a href="http://thatgamecompany.com/games/flower/" target="_blank">Flower</a>, <a href="http://areacodeinc.com/projects/code-of-everand/" target="_blank">Code of Everand</a>, <a href="http://www.youtube.com/watch?v=ZztLac0Q1EI" target="_blank">SuperBetter</a>, <a href="http://www.niemanlab.org/2009/06/four-crowdsourcing-lessons-from-the-guardians-spectacular-expenses-scandal-experiment/" target="_blank">The MP Expenses Game</a>, <a href="http://areacodeinc.com/projects/budgetball/" target="_blank">Budgetball</a>, <a href="http://gadgetwise.blogs.nytimes.com/2010/03/23/a-parents-guide-to-the-pokewalker/" target="_blank">the Pokéwalker</a>, <a href="http://q2l.org/" target="_blank">Quest to Learn</a>, <a href="http://blog.us.playstation.com/2010/01/13/be-a-littlebigplanet-game-changer-and-earn-up-to-50000/" target="_blank">Little Big Planet: Gamechangers</a>, <a href="http://www.worldwithoutoil.org/" target="_blank">World Without Oil</a>, <a href="http://www.seeknspell.com/" target="_blank">Seek ‘n Spell</a>, <a href="http://www.goalmafia.com/" target="_blank">Goal Mafia</a>,and <a href="http://conspiracyforgood.com/" target="_blank">Conspiracy for Good</a>.</p>
<p>What all of these projects have in common: they’re dedicated to making some kind of a real positive impact on gamers’ lives and the world around them.</p>
<p><a href="http://gameful.org" target="_blank">Gameful</a> is an online “Secret HQ” where you can connect with other people who believe in the power of games to make us better and change the world.</p>
<p>You can find all the information at <a href="http://gameful.org/" target="_blank">http://gameful.org</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Peter Reiser, Sun Microsystems, gave a talk about &#8220;Community Equity&#8221; project at the INSEMTIVES meeting</title>
		<link>http://blog.insemtives.eu/2009/10/peter-reiser-sun-gave-a-talk-about-open-community-project-at-the-insemtives-meeting/</link>
		<comments>http://blog.insemtives.eu/2009/10/peter-reiser-sun-gave-a-talk-about-open-community-project-at-the-insemtives-meeting/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 10:45:29 +0000</pubDate>
		<dc:creator>omorozova</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[open community]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[social value system]]></category>

		<guid isPermaLink="false">http://blog.insemtives.eu/2009/10/peter-reiser-sun-gave-a-talk-about-open-community-project-at-the-insemtives-meeting/</guid>
		<description><![CDATA[Community Equity started in August 2008. It is a framework to build a social value system for social networks and communities. http://kenai.com/projects/community-equity]]></description>
			<content:encoded><![CDATA[<p>Community Equity started in August 2008. It is a framework to build a social value system for social networks and communities. </p>
<p><a href="http://kenai.com/projects/community-equity">http://kenai.com/projects/community-equity </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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